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mirror of https://github.com/ppy/osu.git synced 2024-09-21 14:07:25 +08:00

Simplify implementation

This commit is contained in:
Dean Herbert 2022-07-22 16:18:22 +09:00
parent 7015cf0b1b
commit b604eb6262
5 changed files with 75 additions and 103 deletions

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Taiko.UI;
@ -13,9 +12,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
[TestFixture]
public class TestSceneDrumTouchInputArea : OsuTestScene
{
[Cached]
private TaikoInputManager taikoInputManager = new TaikoInputManager(new TaikoRuleset().RulesetInfo);
private DrumTouchInputArea drumTouchInputArea = null!;
[SetUpSteps]
@ -23,19 +19,22 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
AddStep("create drum", () =>
{
Child = new TaikoInputManager(new TaikoRuleset().RulesetInfo)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new InputDrum
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Height = 0.5f,
Height = 0.2f,
},
drumTouchInputArea = new DrumTouchInputArea
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Height = 0.5f,
},
},
};
});

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@ -39,8 +39,6 @@ namespace osu.Game.Rulesets.Taiko.UI
private SkinnableDrawable scroller;
private DrumTouchInputArea drumTouchInputArea;
public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods)
{
@ -59,8 +57,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Depth = float.MaxValue
});
if ((drumTouchInputArea = CreateDrumTouchInputArea()) != null)
KeyBindingInputManager.Add(drumTouchInputArea);
KeyBindingInputManager.Add(new DrumTouchInputArea());
}
protected override void UpdateAfterChildren()
@ -79,8 +76,6 @@ namespace osu.Game.Rulesets.Taiko.UI
return ControlPoints[result];
}
public DrumTouchInputArea CreateDrumTouchInputArea() => new DrumTouchInputArea();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer
{
LockPlayfieldAspect = { BindTarget = LockPlayfieldAspect }

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Allocation;
@ -13,152 +12,132 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Rulesets.Taiko.UI
{
/// <summary>
/// An overlay that captures and displays Taiko mouse and touch input.
/// The boundaries of this overlay defines the interactable area for touch input.
/// A secondary InputDrum is attached by this overlay, which defines the circular boundary which distinguishes "centre" from "rim" hits, and also displays input.
/// An overlay that captures and displays osu!taiko mouse and touch input.
/// </summary>
public class DrumTouchInputArea : Container
{
// The percent of the drum that extends past the bottom of the screen (set to 0.0f to show the full drum)
private const float offscreen_percent = 0.35f;
private readonly TouchInputDrum touchInputDrum;
private readonly Circle drumBackground;
private readonly Circle outerCircle;
private KeyBindingContainer<TaikoAction> keyBindingContainer = null!;
// Which Taiko action was pressed by the last OnMouseDown event, so that the corresponding action can be released OnMouseUp even if the cursor position moved
private TaikoAction mouseAction;
private readonly Dictionary<TouchSource, TaikoAction> trackedTouches = new Dictionary<TouchSource, TaikoAction>();
private readonly Dictionary<MouseButton, TaikoAction> trackedMouseButtons = new Dictionary<MouseButton, TaikoAction>();
// A map of (Finger Index OnTouchDown -> Which Taiko action was pressed), so that the corresponding action can be released OnTouchUp is released even if the touch position moved
private readonly Dictionary<TouchSource, TaikoAction> touchActions = new Dictionary<TouchSource, TaikoAction>(Enum.GetNames(typeof(TouchSource)).Length);
private readonly Container mainContent;
private readonly Container visibleComponents;
private readonly Circle centreCircle;
public DrumTouchInputArea()
{
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
Children = new Drawable[]
{
visibleComponents = new Container
{
Alpha = 0.0f,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Children = new Drawable[]
{
drumBackground = new Circle
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fit,
Alpha = 0.9f,
},
touchInputDrum = new TouchInputDrum
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
},
};
}
RelativeSizeAxes = Axes.X;
Height = 300;
protected override void LoadComplete()
Masking = true;
Children = new Drawable[]
{
Padding = new MarginPadding
mainContent = new Container
{
Top = TaikoPlayfield.DEFAULT_HEIGHT * 2f, // Visual elements should start right below the playfield
Bottom = -touchInputDrum.DrawHeight * offscreen_percent, // The drum should go past the bottom of the screen so that it can be wider
RelativeSizeAxes = Axes.Both,
Height = 2,
Children = new Drawable[]
{
outerCircle = new Circle
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
centreCircle = new Circle
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.5f),
},
new Box
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Black,
Width = 3,
},
}
},
};
}
[BackgroundDependencyLoader]
private void load(TaikoInputManager taikoInputManager, OsuColour colours)
{
Debug.Assert(taikoInputManager?.KeyBindingContainer != null);
Debug.Assert(taikoInputManager.KeyBindingContainer != null);
keyBindingContainer = taikoInputManager.KeyBindingContainer;
drumBackground.Colour = colours.Gray0;
outerCircle.Colour = colours.Gray0;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
ShowTouchControls();
mouseAction = getTaikoActionFromInput(e.ScreenSpaceMouseDownPosition);
keyBindingContainer?.TriggerPressed(mouseAction);
mainContent.Show();
TaikoAction taikoAction = getTaikoActionFromInput(e.ScreenSpaceMouseDownPosition);
trackedMouseButtons.Add(e.Button, taikoAction);
keyBindingContainer.TriggerPressed(taikoAction);
return true;
}
protected override void OnMouseUp(MouseUpEvent e)
{
keyBindingContainer?.TriggerReleased(mouseAction);
keyBindingContainer.TriggerReleased(trackedMouseButtons[e.Button]);
trackedMouseButtons.Remove(e.Button);
base.OnMouseUp(e);
}
protected override bool OnTouchDown(TouchDownEvent e)
{
ShowTouchControls();
mainContent.Show();
TaikoAction taikoAction = getTaikoActionFromInput(e.ScreenSpaceTouchDownPosition);
touchActions.Add(e.Touch.Source, taikoAction);
keyBindingContainer?.TriggerPressed(touchActions[e.Touch.Source]);
trackedTouches.Add(e.Touch.Source, taikoAction);
keyBindingContainer.TriggerPressed(taikoAction);
return true;
}
protected override void OnTouchUp(TouchUpEvent e)
{
keyBindingContainer?.TriggerReleased(touchActions[e.Touch.Source]);
touchActions.Remove(e.Touch.Source);
keyBindingContainer.TriggerReleased(trackedTouches[e.Touch.Source]);
trackedTouches.Remove(e.Touch.Source);
base.OnTouchUp(e);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
HideTouchControls();
mainContent.Hide();
return false;
}
public void ShowTouchControls()
{
visibleComponents.Animate(components => components.FadeIn(500, Easing.OutQuint));
}
public void HideTouchControls()
{
visibleComponents.Animate(components => components.FadeOut(2000, Easing.OutQuint));
}
private TaikoAction getTaikoActionFromInput(Vector2 inputPosition)
{
bool centreHit = inputIsCenterHit(inputPosition);
bool leftSide = inputIsOnLeftSide(inputPosition);
bool centreHit = centreCircle.ScreenSpaceDrawQuad.Contains(inputPosition);
bool leftSide = ToLocalSpace(inputPosition).X < DrawWidth / 2;
return centreHit ? (leftSide ? TaikoAction.LeftCentre : TaikoAction.RightCentre) : (leftSide ? TaikoAction.LeftRim : TaikoAction.RightRim);
}
if (leftSide)
return centreHit ? TaikoAction.LeftCentre : TaikoAction.LeftRim;
private bool inputIsOnLeftSide(Vector2 inputPosition)
{
Vector2 inputPositionToDrumCentreDelta = touchInputDrum.ToLocalSpace(inputPosition) - touchInputDrum.OriginPosition;
return inputPositionToDrumCentreDelta.X < 0f;
}
private bool inputIsCenterHit(Vector2 inputPosition)
{
Vector2 inputPositionToDrumCentreDelta = touchInputDrum.ToLocalSpace(inputPosition) - touchInputDrum.OriginPosition;
float inputDrumRadius = Math.Max(touchInputDrum.Width, touchInputDrum.DrawHeight) / 2f;
float centreRadius = (inputDrumRadius * touchInputDrum.CentreSize);
return inputPositionToDrumCentreDelta.Length <= centreRadius;
return centreHit ? TaikoAction.RightCentre : TaikoAction.RightRim;
}
}
}

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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
inputDrum = new InputDrum()
inputDrum = new InputDrum
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,

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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
Children = new Drawable[]
{
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container
new Container
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
@ -64,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.UI
CentreAction = TaikoAction.RightCentre
}
}
})
}
};
}