diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 738b7f14f3..962e0fb362 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -214,37 +214,6 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("start not requested", () => !startRequested); } - [Test] - public void TestAddNewBeatmapWhileSelectingRandom() - { - const int test_count = 10; - int beatmapChangedCount = 0; - int debounceCount = 0; - createSongSelect(); - AddStep("Setup counters", () => - { - beatmapChangedCount = 0; - debounceCount = 0; - songSelect.Carousel.SelectionChanged += _ => beatmapChangedCount++; - }); - AddRepeatStep($"Create beatmaps {test_count} times", () => - { - importForRuleset(0); - - Scheduler.AddDelayed(() => - { - // Wait for debounce - songSelect.Carousel.SelectNextRandom(); - ++debounceCount; - }, 400); - }, test_count); - - AddUntilStep("Debounce limit reached", () => debounceCount == test_count); - - // The selected beatmap should have changed an additional 2 times since both initially loading songselect and the first import also triggers selectionChanged - AddAssert($"Beatmap changed {test_count + 2} times", () => beatmapChangedCount == test_count + 2); - } - [Test] public void TestHideSetSelectsCorrectBeatmap() { diff --git a/osu.Game/Graphics/UserInterface/OsuButton.cs b/osu.Game/Graphics/UserInterface/OsuButton.cs index 494d4e4262..7a27f825f6 100644 --- a/osu.Game/Graphics/UserInterface/OsuButton.cs +++ b/osu.Game/Graphics/UserInterface/OsuButton.cs @@ -17,11 +17,11 @@ namespace osu.Game.Graphics.UserInterface /// /// A button with added default sound effects. /// - public abstract class OsuButton : Button + public class OsuButton : Button { private Box hover; - protected OsuButton() + public OsuButton() { Height = 40; diff --git a/osu.Game/Online/API/Requests/Responses/APIChangelogBuild.cs b/osu.Game/Online/API/Requests/Responses/APIChangelogBuild.cs index 40f1b791f9..36407c7b0e 100644 --- a/osu.Game/Online/API/Requests/Responses/APIChangelogBuild.cs +++ b/osu.Game/Online/API/Requests/Responses/APIChangelogBuild.cs @@ -31,9 +31,9 @@ namespace osu.Game.Online.API.Requests.Responses public List ChangelogEntries { get; set; } [JsonProperty("versions")] - public VersionNatigation Versions { get; set; } + public VersionNavigation Versions { get; set; } - public class VersionNatigation + public class VersionNavigation { [JsonProperty("next")] public APIChangelogBuild Next { get; set; } diff --git a/osu.Game/Online/Chat/Message.cs b/osu.Game/Online/Chat/Message.cs index 62f20daddf..2e41038a59 100644 --- a/osu.Game/Online/Chat/Message.cs +++ b/osu.Game/Online/Chat/Message.cs @@ -13,10 +13,6 @@ namespace osu.Game.Online.Chat [JsonProperty(@"message_id")] public readonly long? Id; - //todo: this should be inside sender. - [JsonProperty(@"sender_id")] - public long UserId; - [JsonProperty(@"channel_id")] public long ChannelId; diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index d5fbcdfee3..f38eecef81 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -181,7 +181,7 @@ namespace osu.Game configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default; configSkin.TriggerChange(); - LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust); + LocalConfig.BindWith(OsuSetting.VolumeInactive, userInactiveVolume); IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true); } @@ -686,16 +686,28 @@ namespace osu.Game return false; } - private readonly BindableDouble inactiveVolumeAdjust = new BindableDouble(); + #region Inactive audio dimming + + private readonly BindableDouble userInactiveVolume = new BindableDouble(); + + private readonly BindableDouble inactiveVolumeFade = new BindableDouble(); private void updateActiveState(bool isActive) { if (isActive) - Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust); + { + this.TransformBindableTo(inactiveVolumeFade, 1, 500, Easing.OutQuint) + .Finally(_ => Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeFade)); //wait for the transition to finish to remove the inactive audio adjustment + } else - Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust); + { + Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade); + this.TransformBindableTo(inactiveVolumeFade, userInactiveVolume.Value, 1500, Easing.OutSine); + } } + #endregion + public bool OnReleased(GlobalAction action) => false; private Container overlayContent; diff --git a/osu.Game/Overlays/Settings/SettingsItem.cs b/osu.Game/Overlays/Settings/SettingsItem.cs index 4776cd6442..ae840c8c00 100644 --- a/osu.Game/Overlays/Settings/SettingsItem.cs +++ b/osu.Game/Overlays/Settings/SettingsItem.cs @@ -63,6 +63,9 @@ namespace osu.Game.Overlays.Settings set { + if (bindable != null) + controlWithCurrent?.Current.UnbindFrom(bindable); + bindable = value; controlWithCurrent?.Current.BindTo(bindable); diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 957d365724..9dd8c8572e 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -15,7 +15,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 9b146fa490..1482b6ed03 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -105,8 +105,8 @@ - - + +