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Add support for adding/removing items
Tests accompany of course
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parent
7814b2df14
commit
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@ -141,7 +141,7 @@ namespace osu.Game.Tests.Visual
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});
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void ensureRandomDidntRepeat() =>
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AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count());
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AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
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void prevRandom() => AddStep("select random last", () =>
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{
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@ -153,6 +153,7 @@ namespace osu.Game.Tests.Visual
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AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
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setSelected(1, 1);
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nextRandom();
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ensureRandomDidntRepeat();
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nextRandom();
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@ -172,29 +173,44 @@ namespace osu.Game.Tests.Visual
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nextRandom();
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AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
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// test adding and removing
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AddStep("Add new set #5", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(5)));
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AddStep("Add new set #6", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(6)));
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checkVisibleItemCount(false, 6);
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AddStep("Remove set #4", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(4)));
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checkVisibleItemCount(false, 5);
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}
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private BeatmapSetInfo createTestBeatmapSet(int i)
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{
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return new BeatmapSetInfo
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{
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OnlineBeatmapSetID = 1234 + i,
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ID = i,
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OnlineBeatmapSetID = i,
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Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
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Metadata = new BeatmapMetadata
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{
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OnlineBeatmapSetID = 1234 + i,
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OnlineBeatmapSetID = i,
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// Create random metadata, then we can check if sorting works based on these
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Artist = "peppy",
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Title = "test set #" + i,
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AuthorString = "peppy"
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AuthorString = "peppy",
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},
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Beatmaps = new List<BeatmapInfo>(new[]
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{
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new BeatmapInfo
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{
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OnlineBeatmapID = 1234 + i,
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OnlineBeatmapID = i * 10,
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Path = "normal.osu",
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Version = "Normal",
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StarDifficulty = 2,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 3.5f,
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@ -202,9 +218,10 @@ namespace osu.Game.Tests.Visual
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = 1235 + i,
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OnlineBeatmapID = i * 10 + 1,
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Path = "hard.osu",
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Version = "Hard",
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StarDifficulty = 5,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 5,
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@ -212,9 +229,10 @@ namespace osu.Game.Tests.Visual
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = 1236 + i,
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OnlineBeatmapID = i * 10 + 2,
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Path = "insane.osu",
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Version = "Insane",
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StarDifficulty = 6,
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BaseDifficulty = new BeatmapDifficulty
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{
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OverallDifficulty = 7,
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@ -71,22 +71,31 @@ namespace osu.Game.Screens.Select
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Task.Run(() =>
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{
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newSets = value.Select(createGroup).Where(g => g != null).ToList();
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newSets = value.Select(createCarouselSet).Where(g => g != null).ToList();
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newSets.ForEach(g => g.Filter(criteria));
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}).ContinueWith(t =>
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{
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Schedule(() =>
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{
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beatmapSets.AddRange(newSets);
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updateItems();
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});
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});
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}
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}
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root = new CarouselGroup(newSets.OfType<CarouselItem>().ToList());
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/// <summary>
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/// Call after altering <see cref="BeatmapSets"/> in any way.
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/// </summary>
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private void updateItems()
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{
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scrollableContent.Clear(false);
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root = new CarouselGroup(beatmapSets.OfType<CarouselItem>().ToList());
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Items = root.Drawables.Value.ToList();
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yPositionsCache.Invalidate();
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BeatmapSetsChanged?.Invoke();
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});
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});
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}
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}
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private readonly List<float> yPositions = new List<float>();
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@ -94,16 +103,13 @@ namespace osu.Game.Screens.Select
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private readonly Container<DrawableCarouselItem> scrollableContent;
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public Bindable<RandomSelectAlgorithm> RandomAlgorithm = new Bindable<RandomSelectAlgorithm>();
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private readonly List<CarouselBeatmapSet> previouslyVisitedRandomSets = new List<CarouselBeatmapSet>();
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private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
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protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
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private CarouselGroup root = new CarouselGroup();
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private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
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public BeatmapCarousel()
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{
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Child = new OsuContextMenuContainer
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@ -119,19 +125,28 @@ namespace osu.Game.Screens.Select
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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Schedule(() => removeBeatmapSet(beatmapSets.Find(b => b.BeatmapSet.ID == beatmapSet.ID)));
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var existingSet = beatmapSets.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
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if (existingSet == null)
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return;
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beatmapSets.Remove(existingSet);
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updateItems();
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if (existingSet.State == CarouselItemState.Selected)
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SelectNext();
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}
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public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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// todo: this method should be smarter as to not recreate items that haven't changed, etc.
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var oldGroup = beatmapSets.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
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CarouselBeatmapSet existingSet = beatmapSets.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
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bool hadSelection = oldGroup?.State == CarouselItemState.Selected;
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bool hadSelection = existingSet?.State?.Value == CarouselItemState.Selected;
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var newSet = createGroup(beatmapSet);
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var newSet = createCarouselSet(beatmapSet);
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int index = beatmapSets.IndexOf(oldGroup);
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int index = beatmapSets.IndexOf(existingSet);
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if (index >= 0)
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beatmapSets.RemoveAt(index);
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@ -139,8 +154,8 @@ namespace osu.Game.Screens.Select
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{
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if (index >= 0)
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beatmapSets.Insert(index, newSet);
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//else
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// addBeatmapSet(newSet);
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else
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beatmapSets.Add(newSet);
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}
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if (hadSelection && newSet == null)
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@ -154,10 +169,12 @@ namespace osu.Game.Screens.Select
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var newSelection = newSet.Beatmaps.Find(b => b.Beatmap.ID == selectedBeatmap?.Beatmap.ID);
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if (newSelection == null && selectedBeatmap != null)
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newSelection = newSet.Beatmaps[Math.Min(newSet.Beatmaps.Count - 1, oldGroup.Beatmaps.IndexOf(selectedBeatmap))];
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newSelection = newSet.Beatmaps[Math.Min(newSet.Beatmaps.Count - 1, existingSet.Beatmaps.IndexOf(selectedBeatmap))];
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select(newSelection);
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}
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updateItems();
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}
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public void SelectBeatmap(BeatmapInfo beatmap, bool animated = true)
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@ -252,11 +269,11 @@ namespace osu.Game.Screens.Select
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notYetVisitedSets = visible;
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}
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set = notYetVisitedSets.ElementAt(RNG.Next(notYetVisitedSets.Count()));
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set = notYetVisitedSets.ElementAt(RNG.Next(notYetVisitedSets.Count));
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previouslyVisitedRandomSets.Add(set);
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}
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else
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set = visible.ElementAt(RNG.Next(visible.Count()));
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set = visible.ElementAt(RNG.Next(visible.Count));
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select(set.Beatmaps[RNG.Next(set.Beatmaps.Count)]);
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}
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@ -337,7 +354,7 @@ namespace osu.Game.Screens.Select
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ScrollTo(selectedY, animated);
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}
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private CarouselBeatmapSet createGroup(BeatmapSetInfo beatmapSet)
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private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
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{
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if (beatmapSet.Beatmaps.All(b => b.Hidden))
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return null;
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@ -373,25 +390,6 @@ namespace osu.Game.Screens.Select
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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}
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private void removeBeatmapSet(CarouselBeatmapSet set)
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{
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if (set == null)
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return;
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beatmapSets.Remove(set);
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foreach (var d in set.Drawables.Value)
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{
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Items.Remove(d);
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scrollableContent.Remove(d);
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}
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if (set.State == CarouselItemState.Selected)
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SelectNext();
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yPositionsCache.Invalidate();
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}
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/// <summary>
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/// Computes the target Y positions for every item in the carousel.
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/// </summary>
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@ -52,7 +52,7 @@ namespace osu.Game.Screens.Select.Carousel
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new PanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
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{
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RelativeSizeAxes = Axes.Both,
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OnLoadComplete = d => d.FadeInFromZero(400, Easing.Out),
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OnLoadComplete = d => d.FadeInFromZero(1000, Easing.OutQuint),
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}, 300
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),
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new FillFlowContainer
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