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Move some properties/bindables around
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commit
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@ -27,14 +27,14 @@ namespace osu.Game.Screens.Ranking
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: base(false)
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: base(false)
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{
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{
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this.beatmapInfo = beatmapInfo;
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this.beatmapInfo = beatmapInfo;
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Margin = new MarginPadding(5);
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Body.CornerRadius = 4;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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Margin = new MarginPadding(5);
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Body.CornerRadius = 4;
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Children = new[]
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Children = new[]
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{
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{
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new OsuMenu(Direction.Vertical, true)
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new OsuMenu(Direction.Vertical, true)
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@ -41,8 +41,6 @@ namespace osu.Game.Screens.Ranking
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current = new BindableWithCurrent<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(false, 0));
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current = new BindableWithCurrent<BeatmapSetFavouriteState>(new BeatmapSetFavouriteState(false, 0));
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Size = new Vector2(50, 30);
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Size = new Vector2(50, 30);
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Action = toggleFavouriteStatus;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -50,6 +48,13 @@ namespace osu.Game.Screens.Ranking
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{
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{
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Add(loading = new LoadingLayer(true, false));
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Add(loading = new LoadingLayer(true, false));
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Action = toggleFavouriteStatus;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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current.BindValueChanged(_ => updateState(), true);
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current.BindValueChanged(_ => updateState(), true);
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localUser.BindTo(api.LocalUser);
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localUser.BindTo(api.LocalUser);
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