mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 09:07:25 +08:00
Header2
This commit is contained in:
parent
be977e2541
commit
b4bb97fba8
@ -17,13 +17,11 @@ namespace osu.Game.Tests.Visual
|
||||
base.LoadComplete();
|
||||
|
||||
Add(changelog = new ChangelogOverlay());
|
||||
changelog.ToggleVisibility();
|
||||
|
||||
//AddStep(@"toggle", changelog.ToggleVisibility);
|
||||
AddStep(@"toggle text 1", () => changelog.header.ActivateRelease("Release 20180626.1"));
|
||||
AddStep(@"toggle text 2", () => changelog.header.ActivateRelease("Lazer 2018.713.1"));
|
||||
AddStep(@"toggle text 3", () => changelog.header.ActivateRelease("Beta 20180626"));
|
||||
AddStep(@"go to listing", changelog.header.ActivateListing);
|
||||
|
||||
AddStep(@"Show", changelog.Show);
|
||||
AddStep(@"Stable Release Stream", () => changelog.header.ShowReleaseStream("Stable", "Stable 20180626.1"));
|
||||
AddStep(@"Lazer Release Stream", () => changelog.header.ShowReleaseStream("Lazer", "Lazer 2018.713.1"));
|
||||
AddStep(@"Listing", changelog.header.ActivateListing);
|
||||
}
|
||||
|
||||
public TestCaseChangelog()
|
||||
|
@ -52,10 +52,10 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep(@"deactivate", () => textBadgePair.Deactivate());
|
||||
AddStep(@"activate", () => textBadgePair.Activate());
|
||||
AddStep(@"purple text", () => textBadgePair.SetTextColor(Color4.Purple, 100));
|
||||
AddStep(@"white text", () => textBadgePair.SetTextColor(Color4.White, 100));
|
||||
AddStep(@"purple badge", () => textBadgePair.SetBadgeColor(Color4.Purple, 100));
|
||||
AddStep(@"white badge", () => textBadgePair.SetBadgeColor(Color4.White, 100));
|
||||
AddStep(@"purple text", () => textBadgePair.SetTextColour(Color4.Purple, 100));
|
||||
AddStep(@"white text", () => textBadgePair.SetTextColour(Color4.White, 100));
|
||||
AddStep(@"purple badge", () => textBadgePair.SetBadgeColour(Color4.Purple, 100));
|
||||
AddStep(@"white badge", () => textBadgePair.SetBadgeColour(Color4.White, 100));
|
||||
AddStep(@"hide text", () => textBadgePair.HideText(250));
|
||||
AddStep(@"show text", () => textBadgePair.ShowText(250));
|
||||
}
|
||||
|
@ -63,6 +63,8 @@ namespace osu.Game.Input.Bindings
|
||||
ToggleChat,
|
||||
[Description("Toggle social overlay")]
|
||||
ToggleSocial,
|
||||
[Description("Toggle changelog")]
|
||||
ToggleChangelog,
|
||||
[Description("Reset input settings")]
|
||||
ResetInputSettings,
|
||||
[Description("Toggle toolbar")]
|
||||
|
@ -53,6 +53,8 @@ namespace osu.Game
|
||||
|
||||
private DialogOverlay dialogOverlay;
|
||||
|
||||
private ChangelogOverlay changelog;
|
||||
|
||||
private DirectOverlay direct;
|
||||
|
||||
private SocialOverlay social;
|
||||
@ -110,6 +112,8 @@ namespace osu.Game
|
||||
|
||||
public void ToggleDirect() => direct.ToggleVisibility();
|
||||
|
||||
public void ToggleChangelog() => changelog.ToggleVisibility();
|
||||
|
||||
/// <summary>
|
||||
/// Close all game-wide overlays.
|
||||
/// </summary>
|
||||
@ -281,6 +285,7 @@ namespace osu.Game
|
||||
loadComponentSingleFile(screenshotManager, Add);
|
||||
|
||||
//overlay elements
|
||||
loadComponentSingleFile(changelog = new ChangelogOverlay { Depth = -1 }, mainContent.Add);
|
||||
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
|
||||
loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
|
||||
loadComponentSingleFile(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
|
||||
@ -315,6 +320,7 @@ namespace osu.Game
|
||||
dependencies.Cache(settings);
|
||||
dependencies.Cache(onscreenDisplay);
|
||||
dependencies.Cache(social);
|
||||
dependencies.Cache(changelog);
|
||||
dependencies.Cache(direct);
|
||||
dependencies.Cache(chat);
|
||||
dependencies.Cache(userProfile);
|
||||
@ -349,7 +355,7 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
// ensure only one of these overlays are open at once.
|
||||
var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
|
||||
var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct, changelog };
|
||||
overlays.AddRange(singleDisplayOverlays);
|
||||
|
||||
foreach (var overlay in singleDisplayOverlays)
|
||||
@ -459,6 +465,9 @@ namespace osu.Game
|
||||
case GlobalAction.ToggleSocial:
|
||||
social.ToggleVisibility();
|
||||
return true;
|
||||
case GlobalAction.ToggleChangelog:
|
||||
changelog.ToggleVisibility();
|
||||
return true;
|
||||
case GlobalAction.ResetInputSettings:
|
||||
var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -10,6 +11,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Changelog.Header;
|
||||
@ -55,13 +57,16 @@ namespace osu.Game.Overlays.Changelog
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new OpenTK.Vector2(1),
|
||||
FillMode = FillMode.Fill,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
new Container // cover
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = cover_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
//new Container
|
||||
//{
|
||||
// RelativeSizeAxes = Axes.X,
|
||||
// Height = cover_height,
|
||||
// Children = new Drawable[]
|
||||
// {
|
||||
new Container // this is the line badge-Changelog-Stream
|
||||
{
|
||||
Height = title_height,
|
||||
@ -108,12 +113,14 @@ namespace osu.Game.Overlays.Changelog
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
Text = "Changelog ",
|
||||
TextSize = 30,
|
||||
Font = @"Exo2.0-Light",
|
||||
TextSize = 38, // web: 30
|
||||
},
|
||||
titleStream = new OsuSpriteText
|
||||
{
|
||||
Text = "Listing",
|
||||
TextSize = 30,
|
||||
TextSize = 38, // web: 30
|
||||
Font = @"Exo2.0-Light",
|
||||
Colour = purple,
|
||||
},
|
||||
}
|
||||
@ -122,7 +129,7 @@ namespace osu.Game.Overlays.Changelog
|
||||
},
|
||||
breadcrumbContainer = new FillFlowContainer // Listing > Lazer 2018.713.1
|
||||
{
|
||||
X = 2 * icon_margin + icon_size - 10,
|
||||
X = 2 * icon_margin + icon_size - 8, // for some reason off by 3px
|
||||
Height = version_height,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
@ -130,6 +137,21 @@ namespace osu.Game.Overlays.Changelog
|
||||
Children = new Drawable[]
|
||||
{
|
||||
listing = new TextBadgePairListing(purple),
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Size = new Vector2(7),
|
||||
Colour = OsuColour.FromHex(@"bf04ff"),
|
||||
Icon = FontAwesome.fa_chevron_right,
|
||||
Margin = new MarginPadding()
|
||||
{
|
||||
Top = 8,
|
||||
Left = 5,
|
||||
Right = 5,
|
||||
Bottom = 15,
|
||||
},
|
||||
},
|
||||
releaseStream = new TextBadgePairRelease(purple, "Lazer")
|
||||
},
|
||||
},
|
||||
@ -141,42 +163,37 @@ namespace osu.Game.Overlays.Changelog
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
}
|
||||
}
|
||||
// }
|
||||
//}
|
||||
}
|
||||
}
|
||||
};
|
||||
breadcrumbContainer.OnLoadComplete = d =>
|
||||
|
||||
// is this a bad way to do this?
|
||||
OnLoadComplete = d =>
|
||||
{
|
||||
releaseStream.OnActivation = listing.Deactivate;
|
||||
listing.OnActivation = releaseStream.Deactivate;
|
||||
};
|
||||
listing.text.OnUpdate = d =>
|
||||
{
|
||||
listing.lineBadge.ResizeWidthTo(listing.text.DrawWidth);
|
||||
listing.OnActivation = () =>
|
||||
{
|
||||
releaseStream.Deactivate();
|
||||
ChangeHeaderText("Listing");
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
public void ListingActivation()
|
||||
|
||||
public void ShowReleaseStream(string headerText, string breadcrumbText)
|
||||
{
|
||||
releaseStream.Deactivate();
|
||||
releaseStream.Activate(breadcrumbText);
|
||||
ChangeHeaderText(headerText);
|
||||
}
|
||||
|
||||
public void ReleaseActivation()
|
||||
private void ChangeHeaderText(string headerText)
|
||||
{
|
||||
listing.Deactivate();
|
||||
titleStream.Text = headerText;
|
||||
titleStream.FlashColour(Color4.White, 500, Easing.OutQuad);
|
||||
}
|
||||
|
||||
public void ActivateRelease(string displayText)
|
||||
{
|
||||
releaseStream.Activate(displayText);
|
||||
titleStream.Text = displayText;
|
||||
}
|
||||
|
||||
public void ActivateListing()
|
||||
{
|
||||
listing.Activate();
|
||||
}
|
||||
public void ActivateListing() => listing.Activate();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
|
@ -30,6 +30,11 @@ namespace osu.Game.Overlays.Changelog.Header
|
||||
IsCollapsed = startCollapsed;
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.Centre;
|
||||
Margin = new MarginPadding()
|
||||
{
|
||||
Left = 10,
|
||||
Right = 10,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
@ -8,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Changelog;
|
||||
using System;
|
||||
|
||||
@ -16,23 +18,18 @@ namespace osu.Game.Overlays.Changelog.Header
|
||||
|
||||
public class TextBadgePair : ClickableContainer
|
||||
{
|
||||
// When in listing, "Listing" is white and doesn't change on mouseover
|
||||
// when release stream is chosen, "Listing" turns purple, and lighter font
|
||||
// on mouseover, the badge scales up
|
||||
// Version name steals "Listing"'s styling
|
||||
|
||||
public SpriteText text;
|
||||
public LineBadge lineBadge;
|
||||
protected SpriteText text;
|
||||
protected LineBadge lineBadge;
|
||||
|
||||
public Action OnActivation;
|
||||
public Action OnDeactivation;
|
||||
|
||||
public void SetTextColor(ColourInfo newColour, double duration = 0, Easing easing = Easing.None)
|
||||
public void SetTextColour(ColourInfo newColour, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
text.FadeColour(newColour, duration, easing);
|
||||
}
|
||||
|
||||
public void SetBadgeColor(ColourInfo newColour, double duration = 0, Easing easing = Easing.None)
|
||||
public void SetBadgeColour(ColourInfo newColour, double duration = 0, Easing easing = Easing.None)
|
||||
{
|
||||
lineBadge.FadeColour(newColour, duration, easing);
|
||||
}
|
||||
@ -44,30 +41,42 @@ namespace osu.Game.Overlays.Changelog.Header
|
||||
.FadeOut(duration, easing);
|
||||
}
|
||||
|
||||
public void ShowText(double duration = 0, Easing easing = Easing.InOutCubic)
|
||||
public void ShowText(double duration = 0, string displayText = null, Easing easing = Easing.InOutCubic)
|
||||
{
|
||||
lineBadge.IsCollapsed = false;
|
||||
if (!string.IsNullOrEmpty(displayText)) text.Text = displayText;
|
||||
text.MoveToY(0, duration, easing)
|
||||
.FadeIn(duration, easing)
|
||||
.Finally(d => lineBadge.ResizeWidthTo(text.DrawWidth, 250));
|
||||
.Finally(d => {
|
||||
// waiting until text is drawn to use its DrawWidth
|
||||
UpdateBadgeWidth();
|
||||
lineBadge.IsCollapsed = false;
|
||||
});
|
||||
}
|
||||
|
||||
/// <param name="duration">
|
||||
/// The duration of popping in and popping out not combined.
|
||||
/// Full change takes double this time.</param>
|
||||
public void ChangeText(double duration = 0, string displayText = null, Easing easing = Easing.InOutCubic)
|
||||
{
|
||||
lineBadge.IsCollapsed = true;
|
||||
text.MoveToY(20, duration, easing)
|
||||
.FadeOut(duration, easing)
|
||||
.Finally(d =>
|
||||
{
|
||||
lineBadge.ResizeWidthTo(0);
|
||||
if (!string.IsNullOrEmpty(displayText)) text.Text = displayText;
|
||||
text.MoveToY(0, duration, easing)
|
||||
.FadeIn(duration, easing)
|
||||
.OnComplete(dd => {
|
||||
lineBadge.ResizeWidthTo(text.DrawWidth);
|
||||
lineBadge.IsCollapsed = false;
|
||||
});
|
||||
.Then()
|
||||
.MoveToY(0, duration, easing)
|
||||
.FadeIn(duration, easing)
|
||||
.OnComplete(dd => {
|
||||
UpdateBadgeWidth();
|
||||
lineBadge.IsCollapsed = false;
|
||||
});
|
||||
|
||||
// since using .finally/.oncomplete after first fadeout made the badge
|
||||
// not hide sometimes in visual tests(because FinishTransforms()/CancelTransforms()
|
||||
// didn't apply to transforms that come after the .finally), I'm using a scheduler here
|
||||
Scheduler.AddDelayed(() =>
|
||||
{
|
||||
lineBadge.ResizeWidthTo(0); // resizes when not visible
|
||||
if (!string.IsNullOrEmpty(displayText)) text.Text = displayText;
|
||||
}, duration);
|
||||
}
|
||||
|
||||
public TextBadgePair(ColourInfo badgeColour, string displayText = "Listing")
|
||||
@ -78,10 +87,10 @@ namespace osu.Game.Overlays.Changelog.Header
|
||||
{
|
||||
text = new SpriteText
|
||||
{
|
||||
TextSize = 20,
|
||||
TextSize = 21, // web is 16, but here it looks too small?
|
||||
Text = displayText,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
AlwaysPresent = true,
|
||||
Margin = new MarginPadding()
|
||||
{
|
||||
@ -109,5 +118,7 @@ namespace osu.Game.Overlays.Changelog.Header
|
||||
lineBadge.IsCollapsed = false;
|
||||
text.Font = "Exo2.0-Bold";
|
||||
}
|
||||
|
||||
public void UpdateBadgeWidth() => lineBadge.ResizeWidthTo(text.DrawWidth);
|
||||
}
|
||||
}
|
||||
|
@ -11,29 +11,33 @@ namespace osu.Game.Overlays.Changelog.Header
|
||||
{
|
||||
public class TextBadgePairListing : TextBadgePair
|
||||
{
|
||||
private TextBadgePairRelease releaseBadge;
|
||||
private ColourInfo badgeColour;
|
||||
|
||||
public TextBadgePairListing(ColourInfo badgeColour) : base(badgeColour, "Listing")
|
||||
{
|
||||
this.releaseBadge = releaseBadge;
|
||||
this.badgeColour = badgeColour;
|
||||
text.Font = "Exo2.0-Bold";
|
||||
text.Anchor = Anchor.TopCentre;
|
||||
text.Origin = Anchor.TopCentre;
|
||||
|
||||
// this doesn't work without the scheduler
|
||||
// (because the text isn't yet fully drawn when it's loaded?)
|
||||
text.OnLoadComplete = d => Scheduler.Add(UpdateBadgeWidth);
|
||||
}
|
||||
|
||||
public override void Activate()
|
||||
{
|
||||
lineBadge.IsCollapsed = false;
|
||||
text.Font = "Exo2.0-Bold";
|
||||
SetTextColor(Color4.White, 100);
|
||||
SetTextColour(Color4.White, 100);
|
||||
OnActivation?.Invoke();
|
||||
}
|
||||
|
||||
public override void Deactivate()
|
||||
{
|
||||
lineBadge.IsCollapsed = true;
|
||||
//text.Font = "Exo2.0-Regular"; // commented out since it makes bad resize-jumping
|
||||
SetTextColor(badgeColour, 100);
|
||||
text.Font = "Exo2.0-Regular"; // commented out since it makes bad resize-jumping
|
||||
SetTextColour(badgeColour, 100);
|
||||
OnDeactivation?.Invoke();
|
||||
}
|
||||
|
||||
|
@ -10,6 +10,7 @@ namespace osu.Game.Overlays.Changelog.Header
|
||||
public class TextBadgePairRelease : TextBadgePair
|
||||
{
|
||||
private TextBadgePairListing listingBadge;
|
||||
private const float transition_duration = 125;
|
||||
|
||||
public TextBadgePairRelease(ColourInfo badgeColour, string displayText) : base(badgeColour, displayText)
|
||||
{
|
||||
@ -27,15 +28,15 @@ namespace osu.Game.Overlays.Changelog.Header
|
||||
public void Activate(string displayText = null)
|
||||
{
|
||||
ClearTransforms();
|
||||
if (text.IsPresent) ChangeText(250, displayText);
|
||||
else ShowText();
|
||||
if (!lineBadge.IsCollapsed) ChangeText(transition_duration, displayText);
|
||||
else ShowText(transition_duration, displayText);
|
||||
OnActivation?.Invoke();
|
||||
}
|
||||
|
||||
public override void Deactivate()
|
||||
{
|
||||
FinishTransforms(true);
|
||||
HideText(250);
|
||||
HideText(transition_duration);
|
||||
OnDeactivation?.Invoke();
|
||||
}
|
||||
}
|
||||
|
22
osu.Game/Overlays/Toolbar/ToolbarChangelogButton.cs
Normal file
22
osu.Game/Overlays/Toolbar/ToolbarChangelogButton.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarChangelogButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
public ToolbarChangelogButton()
|
||||
{
|
||||
SetIcon(FontAwesome.fa_list);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(ChangelogOverlay changelog)
|
||||
{
|
||||
StateContainer = changelog;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user