mirror of
https://github.com/ppy/osu.git
synced 2025-01-14 04:02:59 +08:00
Merge branch 'master' into mod-overlay
This commit is contained in:
commit
b4b88712ad
@ -1 +1 @@
|
||||
Subproject commit de1568254c4c9a4ea540ccad94700c5c51f70dc2
|
||||
Subproject commit 56535b834cf2329e5abc8ecf698d19ece9ef7b07
|
@ -24,7 +24,7 @@ namespace osu.Desktop.VisualTests
|
||||
private double timePerTest = 200;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BaseGame game)
|
||||
private void load(Framework.Game game)
|
||||
{
|
||||
Host.MaximumDrawHz = int.MaxValue;
|
||||
Host.MaximumUpdateHz = int.MaxValue;
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Desktop.VisualTests
|
||||
{
|
||||
bool benchmark = args.Length > 0 && args[0] == @"-benchmark";
|
||||
|
||||
using (BasicGameHost host = Host.GetSuitableHost(@"osu"))
|
||||
using (GameHost host = Host.GetSuitableHost(@"osu"))
|
||||
{
|
||||
Ruleset.Register(new OsuRuleset());
|
||||
Ruleset.Register(new TaikoRuleset());
|
||||
|
@ -60,7 +60,16 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
|
||||
Beatmap b = new Beatmap
|
||||
{
|
||||
HitObjects = objects
|
||||
HitObjects = objects,
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Artist = @"Unknown",
|
||||
Title = @"Sample Beatmap",
|
||||
Author = @"peppy",
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
decoder.Process(b);
|
||||
@ -74,10 +83,13 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Colour = Color4.Black,
|
||||
});
|
||||
|
||||
Add(new Player
|
||||
Add(new PlayerLoader(new Player
|
||||
{
|
||||
PreferredPlayMode = PlayMode.Osu,
|
||||
Beatmap = beatmap
|
||||
})
|
||||
{
|
||||
Beatmap = beatmap
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Desktop
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetHost(BasicGameHost host)
|
||||
public override void SetHost(GameHost host)
|
||||
{
|
||||
base.SetHost(host);
|
||||
var desktopWindow = host.Window as DesktopGameWindow;
|
||||
|
@ -3,14 +3,9 @@
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Desktop.Beatmaps.IO;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Desktop;
|
||||
using osu.Framework.Desktop.Platform;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game;
|
||||
using osu.Game.IPC;
|
||||
using osu.Game.Modes;
|
||||
using osu.Game.Modes.Catch;
|
||||
@ -51,8 +46,7 @@ namespace osu.Desktop
|
||||
Ruleset.Register(new ManiaRuleset());
|
||||
Ruleset.Register(new CatchRuleset());
|
||||
|
||||
BaseGame osu = new OsuGameDesktop(args);
|
||||
host.Add(osu);
|
||||
host.Add(new OsuGameDesktop(args));
|
||||
host.Run();
|
||||
}
|
||||
return 0;
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
}
|
||||
}
|
||||
|
||||
private OsuGameBase loadOsu(BasicGameHost host)
|
||||
private OsuGameBase loadOsu(GameHost host)
|
||||
{
|
||||
var osu = new OsuGameBase();
|
||||
host.Add(osu);
|
||||
|
@ -14,13 +14,13 @@ namespace osu.Game.Beatmaps.IO
|
||||
{
|
||||
private class Reader
|
||||
{
|
||||
public Func<BasicStorage, string, bool> Test { get; set; }
|
||||
public Func<Storage, string, bool> Test { get; set; }
|
||||
public Type Type { get; set; }
|
||||
}
|
||||
|
||||
private static List<Reader> readers { get; } = new List<Reader>();
|
||||
|
||||
public static ArchiveReader GetReader(BasicStorage storage, string path)
|
||||
public static ArchiveReader GetReader(Storage storage, string path)
|
||||
{
|
||||
foreach (var reader in readers)
|
||||
{
|
||||
@ -30,7 +30,7 @@ namespace osu.Game.Beatmaps.IO
|
||||
throw new IOException(@"Unknown file format");
|
||||
}
|
||||
|
||||
protected static void AddReader<T>(Func<BasicStorage, string, bool> test) where T : ArchiveReader
|
||||
protected static void AddReader<T>(Func<Storage, string, bool> test) where T : ArchiveReader
|
||||
{
|
||||
readers.Add(new Reader { Test = test, Type = typeof(T) });
|
||||
}
|
||||
|
@ -113,6 +113,8 @@ namespace osu.Game.Beatmaps
|
||||
public WorkingBeatmap(Beatmap beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
BeatmapInfo = beatmap.BeatmapInfo;
|
||||
BeatmapSetInfo = beatmap.BeatmapInfo.BeatmapSet;
|
||||
}
|
||||
|
||||
public WorkingBeatmap(BeatmapInfo beatmapInfo, BeatmapSetInfo beatmapSetInfo, BeatmapDatabase database, bool withStoryboard = false)
|
||||
|
@ -189,7 +189,7 @@ namespace osu.Game.Configuration
|
||||
public string GetUnicodeString(string nonunicode, string unicode)
|
||||
=> Get<bool>(OsuConfig.ShowUnicode) ? unicode ?? nonunicode : nonunicode ?? unicode;
|
||||
|
||||
public OsuConfigManager(BasicStorage storage) : base(storage)
|
||||
public OsuConfigManager(Storage storage) : base(storage)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -22,12 +22,12 @@ namespace osu.Game.Database
|
||||
public class BeatmapDatabase
|
||||
{
|
||||
private SQLiteConnection connection { get; set; }
|
||||
private BasicStorage storage;
|
||||
private Storage storage;
|
||||
public event Action<BeatmapSetInfo> BeatmapSetAdded;
|
||||
|
||||
private BeatmapImporter ipc;
|
||||
|
||||
public BeatmapDatabase(BasicStorage storage, BasicGameHost importHost = null)
|
||||
public BeatmapDatabase(Storage storage, GameHost importHost = null)
|
||||
{
|
||||
this.storage = storage;
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.IPC
|
||||
private IpcChannel<BeatmapImportMessage> channel;
|
||||
private BeatmapDatabase beatmaps;
|
||||
|
||||
public BeatmapImporter(BasicGameHost host, BeatmapDatabase beatmaps = null)
|
||||
public BeatmapImporter(GameHost host, BeatmapDatabase beatmaps = null)
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
|
||||
|
@ -20,7 +20,7 @@ using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game
|
||||
{
|
||||
public class OsuGameBase : BaseGame, IOnlineComponent
|
||||
public class OsuGameBase : Framework.Game, IOnlineComponent
|
||||
{
|
||||
protected OsuConfigManager LocalConfig;
|
||||
|
||||
@ -101,7 +101,7 @@ namespace osu.Game
|
||||
});
|
||||
}
|
||||
|
||||
public override void SetHost(BasicGameHost host)
|
||||
public override void SetHost(GameHost host)
|
||||
{
|
||||
if (LocalConfig == null)
|
||||
LocalConfig = new OsuConfigManager(host.Storage);
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Overlays
|
||||
private Bindable<bool> preferUnicode;
|
||||
private WorkingBeatmap current;
|
||||
private BeatmapDatabase beatmaps;
|
||||
private BaseGame game;
|
||||
private Framework.Game game;
|
||||
|
||||
private Container dragContainer;
|
||||
|
||||
@ -322,7 +322,7 @@ namespace osu.Game.Overlays
|
||||
updateDisplay(current, isNext ? TransformDirection.Next : TransformDirection.Prev);
|
||||
}
|
||||
|
||||
protected override void PerformLoad(BaseGame game)
|
||||
protected override void PerformLoad(Framework.Game game)
|
||||
{
|
||||
this.game = game;
|
||||
base.PerformLoad(game);
|
||||
|
@ -111,12 +111,14 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
{
|
||||
PlaceholderText = "Username",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = api?.Username ?? string.Empty
|
||||
Text = api?.Username ?? string.Empty,
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
password = new OsuPasswordTextBox
|
||||
{
|
||||
PlaceholderText = "Password",
|
||||
RelativeSizeAxes = Axes.X
|
||||
RelativeSizeAxes = Axes.X,
|
||||
TabbableContentContainer = this
|
||||
},
|
||||
new OsuCheckbox
|
||||
{
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Options.Sections.General
|
||||
protected override string Header => "Updates";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BasicStorage storage, OsuConfigManager config)
|
||||
private void load(Storage storage, OsuConfigManager config)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -18,10 +18,10 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OptionLabel { Text = "Resolution: TODO dropdown" },
|
||||
new OsuCheckbox
|
||||
new OptionEnumDropDown<WindowMode>
|
||||
{
|
||||
LabelText = "Fullscreen mode",
|
||||
Bindable = config.GetBindable<bool>(FrameworkConfig.Fullscreen),
|
||||
LabelText = "Screen mode",
|
||||
Bindable = config.GetBindable<WindowMode>(FrameworkConfig.WindowMode),
|
||||
},
|
||||
new OsuCheckbox
|
||||
{
|
||||
|
@ -29,10 +29,10 @@ namespace osu.Game.Screens
|
||||
return false;
|
||||
}
|
||||
|
||||
BaseGame game;
|
||||
Framework.Game game;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BaseGame game)
|
||||
private void load(Framework.Game game)
|
||||
{
|
||||
this.game = game;
|
||||
}
|
||||
|
@ -60,9 +60,9 @@ namespace osu.Game.Screens.Backgrounds
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
public void BlurTo(Vector2 sigma, double duration)
|
||||
public void BlurTo(Vector2 sigma, double duration, EasingTypes easing = EasingTypes.None)
|
||||
{
|
||||
background?.BlurTo(sigma, duration, EasingTypes.OutExpo);
|
||||
background?.BlurTo(sigma, duration, easing);
|
||||
blurTarget = sigma;
|
||||
}
|
||||
|
||||
|
@ -10,7 +10,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
public class BackgroundScreenDefault : BackgroundScreen
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BaseGame game)
|
||||
private void load(Framework.Game game)
|
||||
{
|
||||
Add(new Background(@"Backgrounds/bg1"));
|
||||
}
|
||||
|
@ -23,6 +23,7 @@ using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Logging;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -270,15 +271,19 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1000);
|
||||
Background?.FadeTo((100f - dimLevel) / 100, 1000);
|
||||
(Background as BackgroundScreenBeatmap)?.BlurTo(Vector2.Zero, 1500, EasingTypes.OutQuint);
|
||||
Background?.FadeTo((100f - dimLevel) / 100, 1500, EasingTypes.OutQuint);
|
||||
|
||||
Content.Alpha = 0;
|
||||
dimLevel.ValueChanged += dimChanged;
|
||||
|
||||
Content.ScaleTo(0.7f);
|
||||
|
||||
Content.Delay(250);
|
||||
Content.FadeIn(250);
|
||||
|
||||
Content.ScaleTo(1, 750, EasingTypes.OutQuint);
|
||||
|
||||
Delay(750);
|
||||
Schedule(() =>
|
||||
{
|
||||
@ -290,6 +295,8 @@ namespace osu.Game.Screens.Play
|
||||
protected override void OnSuspending(Screen next)
|
||||
{
|
||||
Content.FadeOut(350);
|
||||
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
|
||||
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
class PlayerInputManager : UserInputManager
|
||||
{
|
||||
public PlayerInputManager(BasicGameHost host)
|
||||
public PlayerInputManager(GameHost host)
|
||||
: base(host)
|
||||
{
|
||||
}
|
||||
|
211
osu.Game/Screens/Play/PlayerLoader.cs
Normal file
211
osu.Game/Screens/Play/PlayerLoader.cs
Normal file
@ -0,0 +1,211 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Menu;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class PlayerLoader : OsuScreen
|
||||
{
|
||||
private readonly Player player;
|
||||
private OsuLogo logo;
|
||||
private BeatmapMetadataDisplay info;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||
|
||||
public PlayerLoader(Player player)
|
||||
{
|
||||
ValidForResume = false;
|
||||
this.player = player;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
logo = new OsuLogo
|
||||
{
|
||||
Scale = new Vector2(0.15f),
|
||||
Interactive = false,
|
||||
},
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(info = new BeatmapMetadataDisplay(Beatmap)
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
player.Preload(Game);
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
Background.FadeTo(0.4f, 250);
|
||||
|
||||
Content.ScaleTo(0.7f);
|
||||
Content.ScaleTo(1, 750, EasingTypes.OutQuint);
|
||||
Content.FadeInFromZero(500);
|
||||
|
||||
Delay(1000, true);
|
||||
|
||||
logo.MoveToOffset(new Vector2(0, -180), 500, EasingTypes.InOutExpo);
|
||||
Delay(250, true);
|
||||
|
||||
info.FadeIn(500);
|
||||
|
||||
Delay(2000, true);
|
||||
|
||||
Content.ScaleTo(0.7f, 300, EasingTypes.InQuint);
|
||||
Content.FadeOut(250);
|
||||
|
||||
Delay(250);
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
if (!Push(player))
|
||||
Exit();
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
Content.ScaleTo(0.7f, 150, EasingTypes.InQuint);
|
||||
FadeOut(150);
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
class BeatmapMetadataDisplay : Container
|
||||
{
|
||||
class MetadataLine : Container
|
||||
{
|
||||
public MetadataLine(string left, string right)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopRight,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
Colour = OsuColour.Gray(0.5f),
|
||||
Text = left,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopLeft,
|
||||
Margin = new MarginPadding { Left = 5 },
|
||||
Text = string.IsNullOrEmpty(right) ? @"-" : right,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public BeatmapMetadataDisplay(WorkingBeatmap beatmap)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FlowContainer()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Direction = FlowDirections.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = beatmap.BeatmapInfo.Metadata.Title,
|
||||
TextSize = 36,
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = beatmap.BeatmapInfo.Metadata.Artist,
|
||||
TextSize = 26,
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(300, 60),
|
||||
Margin = new MarginPadding(10),
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
CornerRadius = 10,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = beatmap.Background,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = beatmap.BeatmapInfo.Version,
|
||||
TextSize = 26,
|
||||
Font = @"Exo2.0-MediumItalic",
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Bottom = 40
|
||||
},
|
||||
},
|
||||
new MetadataLine("Source", beatmap.BeatmapInfo.Metadata.Source)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new MetadataLine("Composer", string.Empty)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
new MetadataLine("Mapper", beatmap.BeatmapInfo.Metadata.Author)
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
},
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -32,6 +32,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private FlowContainer buttons;
|
||||
|
||||
public OsuLogo StartButton;
|
||||
|
||||
public void AddButton(string text, Color4 colour, Action action)
|
||||
{
|
||||
var button = new FooterButton
|
||||
@ -76,7 +78,7 @@ namespace osu.Game.Screens.Select
|
||||
Height = 3,
|
||||
Position = new Vector2(0, -3),
|
||||
},
|
||||
new OsuLogo()
|
||||
StartButton = new OsuLogo
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Scale = new Vector2(0.4f),
|
||||
|
@ -57,34 +57,12 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private Footer footer;
|
||||
|
||||
Player player;
|
||||
OsuScreen player;
|
||||
|
||||
FilterControl filter;
|
||||
|
||||
private void start()
|
||||
{
|
||||
if (player != null || Beatmap == null)
|
||||
return;
|
||||
|
||||
//in the future we may want to move this logic to a PlayerLoader gamemode or similar, so we can rely on the SongSelect transition
|
||||
//and provide a better loading experience (at the moment song select is still accepting input during preload).
|
||||
player = new Player
|
||||
{
|
||||
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
|
||||
PreferredPlayMode = playMode.Value
|
||||
};
|
||||
|
||||
player.Preload(Game, delegate
|
||||
{
|
||||
if (!Push(player))
|
||||
{
|
||||
player = null;
|
||||
//error occured?
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, BaseGame game,
|
||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, Framework.Game game,
|
||||
OsuGame osuGame, OsuColour colours)
|
||||
{
|
||||
const float carousel_width = 640;
|
||||
@ -145,10 +123,20 @@ namespace osu.Game.Screens.Select
|
||||
Bottom = 50,
|
||||
},
|
||||
},
|
||||
footer = new Footer()
|
||||
footer = new Footer
|
||||
{
|
||||
OnBack = Exit,
|
||||
OnStart = start,
|
||||
OnStart = () =>
|
||||
{
|
||||
if (player != null || Beatmap == null)
|
||||
return;
|
||||
|
||||
(player = new PlayerLoader(new Player
|
||||
{
|
||||
BeatmapInfo = carousel.SelectedGroup.SelectedPanel.Beatmap,
|
||||
PreferredPlayMode = playMode.Value
|
||||
})).Preload(Game, l => Push(player));
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -295,6 +283,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
backgroundModeBeatmap.Beatmap = beatmap;
|
||||
backgroundModeBeatmap.BlurTo(background_blur, 1000);
|
||||
backgroundModeBeatmap.FadeTo(1, 250);
|
||||
}
|
||||
|
||||
if (beatmap != null)
|
||||
@ -347,7 +336,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game, bool select = false)
|
||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
|
||||
{
|
||||
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
|
||||
beatmapSet.Beatmaps.ForEach(b =>
|
||||
@ -365,7 +354,7 @@ namespace osu.Game.Screens.Select
|
||||
var group = new BeatmapGroup(beatmap)
|
||||
{
|
||||
SelectionChanged = selectionChanged,
|
||||
StartRequested = b => start()
|
||||
StartRequested = b => footer.StartButton.TriggerClick()
|
||||
};
|
||||
|
||||
//for the time being, let's completely load the difficulty panels in the background.
|
||||
@ -387,7 +376,7 @@ namespace osu.Game.Screens.Select
|
||||
}));
|
||||
}
|
||||
|
||||
private void addBeatmapSets(BaseGame game, CancellationToken token)
|
||||
private void addBeatmapSets(Framework.Game game, CancellationToken token)
|
||||
{
|
||||
foreach (var beatmapSet in database.Query<BeatmapSetInfo>())
|
||||
{
|
||||
@ -401,7 +390,7 @@ namespace osu.Game.Screens.Select
|
||||
switch (args.Key)
|
||||
{
|
||||
case Key.Enter:
|
||||
start();
|
||||
footer.StartButton.TriggerClick();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -147,6 +147,7 @@
|
||||
<Compile Include="Screens\Multiplayer\MatchCreate.cs" />
|
||||
<Compile Include="Screens\Play\FailDialog.cs" />
|
||||
<Compile Include="Screens\Play\PlayerInputManager.cs" />
|
||||
<Compile Include="Screens\Play\PlayerLoader.cs" />
|
||||
<Compile Include="Screens\Play\SkipButton.cs" />
|
||||
<Compile Include="Screens\Select\CarouselContainer.cs" />
|
||||
<Compile Include="Screens\Select\MatchSongSelect.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user