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Prevent key bind conflict on reversion

This commit is contained in:
Luke Knight 2024-10-30 02:04:03 -05:00
parent 904b76b9d7
commit b42fa23e42

View File

@ -222,7 +222,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
var button = buttons[i++];
button.UpdateKeyCombination(d);
tryPersistKeyBinding(button.KeyBinding.Value, advanceToNextBinding: false);
tryPersistKeyBinding(button.KeyBinding.Value, advanceToNextBinding: false, restoringBinding: true);
}
isDefault.Value = true;
@ -489,13 +489,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
base.OnFocusLost(e);
}
private void tryPersistKeyBinding(RealmKeyBinding keyBinding, bool advanceToNextBinding)
private void tryPersistKeyBinding(RealmKeyBinding keyBinding, bool advanceToNextBinding, bool restoringBinding = false)
{
List<RealmKeyBinding> bindings = GetAllSectionBindings();
RealmKeyBinding? existingBinding = keyBinding.KeyCombination.Equals(new KeyCombination(InputKey.None))
? null
: bindings.FirstOrDefault(other => other.ID != keyBinding.ID && other.KeyCombination.Equals(keyBinding.KeyCombination));
: bindings.FirstOrDefault(other => other.ID != keyBinding.ID && other.KeyCombination.Equals(keyBinding.KeyCombination) && (!restoringBinding || other.ActionInt != keyBinding.ActionInt));
if (existingBinding == null)
{
realm.Write(r => r.Find<RealmKeyBinding>(keyBinding.ID)!.KeyCombinationString = keyBinding.KeyCombination.ToString());