mirror of
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Merge branch 'master' into notify_track_completion_failure
This commit is contained in:
commit
b5e04f6161
3
.vscode/tasks.json
vendored
3
.vscode/tasks.json
vendored
@ -70,7 +70,8 @@
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
"restore"
|
||||
"restore",
|
||||
"osu.sln"
|
||||
],
|
||||
"problemMatcher": []
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ Sometimes it may be necessary to cross-test changes in [osu-resources](https://g
|
||||
|
||||
## Code analysis
|
||||
|
||||
Code analysis can be run with `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternative, you can install resharper or use rider to get inline support in your IDE of choice.
|
||||
Code analysis can be run with `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install resharper or use rider to get inline support in your IDE of choice.
|
||||
|
||||
# Contributing
|
||||
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : Color4.White);
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
}
|
||||
|
||||
private const float preempt = 1000;
|
||||
|
@ -43,6 +43,6 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new CatchHitWindows();
|
||||
public override HitWindows CreateHitWindows() => new CatchHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
||||
difficultyHitObjects.AddRange(beatmap.HitObjects.Select(h => new ManiaHitObjectDifficulty((ManiaHitObject)h, columnCount)).OrderBy(h => h.BaseHitObject.StartTime));
|
||||
|
||||
if (!calculateStrainValues(difficultyHitObjects, timeRate))
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
return new ManiaDifficultyAttributes(mods, 0);
|
||||
|
||||
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
|
||||
|
||||
|
@ -159,6 +159,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
|
||||
}
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -143,7 +143,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
|
||||
var scoringTimes = slider.NestedHitObjects.Skip(1).Select(t => t.StartTime);
|
||||
foreach (var time in scoringTimes)
|
||||
computeVertex(time);
|
||||
computeVertex(slider.EndTime);
|
||||
}
|
||||
|
||||
private Vector2 getEndCursorPosition(OsuHitObject hitObject)
|
||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
if (HitObject is IHasComboInformation combo)
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : Color4.White);
|
||||
AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
|
||||
}
|
||||
|
||||
protected virtual void UpdatePreemptState() => this.FadeIn(HitObject.TimeFadeIn);
|
||||
|
@ -156,9 +156,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : Body.AccentColour);
|
||||
Body.BorderColour = skin.GetValue<SkinConfiguration, Color4>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : Body.BorderColour);
|
||||
Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : Ball.AccentColour);
|
||||
Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? Body.AccentColour;
|
||||
Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Body.BorderColour;
|
||||
Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Ball.AccentColour;
|
||||
}
|
||||
|
||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||
|
@ -74,6 +74,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
|
||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new OsuHitWindows();
|
||||
public override HitWindows CreateHitWindows() => new OsuHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
|
||||
|
||||
if (!calculateStrainValues(difficultyHitObjects, timeRate))
|
||||
return new DifficultyAttributes(mods, 0);
|
||||
return new TaikoDifficultyAttributes(mods, 0);
|
||||
|
||||
double starRating = calculateDifficulty(difficultyHitObjects, timeRate) * star_scaling_factor;
|
||||
|
||||
|
@ -67,6 +67,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
Health.Value = 0;
|
||||
}
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
|
||||
public override HitWindows CreateHitWindows() => new TaikoHitWindows();
|
||||
}
|
||||
}
|
||||
|
2
osu.Game.Tests/Resources/skin-empty.ini
Normal file
2
osu.Game.Tests/Resources/skin-empty.ini
Normal file
@ -0,0 +1,2 @@
|
||||
[General]
|
||||
Name: test skin
|
8
osu.Game.Tests/Resources/skin.ini
Normal file
8
osu.Game.Tests/Resources/skin.ini
Normal file
@ -0,0 +1,8 @@
|
||||
[General]
|
||||
Name: test skin
|
||||
|
||||
[Colours]
|
||||
Combo1 : 142,199,255
|
||||
Combo2 : 255,128,128
|
||||
Combo3 : 128,255,255
|
||||
Combo7 : 100,100,100,100
|
44
osu.Game.Tests/Skins/LegacySkinDecoderTest.cs
Normal file
44
osu.Game.Tests/Skins/LegacySkinDecoderTest.cs
Normal file
@ -0,0 +1,44 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Skins
|
||||
{
|
||||
[TestFixture]
|
||||
public class LegacySkinDecoderTest
|
||||
{
|
||||
[TestCase(true)]
|
||||
[TestCase(false)]
|
||||
public void TestDecodeSkinColours(bool hasColours)
|
||||
{
|
||||
var decoder = new LegacySkinDecoder();
|
||||
using (var resStream = TestResources.OpenResource(hasColours ? "skin.ini" : "skin-empty.ini"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var comboColors = decoder.Decode(stream).ComboColours;
|
||||
|
||||
List<Color4> expectedColors;
|
||||
if (hasColours)
|
||||
expectedColors = new List<Color4>
|
||||
{
|
||||
new Color4(142, 199, 255, 255),
|
||||
new Color4(255, 128, 128, 255),
|
||||
new Color4(128, 255, 255, 255),
|
||||
new Color4(100, 100, 100, 100),
|
||||
};
|
||||
else
|
||||
expectedColors = new DefaultSkin().Configuration.ComboColours;
|
||||
|
||||
Assert.AreEqual(expectedColors.Count, comboColors.Count);
|
||||
for (int i = 0; i < expectedColors.Count; i++)
|
||||
Assert.AreEqual(expectedColors[i], comboColors[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
{
|
||||
public class GlobalKeyBindingsSection : SettingsSection
|
||||
{
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_hot;
|
||||
public override FontAwesome Icon => FontAwesome.fa_globe;
|
||||
public override string Header => "Global";
|
||||
|
||||
public GlobalKeyBindingsSection(GlobalActionContainer manager)
|
||||
|
@ -9,7 +9,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
{
|
||||
public class RulesetBindingsSection : SettingsSection
|
||||
{
|
||||
public override FontAwesome Icon => FontAwesome.fa_osu_hot;
|
||||
public override FontAwesome Icon => (ruleset.CreateInstance().CreateIcon() as SpriteIcon)?.Icon ?? FontAwesome.fa_osu_hot;
|
||||
public override string Header => ruleset.Name;
|
||||
|
||||
private readonly RulesetInfo ruleset;
|
||||
|
@ -3,10 +3,17 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays.KeyBinding;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -21,11 +28,85 @@ namespace osu.Game.Overlays
|
||||
|
||||
foreach (var ruleset in rulesets.AvailableRulesets)
|
||||
AddSection(new RulesetBindingsSection(ruleset));
|
||||
|
||||
AddInternal(new BackButton
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Action = Hide
|
||||
});
|
||||
}
|
||||
|
||||
public KeyBindingOverlay()
|
||||
: base(false)
|
||||
: base(true)
|
||||
{
|
||||
}
|
||||
|
||||
private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private AspectContainer aspect;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Size = new Vector2(Sidebar.DEFAULT_WIDTH);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
aspect = new AspectContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = -15,
|
||||
Size = new Vector2(15),
|
||||
Shadow = true,
|
||||
Icon = FontAwesome.fa_chevron_left
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 15,
|
||||
TextSize = 12,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = @"back",
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
aspect.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,28 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class MainSettings : SettingsOverlay
|
||||
{
|
||||
private readonly KeyBindingOverlay keyBindingOverlay;
|
||||
private BackButton backButton;
|
||||
|
||||
protected override IEnumerable<SettingsSection> CreateSections() => new SettingsSection[]
|
||||
{
|
||||
@ -53,8 +44,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
public override bool AcceptsFocus => keyBindingOverlay.State != Visibility.Visible;
|
||||
|
||||
private const float hidden_width = 120;
|
||||
|
||||
private void keyBindingOverlay_StateChanged(Visibility visibility)
|
||||
{
|
||||
switch (visibility)
|
||||
@ -64,9 +53,7 @@ namespace osu.Game.Overlays
|
||||
Sidebar?.FadeColour(Color4.DarkGray, 300, Easing.OutQuint);
|
||||
|
||||
SectionsContainer.FadeOut(300, Easing.OutQuint);
|
||||
ContentContainer.MoveToX(hidden_width - WIDTH, 500, Easing.OutQuint);
|
||||
|
||||
backButton.Delay(100).FadeIn(100);
|
||||
ContentContainer.MoveToX(-WIDTH, 500, Easing.OutQuint);
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
Background.FadeTo(0.6f, 500, Easing.OutQuint);
|
||||
@ -74,94 +61,16 @@ namespace osu.Game.Overlays
|
||||
|
||||
SectionsContainer.FadeIn(500, Easing.OutQuint);
|
||||
ContentContainer.MoveToX(0, 500, Easing.OutQuint);
|
||||
|
||||
backButton.FadeOut(100);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override float ExpandedPosition => keyBindingOverlay.State == Visibility.Visible ? hidden_width - WIDTH : base.ExpandedPosition;
|
||||
protected override float ExpandedPosition => keyBindingOverlay.State == Visibility.Visible ? -WIDTH : base.ExpandedPosition;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
ContentContainer.Add(keyBindingOverlay);
|
||||
|
||||
ContentContainer.Add(backButton = new BackButton
|
||||
{
|
||||
Alpha = 0,
|
||||
Width = hidden_width,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Action = () => keyBindingOverlay.Hide()
|
||||
});
|
||||
}
|
||||
|
||||
private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private AspectContainer aspect;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
aspect = new AspectContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = -15,
|
||||
Size = new Vector2(15),
|
||||
Shadow = true,
|
||||
Icon = FontAwesome.fa_chevron_left
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Y = 15,
|
||||
TextSize = 12,
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = @"back",
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
aspect.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
Click();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -169,6 +169,8 @@ namespace osu.Game.Overlays.Music
|
||||
Alpha = 0f;
|
||||
Margin = new MarginPadding { Left = 5, Top = 2 };
|
||||
}
|
||||
|
||||
public override bool HandlePositionalInput => IsPresent;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Create a <see cref="HitWindows"/> for this processor.
|
||||
/// </summary>
|
||||
protected virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||
public virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||
|
||||
/// <summary>
|
||||
/// The current rank.
|
||||
|
@ -57,12 +57,32 @@ namespace osu.Game.Scoring.Legacy
|
||||
var countKatu = (int)sr.ReadUInt16();
|
||||
var countMiss = (int)sr.ReadUInt16();
|
||||
|
||||
score.ScoreInfo.Statistics[HitResult.Great] = count300;
|
||||
score.ScoreInfo.Statistics[HitResult.Good] = count100;
|
||||
score.ScoreInfo.Statistics[HitResult.Meh] = count50;
|
||||
score.ScoreInfo.Statistics[HitResult.Perfect] = countGeki;
|
||||
score.ScoreInfo.Statistics[HitResult.Ok] = countKatu;
|
||||
score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
|
||||
switch (currentRuleset.LegacyID)
|
||||
{
|
||||
case 0:
|
||||
score.ScoreInfo.Statistics[HitResult.Great] = count300;
|
||||
score.ScoreInfo.Statistics[HitResult.Good] = count100;
|
||||
score.ScoreInfo.Statistics[HitResult.Meh] = count50;
|
||||
score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
|
||||
break;
|
||||
case 1:
|
||||
score.ScoreInfo.Statistics[HitResult.Great] = count300;
|
||||
score.ScoreInfo.Statistics[HitResult.Good] = count100;
|
||||
score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
|
||||
break;
|
||||
case 2:
|
||||
score.ScoreInfo.Statistics[HitResult.Perfect] = count300;
|
||||
score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
|
||||
break;
|
||||
case 3:
|
||||
score.ScoreInfo.Statistics[HitResult.Perfect] = countGeki;
|
||||
score.ScoreInfo.Statistics[HitResult.Great] = count300;
|
||||
score.ScoreInfo.Statistics[HitResult.Good] = countKatu;
|
||||
score.ScoreInfo.Statistics[HitResult.Ok] = count100;
|
||||
score.ScoreInfo.Statistics[HitResult.Meh] = count50;
|
||||
score.ScoreInfo.Statistics[HitResult.Miss] = countMiss;
|
||||
break;
|
||||
}
|
||||
|
||||
score.ScoreInfo.TotalScore = sr.ReadInt32();
|
||||
score.ScoreInfo.MaxCombo = sr.ReadUInt16();
|
||||
@ -116,12 +136,12 @@ namespace osu.Game.Scoring.Legacy
|
||||
|
||||
protected void CalculateAccuracy(ScoreInfo score)
|
||||
{
|
||||
int countMiss = score.Statistics[HitResult.Miss];
|
||||
int count50 = score.Statistics[HitResult.Meh];
|
||||
int count100 = score.Statistics[HitResult.Good];
|
||||
int count300 = score.Statistics[HitResult.Great];
|
||||
int countGeki = score.Statistics[HitResult.Perfect];
|
||||
int countKatu = score.Statistics[HitResult.Ok];
|
||||
score.Statistics.TryGetValue(HitResult.Miss, out int countMiss);
|
||||
score.Statistics.TryGetValue(HitResult.Meh, out int count50);
|
||||
score.Statistics.TryGetValue(HitResult.Good, out int count100);
|
||||
score.Statistics.TryGetValue(HitResult.Great, out int count300);
|
||||
score.Statistics.TryGetValue(HitResult.Perfect, out int countGeki);
|
||||
score.Statistics.TryGetValue(HitResult.Ok, out int countKatu);
|
||||
|
||||
switch (score.Ruleset.ID)
|
||||
{
|
||||
|
@ -14,6 +14,8 @@ namespace osu.Game.Screens
|
||||
{
|
||||
Scale = new Vector2(1.06f);
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
}
|
||||
|
||||
//public float ParallaxAmount { set => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * value; }
|
||||
|
@ -55,6 +55,9 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent)
|
||||
{
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
|
||||
if (model.Beatmaps.Any(b => b.OnlineBeatmapID == Beatmap.Value.OnlineBeatmapID))
|
||||
Schedule(() => hasBeatmap = true);
|
||||
}
|
||||
|
@ -218,7 +218,7 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
private void cancelLooping()
|
||||
{
|
||||
var track = beatmap.Value.Track;
|
||||
var track = beatmap?.Value?.Track;
|
||||
if (track != null)
|
||||
track.Looping = false;
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -564,7 +565,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
backgroundModeBeatmap.Beatmap = beatmap;
|
||||
backgroundModeBeatmap.BlurTo(background_blur, 750, Easing.OutQuint);
|
||||
backgroundModeBeatmap.FadeTo(1, 250);
|
||||
backgroundModeBeatmap.FadeColour(Color4.White, 250);
|
||||
}
|
||||
|
||||
beatmapInfoWedge.Beatmap = beatmap;
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
@ -13,16 +12,7 @@ namespace osu.Game.Skinning
|
||||
public DefaultSkin()
|
||||
: base(SkinInfo.Default)
|
||||
{
|
||||
Configuration = new SkinConfiguration
|
||||
{
|
||||
ComboColours =
|
||||
{
|
||||
new Color4(17, 136, 170, 255),
|
||||
new Color4(102, 136, 0, 255),
|
||||
new Color4(204, 102, 0, 255),
|
||||
new Color4(121, 9, 13, 255)
|
||||
}
|
||||
};
|
||||
Configuration = new SkinConfiguration();
|
||||
}
|
||||
|
||||
public override Drawable GetDrawableComponent(string componentName) => null;
|
||||
|
@ -12,6 +12,9 @@ using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which overrides existing skin options with beatmap-local values.
|
||||
/// </summary>
|
||||
public class LocalSkinOverrideContainer : Container, ISkinSource
|
||||
{
|
||||
public event Action SourceChanged;
|
||||
@ -19,6 +22,14 @@ namespace osu.Game.Skinning
|
||||
private readonly Bindable<bool> beatmapSkins = new Bindable<bool>();
|
||||
private readonly Bindable<bool> beatmapHitsounds = new Bindable<bool>();
|
||||
|
||||
private readonly ISkinSource source;
|
||||
private ISkinSource fallbackSource;
|
||||
|
||||
public LocalSkinOverrideContainer(ISkinSource source)
|
||||
{
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(string componentName)
|
||||
{
|
||||
Drawable sourceDrawable;
|
||||
@ -53,14 +64,6 @@ namespace osu.Game.Skinning
|
||||
return fallbackSource == null ? default : fallbackSource.GetValue(query);
|
||||
}
|
||||
|
||||
private readonly ISkinSource source;
|
||||
private ISkinSource fallbackSource;
|
||||
|
||||
public LocalSkinOverrideContainer(ISkinSource source)
|
||||
{
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
private void onSourceChanged() => SourceChanged?.Invoke();
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
|
@ -11,7 +11,13 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public readonly SkinInfo SkinInfo = new SkinInfo();
|
||||
|
||||
public List<Color4> ComboColours { get; set; } = new List<Color4>();
|
||||
public List<Color4> ComboColours { get; set; } = new List<Color4>
|
||||
{
|
||||
new Color4(17, 136, 170, 255),
|
||||
new Color4(102, 136, 0, 255),
|
||||
new Color4(204, 102, 0, 255),
|
||||
new Color4(121, 9, 13, 255)
|
||||
};
|
||||
|
||||
public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user