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Adjust pop in/out transitions
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parent
3ba81f3fdc
commit
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@ -38,6 +38,9 @@ namespace osu.Game.Overlays.Mods
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private GridContainer grid;
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private Container mainContent;
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private PopupScreenTitle header;
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private Container footer;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -67,7 +70,7 @@ namespace osu.Game.Overlays.Mods
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{
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new Drawable[]
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{
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new PopupScreenTitle
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header = new PopupScreenTitle
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -96,7 +99,6 @@ namespace osu.Game.Overlays.Mods
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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X = 1,
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Padding = new MarginPadding { Horizontal = 70 },
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Children = new Drawable[]
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{
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@ -126,7 +128,7 @@ namespace osu.Game.Overlays.Mods
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new[] { Empty() }
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}
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},
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new Container
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footer = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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@ -269,16 +271,26 @@ namespace osu.Game.Overlays.Mods
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protected override void PopIn()
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{
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const double fade_in_duration = 500;
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base.PopIn();
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this.MoveToY(0, 800, Easing.OutQuint);
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columnContainer.MoveToX(0, 800, Easing.OutQuint);
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header.MoveToY(0, fade_in_duration, Easing.OutQuint);
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footer.MoveToY(0, fade_in_duration, Easing.OutQuint);
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this.FadeIn(fade_in_duration, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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const double fade_out_duration = 500;
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base.PopOut();
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this.MoveToY(1.2f, 800, Easing.OutQuint);
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columnContainer.MoveToX(1, 800, Easing.OutQuint);
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header.MoveToY(-header.DrawHeight, fade_out_duration, Easing.OutQuint);
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footer.MoveToY(footer.DrawHeight, fade_out_duration, Easing.OutQuint);
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this.FadeOut(fade_out_duration, Easing.OutQuint);
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}
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private class ModColumnContainer : FillFlowContainer<ModColumn>
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