diff --git a/osu.Game.Rulesets.Osu/Edit/GridFromPointsTool.cs b/osu.Game.Rulesets.Osu/Edit/GridFromPointsTool.cs index 722d9d1303..9bbeeaafc3 100644 --- a/osu.Game.Rulesets.Osu/Edit/GridFromPointsTool.cs +++ b/osu.Game.Rulesets.Osu/Edit/GridFromPointsTool.cs @@ -22,6 +22,13 @@ namespace osu.Game.Rulesets.Osu.Edit private Vector2? startPosition; + protected override void LoadComplete() + { + base.LoadComplete(); + + gridToolboxGroup.GridFromPointsClicked += BeginPlacement; + } + public void BeginPlacement() { IsPlacing = true; diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index e035317194..cd5c4f4ba9 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -63,6 +63,8 @@ namespace osu.Game.Rulesets.Osu.Edit private Bindable placementObject; + private GridFromPointsTool gridFromPointsTool; + [Cached(typeof(IDistanceSnapProvider))] protected readonly OsuDistanceSnapProvider DistanceSnapProvider = new OsuDistanceSnapProvider(); @@ -99,7 +101,6 @@ namespace osu.Game.Rulesets.Osu.Edit updateDistanceSnapGrid(); OsuGridToolboxGroup.GridType.BindValueChanged(updatePositionSnapGrid, true); - OsuGridToolboxGroup.GridFromPointsClicked += () => gridFromPointsTool.BeginPlacement(); LayerAboveRuleset.Add( // Place it above the playfield and blueprints, so it takes priority when handling input. @@ -118,8 +119,6 @@ namespace osu.Game.Rulesets.Osu.Edit ); } - private GridFromPointsTool gridFromPointsTool; - private void updatePositionSnapGrid(ValueChangedEvent obj) { if (positionSnapGrid != null)