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Add gravity mod.
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@ -89,6 +89,7 @@ namespace osu.Game.Rulesets.Mania
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new ModCinema(),
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new ModCinema(),
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},
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},
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},
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},
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new ManiaModGravity()
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};
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};
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default:
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default:
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65
osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs
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65
osu.Game.Rulesets.Mania/Mods/ManiaModGravity.cs
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@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.Mania.Timing;
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using osu.Game.Rulesets.Mania.Timing.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using System.Linq;
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using osu.Framework.Lists;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.MathUtils;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModGravity : Mod, IApplicableMod<ManiaHitObject>
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{
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public override string Name => "Gravity";
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public override double ScoreMultiplier => 0;
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public void ApplyToHitRenderer(HitRenderer<ManiaHitObject> hitRenderer)
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{
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var maniaHitRenderer = (ManiaHitRenderer)hitRenderer;
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maniaHitRenderer.HitObjectTimingChanges = new Dictionary<int, List<DrawableTimingChange>>();
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maniaHitRenderer.BarlineTimingChanges = new List<DrawableTimingChange>();
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foreach (ManiaHitObject obj in maniaHitRenderer.Objects)
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{
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List<DrawableTimingChange> timingChanges;
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if (!maniaHitRenderer.HitObjectTimingChanges.TryGetValue(obj.Column, out timingChanges))
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maniaHitRenderer.HitObjectTimingChanges[obj.Column] = timingChanges = new List<DrawableTimingChange>();
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timingChanges.Add(new DrawableGravityTimingChange(new TimingChange
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{
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Time = obj.StartTime,
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BeatLength = 1000
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}));
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}
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double lastObjectTime = (maniaHitRenderer.Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? maniaHitRenderer.Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
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SortedList<TimingControlPoint> timingPoints = maniaHitRenderer.Beatmap.ControlPointInfo.TimingPoints;
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for (int i = 0; i < timingPoints.Count; i++)
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{
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TimingControlPoint point = timingPoints[i];
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// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
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double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
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int index = 0;
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for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
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{
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maniaHitRenderer.BarlineTimingChanges.Add(new DrawableGravityTimingChange(new TimingChange
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{
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Time = t,
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BeatLength = 1000
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}));
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}
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}
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}
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}
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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/// </summary>
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/// </summary>
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/// <param name="hitObject">The hit object to contain.</param>
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/// <param name="hitObject">The hit object to contain.</param>
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/// <returns>The last timing change which can contain <paramref name="hitObject"/>. Null if no timing change can contain the hit object.</returns>
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/// <returns>The last timing change which can contain <paramref name="hitObject"/>. Null if no timing change can contain the hit object.</returns>
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private DrawableTimingChange timingChangeFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject));
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private DrawableTimingChange timingChangeFor(DrawableHitObject hitObject) => Children.FirstOrDefault(c => c.CanContain(hitObject)) ?? Children.LastOrDefault();
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}
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}
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/// <summary>
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/// <summary>
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@ -31,15 +31,26 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
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public class ManiaHitRenderer : HitRenderer<ManiaHitObject, ManiaJudgement>
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{
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{
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public int? Columns;
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private int? columns;
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public int Columns => columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize);
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public Dictionary<int, List<DrawableTimingChange>> HitObjectTimingChanges;
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public List<DrawableTimingChange> BarlineTimingChanges;
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public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
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public ManiaHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
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: base(beatmap, isForCurrentRuleset)
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: base(beatmap, isForCurrentRuleset)
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{
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{
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generateTimingChanges();
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}
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}
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
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private void generateTimingChanges()
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{
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{
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if (HitObjectTimingChanges != null || BarlineTimingChanges != null)
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return;
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HitObjectTimingChanges = new Dictionary<int, List<DrawableTimingChange>>();
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BarlineTimingChanges = new List<DrawableTimingChange>();
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double lastSpeedMultiplier = 1;
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double lastSpeedMultiplier = 1;
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double lastBeatLength = 500;
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double lastBeatLength = 500;
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@ -80,7 +91,24 @@ namespace osu.Game.Rulesets.Mania.UI
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.GroupBy(s => s.BeatLength * s.SpeedMultiplier).Select(g => g.First())
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.GroupBy(s => s.BeatLength * s.SpeedMultiplier).Select(g => g.First())
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.ToList();
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.ToList();
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var playfield = new ManiaPlayfield(Columns ?? (int)Math.Round(Beatmap.BeatmapInfo.Difficulty.CircleSize))
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timingChanges.ForEach(t =>
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{
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for (int i = 0; i < Columns; i++)
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{
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List<DrawableTimingChange> columnTimingChanges;
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if (!HitObjectTimingChanges.TryGetValue(i, out columnTimingChanges))
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HitObjectTimingChanges[i] = columnTimingChanges = new List<DrawableTimingChange>();
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columnTimingChanges.Add(new DrawableScrollingTimingChange(t));
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}
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BarlineTimingChanges.Add(new DrawableScrollingTimingChange(t));
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});
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}
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protected override Playfield<ManiaHitObject, ManiaJudgement> CreatePlayfield()
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{
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var playfield = new ManiaPlayfield(Columns)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -88,8 +116,17 @@ namespace osu.Game.Rulesets.Mania.UI
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Scale = new Vector2(1, -1)
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Scale = new Vector2(1, -1)
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};
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};
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timingChanges.ForEach(t => playfield.Columns.ForEach(c => c.Add(new DrawableScrollingTimingChange(t))));
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foreach (var kvp in HitObjectTimingChanges)
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timingChanges.ForEach(t => playfield.Add(new DrawableScrollingTimingChange(t)));
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{
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int column = kvp.Key;
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List<DrawableTimingChange> timingChanges = kvp.Value;
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foreach (var change in timingChanges)
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playfield.Columns.ElementAt(column).Add(change);
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}
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foreach (var change in BarlineTimingChanges)
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playfield.Add(change);
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return playfield;
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return playfield;
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}
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}
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@ -82,6 +82,7 @@
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<Compile Include="UI\ManiaPlayfield.cs" />
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<Compile Include="UI\ManiaPlayfield.cs" />
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="ManiaRuleset.cs" />
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<Compile Include="Mods\ManiaMod.cs" />
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<Compile Include="Mods\ManiaMod.cs" />
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<Compile Include="Mods\ManiaModGravity.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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<Compile Include="UI\SpecialColumnPosition.cs" />
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<Compile Include="Timing\Drawables\DrawableGravityTimingChange.cs" />
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<Compile Include="Timing\Drawables\DrawableGravityTimingChange.cs" />
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<Compile Include="Timing\Drawables\DrawableScrollingTimingChange.cs" />
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<Compile Include="Timing\Drawables\DrawableScrollingTimingChange.cs" />
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