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Ensure working beatmap is reloaded on exiting the editor
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@ -483,6 +483,8 @@ namespace osu.Game.Screens.Edit
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Background.FadeColour(Color4.White, 500);
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resetTrack();
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo);
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return base.OnExiting(next);
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}
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