From 817d2c3da1996fdc816a15b9329097c282b4e6e0 Mon Sep 17 00:00:00 2001 From: EVAST9919 Date: Fri, 23 Jun 2017 23:57:57 +0300 Subject: [PATCH] Fixed logo heartbeat playing even without beating --- osu.Game/Screens/Menu/OsuLogo.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 78bcbc5c63..12b6b994d0 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -227,9 +227,6 @@ namespace osu.Game.Screens.Menu { base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes); - if (Hovering) - sampleBeat.Play(); - lastBeatIndex = beatIndex; var beatLength = timingPoint.BeatLength; @@ -238,6 +235,9 @@ namespace osu.Game.Screens.Menu if (beatIndex < 0) return; + if (Hovering) + sampleBeat.Play(); + logoBeatContainer.ScaleTo(1 - 0.02f * amplitudeAdjust, beat_in_time, EasingTypes.Out); using (logoBeatContainer.BeginDelayedSequence(beat_in_time)) logoBeatContainer.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);