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Don't process master clock (is a noop)
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@ -83,8 +83,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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ElapsedFrameTime = 0;
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FramesPerSecond = 0;
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masterClock.ProcessFrame();
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if (IsRunning)
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{
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double elapsedSource = masterClock.ElapsedFrameTime;
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