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Merge pull request #20602 from peppy/mania-fix-object-colouring

Fix osu!mania not colours not always updating when switching skins
This commit is contained in:
Dan Balasescu 2022-10-07 19:22:55 +09:00 committed by GitHub
commit b5746f5f20
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2 changed files with 1 additions and 24 deletions

View File

@ -65,22 +65,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Direction.BindValueChanged(OnDirectionChanged, true);
}
protected override void OnApply()
{
base.OnApply();
if (ParentHitObject != null)
AccentColour.BindTo(ParentHitObject.AccentColour);
}
protected override void OnFree()
{
base.OnFree();
if (ParentHitObject != null)
AccentColour.UnbindFrom(ParentHitObject.AccentColour);
}
protected virtual void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
{
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;

View File

@ -73,13 +73,6 @@ namespace osu.Game.Rulesets.Mania.UI
skin.SourceChanged += onSourceChanged;
onSourceChanged();
AccentColour.BindValueChanged(colour =>
{
// Manual transfer as hit objects may be moved between column and unbinding is non-trivial.
foreach (var obj in HitObjectContainer.Objects)
obj.AccentColour.Value = colour.NewValue;
}, true);
Drawable background = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both
@ -142,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.UI
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)drawableHitObject;
maniaObject.AccentColour.Value = AccentColour.Value;
maniaObject.AccentColour.BindTo(AccentColour);
maniaObject.CheckHittable = hitPolicy.IsHittable;
}