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Move import logic out to partial class
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commit
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -41,7 +40,6 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Utils;
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using osu.Game.Utils;
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using osuTK.Input;
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using RuntimeInfo = osu.Framework.RuntimeInfo;
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using RuntimeInfo = osu.Framework.RuntimeInfo;
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namespace osu.Game
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namespace osu.Game
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@ -51,7 +49,7 @@ namespace osu.Game
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/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
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/// Unlike <see cref="OsuGame"/>, this class will not load any kind of UI, allowing it to be used
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/// for provide dependencies to test cases without interfering with them.
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/// for provide dependencies to test cases without interfering with them.
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/// </summary>
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/// </summary>
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public class OsuGameBase : Framework.Game, ICanAcceptFiles
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public partial class OsuGameBase : Framework.Game, ICanAcceptFiles
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{
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{
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public const string CLIENT_STREAM_NAME = @"lazer";
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public const string CLIENT_STREAM_NAME = @"lazer";
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@ -399,75 +397,6 @@ namespace osu.Game
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}
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}
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}
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}
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public override void SetHost(GameHost host)
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{
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base.SetHost(host);
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// may be non-null for certain tests
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Storage ??= host.Storage;
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LocalConfig ??= UseDevelopmentServer
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? new DevelopmentOsuConfigManager(Storage)
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: new OsuConfigManager(Storage);
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}
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/// <summary>
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/// Use to programatically exit the game as if the user was triggering via alt-f4.
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/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
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/// </summary>
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public void GracefullyExit()
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{
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if (!OnExiting())
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Exit();
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else
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Scheduler.AddDelayed(GracefullyExit, 2000);
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}
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protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
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private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
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/// <summary>
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/// Register a global handler for file imports. Most recently registered will have precedence.
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/// </summary>
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/// <param name="handler">The handler to register.</param>
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public void RegisterImportHandler(ICanAcceptFiles handler) => fileImporters.Insert(0, handler);
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/// <summary>
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/// Unregister a global handler for file imports.
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/// </summary>
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/// <param name="handler">The previously registered handler.</param>
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public void UnregisterImportHandler(ICanAcceptFiles handler) => fileImporters.Remove(handler);
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public async Task Import(params string[] paths)
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{
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if (paths.Length == 0)
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return;
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var filesPerExtension = paths.GroupBy(p => Path.GetExtension(p).ToLowerInvariant());
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foreach (var groups in filesPerExtension)
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{
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foreach (var importer in fileImporters)
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{
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if (importer.HandledExtensions.Contains(groups.Key))
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await importer.Import(groups.ToArray()).ConfigureAwait(false);
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}
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}
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}
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public virtual async Task Import(params ImportTask[] tasks)
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{
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var tasksPerExtension = tasks.GroupBy(t => Path.GetExtension(t.Path).ToLowerInvariant());
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await Task.WhenAll(tasksPerExtension.Select(taskGroup =>
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{
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var importer = fileImporters.FirstOrDefault(i => i.HandledExtensions.Contains(taskGroup.Key));
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return importer?.Import(taskGroup.ToArray()) ?? Task.CompletedTask;
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})).ConfigureAwait(false);
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}
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public IEnumerable<string> HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions);
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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base.Dispose(isDisposing);
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base.Dispose(isDisposing);
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57
osu.Game/OsuGameBase_Importing.cs
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57
osu.Game/OsuGameBase_Importing.cs
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@ -0,0 +1,57 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Game.Database;
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namespace osu.Game
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{
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public partial class OsuGameBase
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{
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private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
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/// <summary>
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/// Register a global handler for file imports. Most recently registered will have precedence.
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/// </summary>
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/// <param name="handler">The handler to register.</param>
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public void RegisterImportHandler(ICanAcceptFiles handler) => fileImporters.Insert(0, handler);
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/// <summary>
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/// Unregister a global handler for file imports.
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/// </summary>
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/// <param name="handler">The previously registered handler.</param>
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public void UnregisterImportHandler(ICanAcceptFiles handler) => fileImporters.Remove(handler);
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public async Task Import(params string[] paths)
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{
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if (paths.Length == 0)
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return;
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var filesPerExtension = paths.GroupBy(p => Path.GetExtension(p).ToLowerInvariant());
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foreach (var groups in filesPerExtension)
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{
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foreach (var importer in fileImporters)
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{
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if (importer.HandledExtensions.Contains(groups.Key))
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await importer.Import(groups.ToArray()).ConfigureAwait(false);
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}
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}
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}
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public virtual async Task Import(params ImportTask[] tasks)
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{
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var tasksPerExtension = tasks.GroupBy(t => Path.GetExtension(t.Path).ToLowerInvariant());
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await Task.WhenAll(tasksPerExtension.Select(taskGroup =>
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{
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var importer = fileImporters.FirstOrDefault(i => i.HandledExtensions.Contains(taskGroup.Key));
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return importer?.Import(taskGroup.ToArray()) ?? Task.CompletedTask;
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})).ConfigureAwait(false);
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}
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public IEnumerable<string> HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions);
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}
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}
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