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mirror of https://github.com/ppy/osu.git synced 2025-01-12 15:22:55 +08:00

Add back CatcherArea to simplify layout

This commit is contained in:
Dean Herbert 2017-11-28 18:39:45 +09:00
parent 8f3fd7092e
commit b517523f4a
6 changed files with 252 additions and 221 deletions

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@ -8,17 +8,16 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
[Ignore("getting CI working")] [Ignore("getting CI working")]
internal class TestCaseCatcher : OsuTestCase internal class TestCaseCatcherArea : OsuTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
typeof(Catcher), typeof(CatcherArea),
}; };
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -29,13 +28,10 @@ namespace osu.Game.Rulesets.Catch.Tests
new CatchInputManager(rulesets.GetRuleset(2)) new CatchInputManager(rulesets.GetRuleset(2))
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = new Catcher Child = new CatcherArea()
{ {
RelativePositionAxes = Axes.Both,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft
Size = new Vector2(1, 0.2f),
} }
}, },
}; };

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@ -1,11 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
@ -20,10 +20,9 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content; private readonly Container<Drawable> content;
private readonly Container catcherContainer; private readonly CatcherArea catcherArea;
private readonly Catcher catcher;
public CatchPlayfield() public CatchPlayfield(BeatmapDifficulty difficulty)
: base(Axes.Y) : base(Axes.Y)
{ {
Container explodingFruitContainer; Container explodingFruitContainer;
@ -43,19 +42,11 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}, },
catcherContainer = new Container catcherArea = new CatcherArea(difficulty)
{ {
RelativeSizeAxes = Axes.X, ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
Height = 180,
Child = catcher = new Catcher
{
ExplodingFruitTarget = explodingFruitContainer,
RelativePositionAxes = Axes.Both,
Origin = Anchor.TopCentre,
X = 0.5f,
}
} }
}; };
} }
@ -63,10 +54,9 @@ namespace osu.Game.Rulesets.Catch.UI
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
catcher.Size = new Vector2(catcherContainer.DrawSize.Y);
} }
public bool CheckIfWeCanCatch(CatchHitObject obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X / DrawSize.X / 2; public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.CanCatch(obj);
public override void Add(DrawableHitObject h) public override void Add(DrawableHitObject h)
{ {
@ -88,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.UI
(judgedObject.Parent as Container<DrawableHitObject>)?.Remove(judgedObject); (judgedObject.Parent as Container<DrawableHitObject>)?.Remove(judgedObject);
(judgedObject.Parent as Container)?.Remove(judgedObject); (judgedObject.Parent as Container)?.Remove(judgedObject);
catcher.Add(judgedObject, screenPosition); catcherArea.Add(judgedObject, screenPosition);
} }
} }
} }

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter(); protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override Playfield CreatePlayfield() => new CatchPlayfield(); protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);

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@ -1,193 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
createCatcherSprite(),
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
}
};
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
if (dashing)
Schedule(addAdditiveSprite);
}
}
private void addAdditiveSprite()
{
if (!dashing) return;
var additive = createCatcherSprite();
additive.RelativePositionAxes = Axes.Both;
additive.Blending = BlendingMode.Additive;
additive.Position = Position;
additive.Scale = Scale;
((Container)Parent).Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(addAdditiveSprite, 50);
}
private Sprite createCatcherSprite() => new Sprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
Texture = texture,
OriginPosition = new Vector2(DrawWidth / 2, 10) //temporary until the sprite is aligned correctly.
};
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public bool OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
return false;
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
private const double base_speed = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
double dashModifier = Dashing ? 1 : 0.5;
Scale = new Vector2(Math.Sign(currentDirection), 1);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * base_speed * dashModifier, 0, 1);
}
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(ToLocalSpace(absolutePosition).X - DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
}
caughtFruit.Add(fruit);
if (((CatchHitObject)fruit.HitObject).LastInCombo)
explode();
}
private void explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
var originalX = f.X * Scale.X;
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
}
}
}
}

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@ -0,0 +1,238 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
public const float CATCHER_SIZE = 172;
private readonly Catcher catcher;
public Container ExplodingFruitTarget
{
set { catcher.ExplodingFruitTarget = value; }
}
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
Height = CATCHER_SIZE;
Child = catcher = new Catcher(difficulty)
{
AdditiveTarget = this,
};
}
public void Add(DrawableHitObject fruit, Vector2 absolutePosition)
{
fruit.RelativePositionAxes = Axes.None;
fruit.Position = new Vector2(catcher.ToLocalSpace(absolutePosition).X - catcher.DrawSize.X / 2, 0);
fruit.Anchor = Anchor.TopCentre;
fruit.Origin = Anchor.BottomCentre;
fruit.Scale *= 0.7f;
fruit.LifetimeEnd = double.MaxValue;
catcher.Add(fruit);
}
public bool CanCatch(CatchHitObject obj) => Math.Abs(catcher.Position.X - obj.X) < catcher.DrawSize.X / DrawSize.X / 2;
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
public Container AdditiveTarget;
public Catcher(BeatmapDifficulty difficulty = null)
{
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.BottomCentre;
Anchor = Anchor.BottomLeft;
Size = new Vector2(CATCHER_SIZE);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
createCatcherSprite(),
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
}
};
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
if (dashing)
Schedule(addAdditiveSprite);
}
}
private void addAdditiveSprite()
{
if (!dashing || AdditiveTarget == null) return;
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, DrawHeight); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Blending = BlendingMode.Additive;
AdditiveTarget.Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(addAdditiveSprite, 50);
}
private Sprite createCatcherSprite() => new Sprite
{
Size = new Vector2(CATCHER_SIZE),
FillMode = FillMode.Fill,
Texture = texture,
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
};
public void Add(DrawableHitObject fruit)
{
float distance = fruit.DrawSize.X / 2 * fruit.Scale.X;
while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.DistanceSquared(f.Position, fruit.Position) < distance * distance))
{
fruit.X += RNG.Next(-5, 5);
fruit.Y -= RNG.Next(0, 5);
}
caughtFruit.Add(fruit);
if (((CatchHitObject)fruit.HitObject).LastInCombo)
explode();
}
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public bool OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
return false;
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
double dashModifier = Dashing ? 1 : 0.5;
Scale = new Vector2(Math.Sign(currentDirection), 1);
X = (float)MathHelper.Clamp(X + Math.Sign(currentDirection) * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
}
private void explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
var originalX = f.X * Scale.X;
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
}
}
}
}
}

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@ -63,10 +63,10 @@
<Compile Include="Objects\Fruit.cs" /> <Compile Include="Objects\Fruit.cs" />
<Compile Include="Objects\TinyDroplet.cs" /> <Compile Include="Objects\TinyDroplet.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tests\TestCaseCatcher.cs" /> <Compile Include="Tests\TestCaseCatcherArea.cs" />
<Compile Include="Tests\TestCaseCatchStacker.cs" /> <Compile Include="Tests\TestCaseCatchStacker.cs" />
<Compile Include="Tests\TestCaseCatchPlayer.cs" /> <Compile Include="Tests\TestCaseCatchPlayer.cs" />
<Compile Include="UI\Catcher.cs" /> <Compile Include="UI\CatcherArea.cs" />
<Compile Include="UI\CatchRulesetContainer.cs" /> <Compile Include="UI\CatchRulesetContainer.cs" />
<Compile Include="UI\CatchPlayfield.cs" /> <Compile Include="UI\CatchPlayfield.cs" />
<Compile Include="CatchRuleset.cs" /> <Compile Include="CatchRuleset.cs" />