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mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:52:57 +08:00

Make EditorClock non-nullable in PlacementBlueprint

This commit is contained in:
Dean Herbert 2023-05-17 20:54:17 +09:00
parent 214d7e07fa
commit b58ab28765
2 changed files with 4 additions and 8 deletions

View File

@ -1,10 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
@ -24,9 +21,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
private bool isPlacingEnd; private bool isPlacingEnd;
[Resolved(CanBeNull = true)] [Resolved]
[CanBeNull] private IBeatSnapProvider? beatSnapProvider { get; set; }
private IBeatSnapProvider beatSnapProvider { get; set; }
public SpinnerPlacementBlueprint() public SpinnerPlacementBlueprint()
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 }) : base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit
public readonly HitObject HitObject; public readonly HitObject HitObject;
[Resolved] [Resolved]
protected EditorClock? EditorClock { get; private set; } protected EditorClock EditorClock { get; private set; } = null!;
[Resolved] [Resolved]
private EditorBeatmap beatmap { get; set; } = null!; private EditorBeatmap beatmap { get; set; } = null!;
@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.Edit
{ {
if (PlacementActive == PlacementState.Waiting) if (PlacementActive == PlacementState.Waiting)
{ {
HitObject.StartTime = result.Time ?? EditorClock?.CurrentTime ?? Time.Current; HitObject.StartTime = result.Time ?? EditorClock.CurrentTime;
if (HitObject is IHasComboInformation comboInformation) if (HitObject is IHasComboInformation comboInformation)
comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation); comboInformation.UpdateComboInformation(getPreviousHitObject() as IHasComboInformation);