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Reword comment

This commit is contained in:
Dean Herbert 2020-04-25 18:23:09 +09:00
parent 381e0b5bfe
commit b50e8471d2

View File

@ -33,8 +33,7 @@ namespace osu.Game.Overlays.Toolbar
private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All); private readonly Bindable<OverlayActivation> overlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
// Required for toolbar components that need to listen for key input // Toolbar components like RulesetSelector should receive keyboard input events even when the toolbar is hidden.
// to invoke specific actions while toolbar is in hidden state.
public override bool PropagateNonPositionalInputSubTree => true; public override bool PropagateNonPositionalInputSubTree => true;
public Toolbar() public Toolbar()