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mirror of https://github.com/ppy/osu.git synced 2024-11-14 15:17:27 +08:00

working jank solution

This commit is contained in:
OliBomby 2024-01-13 20:39:49 +01:00
parent f5d6d52d4c
commit b4f9878b46
2 changed files with 27 additions and 13 deletions

View File

@ -72,10 +72,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
};
hitObjectVersion = hitObject.Path.Version.GetBoundCopy();
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
controlPoints.CollectionChanged += onControlPointsChanged;
controlPoints.BindTo(hitObject.Path.ControlPoints);
// schedule ensure that updates are only applied after all operations from a single frame are applied.
// this avoids inadvertently changing the hit object path type for batch operations.
hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(cachePointsAndEnsureValidPathTypes));
hitObject.Path.Validating += cachePointsAndEnsureValidPathTypes;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
hitObject.Path.Validating -= cachePointsAndEnsureValidPathTypes;
}
/// <summary>
@ -88,7 +105,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
foreach (var controlPoint in controlPoints)
{
if (controlPoint.Type != null)
{
pointsInCurrentSegment.Add(controlPoint);
pointsInCurrentSegment = new List<PathControlPoint>();
}
pointsInCurrentSegment.Add(controlPoint);
@ -99,13 +119,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
foreach (var piece in Pieces)
{
if (piece.ControlPoint.Type != PathType.PERFECT_CURVE)
return;
continue;
if (piece.PointsInSegment.Count > 3)
piece.ControlPoint.Type = PathType.BEZIER;
if (piece.PointsInSegment.Count != 3)
return;
continue;
ReadOnlySpan<Vector2> points = piece.PointsInSegment.Select(p => p.Position).ToArray();
RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points);
@ -114,16 +134,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
controlPoints.CollectionChanged += onControlPointsChanged;
controlPoints.BindTo(hitObject.Path.ControlPoints);
}
/// <summary>
/// Selects the <see cref="PathControlPointPiece{T}"/> corresponding to the given <paramref name="pathControlPoint"/>,
/// and deselects all other <see cref="PathControlPointPiece{T}"/>s.

View File

@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Objects
private readonly Bindable<int> version = new Bindable<int>();
public event Action? Validating;
/// <summary>
/// The user-set distance of the path. If non-null, <see cref="Distance"/> will match this value,
/// and the path will be shortened/lengthened to match this length.
@ -233,6 +235,8 @@ namespace osu.Game.Rulesets.Objects
if (pathCache.IsValid)
return;
Validating?.Invoke();
calculatePath();
calculateLength();