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Ensure the "Change Difficulty" menu uses up-to-date difficulty names

Closes https://github.com/ppy/osu/issues/29391.
This commit is contained in:
Dean Herbert 2024-08-15 17:25:30 +09:00
parent 4b279ecaa8
commit b5f615882f
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@ -1286,10 +1286,23 @@ namespace osu.Game.Screens.Edit
foreach (var beatmap in rulesetBeatmaps)
{
bool isCurrentDifficulty = playableBeatmap.BeatmapInfo.Equals(beatmap);
difficultyItems.Add(new DifficultyMenuItem(beatmap, isCurrentDifficulty, SwitchToDifficulty));
var difficultyMenuItem = new DifficultyMenuItem(beatmap, isCurrentDifficulty, SwitchToDifficulty);
difficultyItems.Add(difficultyMenuItem);
}
}
// Ensure difficulty names are updated when modified in the editor.
// Maybe we could trigger less often but this seems to work well enough.
editorBeatmap.SaveStateTriggered += () =>
{
foreach (var beatmapInfo in Beatmap.Value.BeatmapSetInfo.Beatmaps)
{
var menuItem = difficultyItems.OfType<DifficultyMenuItem>().FirstOrDefault(i => i.BeatmapInfo.Equals(beatmapInfo));
if (menuItem != null)
menuItem.Text.Value = string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? "(unnamed)" : beatmapInfo.DifficultyName;
}
};
return new EditorMenuItem(EditorStrings.ChangeDifficulty) { Items = difficultyItems };
}