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fix CI
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
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return new DifficultyAttributes(mods, 0);
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}
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
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return new DifficultyAttributes(mods, 0);
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}
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Pippidon
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return new DifficultyAttributes(mods, 0);
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}
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
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protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => Array.Empty<Skill>();
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}
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@ -227,7 +227,7 @@ namespace osu.Game.Tests.NonVisual
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throw new NotImplementedException();
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}
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods, double clockRate)
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{
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throw new NotImplementedException();
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}
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@ -175,7 +175,7 @@ namespace osu.Game.Tests.NonVisual
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protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
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=> new TestDifficultyAttributes { Objects = beatmap.HitObjects.ToArray() };
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate)
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protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, Mod[] mods, double clockRate)
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{
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List<DifficultyHitObject> objects = new List<DifficultyHitObject>();
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