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Ensure working beatmap is reloaded on exiting the editor

This commit is contained in:
Dean Herbert 2021-01-04 16:37:49 +09:00
parent ba4e411422
commit b4a779108e

View File

@ -483,6 +483,8 @@ namespace osu.Game.Screens.Edit
Background.FadeColour(Color4.White, 500);
resetTrack();
Beatmap.Value = beatmapManager.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo);
return base.OnExiting(next);
}