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mirror of https://github.com/ppy/osu.git synced 2024-11-11 22:27:25 +08:00

Merge branch 'master' into sections

This commit is contained in:
Dean Herbert 2017-05-22 19:55:27 +09:00 committed by GitHub
commit b494938145
13 changed files with 130 additions and 26 deletions

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@ -140,6 +140,26 @@ namespace osu.Game.Rulesets.Mania.Judgements
Miss = BeatmapDifficulty.DifficultyRange(difficulty, miss_max, miss_mid, miss_min);
}
/// <summary>
/// Retrieves the hit result for a time offset.
/// </summary>
/// <param name="hitOffset">The time offset.</param>
/// <returns>The hit result, or null if the time offset results in a miss.</returns>
public ManiaHitResult? ResultFor(double hitOffset)
{
if (hitOffset <= Perfect / 2)
return ManiaHitResult.Perfect;
if (hitOffset <= Great / 2)
return ManiaHitResult.Great;
if (hitOffset <= Good / 2)
return ManiaHitResult.Good;
if (hitOffset <= Ok / 2)
return ManiaHitResult.Ok;
if (hitOffset <= Bad / 2)
return ManiaHitResult.Bad;
return null;
}
/// <summary>
/// Constructs new hit windows which have been multiplied by a value.
/// </summary>

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@ -0,0 +1,21 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
namespace osu.Game.Rulesets.Mania.Judgements
{
public enum ManiaHitResult
{
[Description("PERFECT")]
Perfect,
[Description("GREAT")]
Great,
[Description("GOOD")]
Good,
[Description("OK")]
Ok,
[Description("BAD")]
Bad
}
}

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@ -10,5 +10,10 @@ namespace osu.Game.Rulesets.Mania.Judgements
public override string ResultString => string.Empty;
public override string MaxResultString => string.Empty;
/// <summary>
/// The hit result.
/// </summary>
public ManiaHitResult ManiaResult;
}
}

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@ -5,6 +5,8 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using OpenTK.Input;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly BodyPiece bodyPiece;
private readonly NotePiece tailPiece;
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
: base(hitObject, key)
{
RelativeSizeAxes = Axes.Both;
Height = (float)HitObject.Duration;

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@ -2,6 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
@ -11,13 +13,21 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
where TObject : ManiaHitObject
{
/// <summary>
/// The key that will trigger input for this hit object.
/// </summary>
protected Bindable<Key> Key { get; private set; } = new Bindable<Key>();
public new TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
protected DrawableManiaHitObject(TObject hitObject, Bindable<Key> key = null)
: base(hitObject)
{
HitObject = hitObject;
if (key != null)
Key.BindTo(key);
RelativePositionAxes = Axes.Y;
Y = (float)HitObject.StartTime;
}

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@ -2,6 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
@ -12,8 +14,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
private readonly NotePiece headPiece;
public DrawableNote(Note hitObject)
: base(hitObject)
public DrawableNote(Note hitObject, Bindable<Key> key = null)
: base(hitObject, key)
{
RelativeSizeAxes = Axes.Both;
Height = 100;

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Objects
/// <summary>
/// The key-release hit windows for this hold note.
/// </summary>
protected HitWindows ReleaseHitWindows = new HitWindows();
public HitWindows ReleaseHitWindows { get; protected set; } = new HitWindows();
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects
/// <summary>
/// The key-press hit window for this note.
/// </summary>
protected HitWindows HitWindows = new HitWindows();
public HitWindows HitWindows { get; protected set; } = new HitWindows();
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{

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@ -22,5 +22,12 @@ namespace osu.Game.Rulesets.Mania.Scoring
protected override void OnNewJudgement(ManiaJudgement judgement)
{
}
protected override void Reset()
{
base.Reset();
Health.Value = 1;
}
}
}

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@ -18,6 +18,8 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Beatmaps.Timing;
using System;
using osu.Framework.Configuration;
namespace osu.Game.Rulesets.Mania.UI
{
@ -33,7 +35,10 @@ namespace osu.Game.Rulesets.Mania.UI
private const float column_width = 45;
private const float special_column_width = 70;
public Key Key;
/// <summary>
/// The key that will trigger input actions for this column and hit objects contained inside it.
/// </summary>
public Bindable<Key> Key = new Bindable<Key>();
private readonly Box background;
private readonly Container hitTargetBar;
@ -95,6 +100,12 @@ namespace osu.Game.Rulesets.Mania.UI
Name = "Hit objects",
RelativeSizeAxes = Axes.Both,
},
// For column lighting, we need to capture input events before the notes
new InputTarget
{
KeyDown = onKeyDown,
KeyUp = onKeyUp
}
}
},
new Container
@ -178,12 +189,9 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject)
{
ControlPointContainer.Add(hitObject);
}
public void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> hitObject) => ControlPointContainer.Add(hitObject);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
private bool onKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat)
return false;
@ -197,7 +205,7 @@ namespace osu.Game.Rulesets.Mania.UI
return false;
}
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
private bool onKeyUp(InputState state, KeyUpEventArgs args)
{
if (args.Key == Key)
{
@ -207,5 +215,24 @@ namespace osu.Game.Rulesets.Mania.UI
return false;
}
/// <summary>
/// This is a simple container which delegates various input events that have to be captured before the notes.
/// </summary>
private class InputTarget : Container
{
public Func<InputState, KeyDownEventArgs, bool> KeyDown;
public Func<InputState, KeyUpEventArgs, bool> KeyUp;
public InputTarget()
{
RelativeSizeAxes = Axes.Both;
AlwaysPresent = true;
Alpha = 0;
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => KeyDown?.Invoke(state, args) ?? false;
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => KeyUp?.Invoke(state, args) ?? false;
}
}
}

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@ -4,6 +4,8 @@
using System;
using System.Linq;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
@ -76,13 +78,19 @@ namespace osu.Game.Rulesets.Mania.UI
protected override DrawableHitObject<ManiaHitObject, ManiaJudgement> GetVisualRepresentation(ManiaHitObject h)
{
var maniaPlayfield = Playfield as ManiaPlayfield;
if (maniaPlayfield == null)
return null;
Bindable<Key> key = maniaPlayfield.Columns.ElementAt(h.Column).Key;
var holdNote = h as HoldNote;
if (holdNote != null)
return new DrawableHoldNote(holdNote);
return new DrawableHoldNote(holdNote, key);
var note = h as Note;
if (note != null)
return new DrawableNote(note);
return new DrawableNote(note, key);
return null;
}

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@ -55,7 +55,8 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public readonly FlowContainer<Column> Columns;
private readonly FlowContainer<Column> columns;
public IEnumerable<Column> Columns => columns.Children;
private readonly ControlPointContainer barlineContainer;
@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black
},
Columns = new FillFlowContainer<Column>
columns = new FillFlowContainer<Column>
{
Name = "Columns",
RelativeSizeAxes = Axes.Y,
@ -114,7 +115,7 @@ namespace osu.Game.Rulesets.Mania.UI
};
for (int i = 0; i < columnCount; i++)
Columns.Add(new Column(timingChanges));
columns.Add(new Column(timingChanges));
TimeSpan = time_span_default;
}
@ -133,17 +134,17 @@ namespace osu.Game.Rulesets.Mania.UI
// Set the special column + colour + key
for (int i = 0; i < columnCount; i++)
{
Column column = Columns.Children.ElementAt(i);
Column column = Columns.ElementAt(i);
column.IsSpecial = isSpecialColumn(i);
if (!column.IsSpecial)
continue;
column.Key = Key.Space;
column.Key.Value = Key.Space;
column.AccentColour = specialColumnColour;
}
var nonSpecialColumns = Columns.Children.Where(c => !c.IsSpecial).ToList();
var nonSpecialColumns = Columns.Where(c => !c.IsSpecial).ToList();
// We'll set the colours of the non-special columns in a separate loop, because the non-special
// column colours are mirrored across their centre and special styles mess with this
@ -162,11 +163,11 @@ namespace osu.Game.Rulesets.Mania.UI
int keyOffset = default_keys.Length / 2 - nonSpecialColumns.Count / 2 + i;
if (keyOffset >= 0 && keyOffset < default_keys.Length)
column.Key = default_keys[keyOffset];
column.Key.Value = default_keys[keyOffset];
else
// There is no default key defined for this column. Let's set this to Unknown for now
// however note that this will be gone after bindings are in place
column.Key = Key.Unknown;
column.Key.Value = Key.Unknown;
}
}
@ -189,7 +190,7 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.Children.ElementAt(h.HitObject.Column).Add(h);
public override void Add(DrawableHitObject<ManiaHitObject, ManiaJudgement> h) => Columns.ElementAt(h.HitObject.Column).Add(h);
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
@ -225,7 +226,7 @@ namespace osu.Game.Rulesets.Mania.UI
timeSpan = MathHelper.Clamp(timeSpan, time_span_min, time_span_max);
barlineContainer.TimeSpan = value;
Columns.Children.ForEach(c => c.ControlPointContainer.TimeSpan = value);
Columns.ForEach(c => c.ControlPointContainer.TimeSpan = value);
}
}

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@ -56,6 +56,7 @@
<Compile Include="Beatmaps\Patterns\Pattern.cs" />
<Compile Include="MathUtils\FastRandom.cs" />
<Compile Include="Judgements\HitWindows.cs" />
<Compile Include="Judgements\ManiaHitResult.cs" />
<Compile Include="Judgements\ManiaJudgement.cs" />
<Compile Include="ManiaDifficultyCalculator.cs" />
<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />