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Fix unstable multiplayer room ordering when selection is made
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -47,9 +48,11 @@ namespace osu.Game.Screens.OnlinePlay.Components
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pollReq.Success += result =>
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pollReq.Success += result =>
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{
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{
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var rooms = new List<Room>(roomManager.Rooms);
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// existing rooms need to be ordered by their position because the received of NotifyRoomsReceives expects to be able to sort them based on this order.
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var rooms = new List<Room>(roomManager.Rooms.OrderBy(r => r.Position.Value));
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int index = rooms.FindIndex(r => r.RoomID.Value == result.RoomID.Value);
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int index = rooms.FindIndex(r => r.RoomID.Value == result.RoomID.Value);
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if (index < 0)
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if (index < 0)
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return;
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return;
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