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Rename appliedSize
to appliedFlashlightSize
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93ad5561b1
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@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Mods
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public List<BreakPeriod> Breaks = new List<BreakPeriod>();
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private readonly float appliedSize;
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private readonly float appliedFlashlightSize;
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private readonly float changeSizeDecreaseRatio;
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private readonly bool comboBasedSize;
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@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Mods
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changeSizeCombo = modFlashlight.ChangeSizeCombo.Value;
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maxChangeSizeTimes = modFlashlight.MaxChangeSizeTimes.Value;
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appliedSize = modFlashlight.DefaultFlashlightSize * modFlashlight.SizeMultiplier.Value;
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appliedFlashlightSize = modFlashlight.DefaultFlashlightSize * modFlashlight.SizeMultiplier.Value;
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var finalFlashlightSizeBinding = modFlashlight.FinalFlashlightSize;
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float finalFlashlightSize = finalFlashlightSizeBinding.Value;
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@ -182,11 +182,11 @@ namespace osu.Game.Rulesets.Mods
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protected float GetSizeFor(int combo)
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{
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if (!comboBasedSize) return appliedSize;
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if (!comboBasedSize) return appliedFlashlightSize;
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float changeSizeComboReachedTimesLimited = MathF.Min(maxChangeSizeTimes, MathF.Floor(combo / changeSizeCombo));
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return appliedSize * (1 - changeSizeComboReachedTimesLimited * changeSizeDecreaseRatio);
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return appliedFlashlightSize * (1 - changeSizeComboReachedTimesLimited * changeSizeDecreaseRatio);
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}
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private Vector2 flashlightPosition;
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