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Merge pull request #19409 from peppy/carousel-maintain-selection-over-update
Fix beatmap carousel not maintaining selection if currently selected beatmap is updated
This commit is contained in:
commit
b56fbacaa6
@ -6,15 +6,18 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Database;
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@ -24,6 +27,7 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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@ -413,6 +417,55 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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}
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}
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[Test]
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public void TestSelectionRetainedOnBeatmapUpdate()
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{
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createSongSelect();
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changeRuleset(0);
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Live<BeatmapSetInfo> original = null!;
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int originalOnlineSetID = 0;
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AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
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AddStep("import original", () =>
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{
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original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();
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originalOnlineSetID = original!.Value.OnlineID;
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});
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// This will move the beatmap set to a different location in the carousel.
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AddStep("Update original with bogus info", () =>
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{
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original.PerformWrite(set =>
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{
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foreach (var beatmap in set.Beatmaps)
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{
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beatmap.Metadata.Artist = "ZZZZZ";
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beatmap.OnlineID = 12804;
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}
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});
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});
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AddRepeatStep("import other beatmaps", () =>
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{
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var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo();
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foreach (var beatmap in testBeatmapSetInfo.Beatmaps)
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beatmap.Metadata.Artist = ((char)RNG.Next('A', 'Z')).ToString();
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manager.Import(testBeatmapSetInfo);
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}, 10);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
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Task<Live<BeatmapSetInfo>> updateTask = null!;
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AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value));
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AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
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AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
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}
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[Test]
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[Test]
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public void TestPresentNewRulesetNewBeatmap()
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public void TestPresentNewRulesetNewBeatmap()
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{
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{
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@ -265,6 +265,43 @@ namespace osu.Game.Screens.Select
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foreach (int i in changes.InsertedIndices)
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foreach (int i in changes.InsertedIndices)
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UpdateBeatmapSet(sender[i].Detach());
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UpdateBeatmapSet(sender[i].Detach());
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if (changes.DeletedIndices.Length > 0)
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{
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// To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions.
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// When an update occurs, the previous beatmap set is either soft or hard deleted.
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// Check if the current selection was potentially deleted by re-querying its validity.
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bool selectedSetMarkedDeleted = realm.Run(r => r.Find<BeatmapSetInfo>(SelectedBeatmapSet.ID))?.DeletePending != false;
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int[] modifiedAndInserted = changes.NewModifiedIndices.Concat(changes.InsertedIndices).ToArray();
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if (selectedSetMarkedDeleted && modifiedAndInserted.Any())
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{
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// If it is no longer valid, make the bold assumption that an updated version will be available in the modified/inserted indices.
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// This relies on the full update operation being in a single transaction, so please don't change that.
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foreach (int i in modifiedAndInserted)
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{
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var beatmapSetInfo = sender[i];
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foreach (var beatmapInfo in beatmapSetInfo.Beatmaps)
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{
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if (!((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata))
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continue;
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// Best effort matching. We can't use ID because in the update flow a new version will get its own GUID.
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if (beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName)
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{
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SelectBeatmap(beatmapInfo);
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return;
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}
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}
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}
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// If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed.
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// Let's attempt to follow set-level selection anyway.
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SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First());
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}
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}
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}
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}
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private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet changes, Exception error)
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private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet changes, Exception error)
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