1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 17:32:54 +08:00

Merge pull request #7597 from EVAST9919/colour-provider-implementation

Implement OverlayColourProvider component
This commit is contained in:
Dean Herbert 2020-01-26 22:06:55 +09:00 committed by GitHub
commit b424381e65
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
19 changed files with 135 additions and 118 deletions

View File

@ -41,6 +41,7 @@ namespace osu.Game.Tests.Visual.Online
private class TestFullscreenOverlay : FullscreenOverlay
{
public TestFullscreenOverlay()
: base(OverlayColourScheme.Pink)
{
Children = new Drawable[]
{

View File

@ -31,6 +31,9 @@ namespace osu.Game.Tests.Visual.Online
typeof(ProfileHeaderButton)
};
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Resolved]
private IAPIProvider api { get; set; }

View File

@ -3,7 +3,6 @@
using System;
using osu.Game.Beatmaps;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics
@ -78,46 +77,6 @@ namespace osu.Game.Graphics
}
}
public Color4 ForOverlayElement(OverlayColourScheme colourScheme, float saturation, float lightness, float opacity = 1) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, opacity));
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
private static float getBaseHue(OverlayColourScheme colourScheme)
{
float hue;
switch (colourScheme)
{
default:
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
case OverlayColourScheme.Red:
hue = 0;
break;
case OverlayColourScheme.Pink:
hue = 333;
break;
case OverlayColourScheme.Orange:
hue = 46;
break;
case OverlayColourScheme.Green:
hue = 115;
break;
case OverlayColourScheme.Purple:
hue = 255;
break;
case OverlayColourScheme.Blue:
hue = 200;
break;
}
return hue / 360f;
}
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
public readonly Color4 PurpleLight = FromHex(@"aa88ff");
@ -220,14 +179,4 @@ namespace osu.Game.Graphics
public readonly Color4 ContextMenuGray = FromHex(@"223034");
}
public enum OverlayColourScheme
{
Red,
Pink,
Orange,
Green,
Purple,
Blue
}
}

View File

@ -34,6 +34,7 @@ namespace osu.Game.Overlays
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue)
{
OsuScrollContainer scroll;
Info info;

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays
@ -15,15 +14,10 @@ namespace osu.Game.Overlays
protected override TabControl<string> CreateTabControl() => BreadcrumbControl = new OverlayHeaderBreadcrumbControl();
protected BreadcrumbControlOverlayHeader(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
BreadcrumbControl.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.75f);
BreadcrumbControl.AccentColour = colourProvider.Highlight1;
}
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string>

View File

@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
@ -26,7 +25,6 @@ namespace osu.Game.Overlays.Changelog
private const string listing_string = "listing";
public ChangelogHeader()
: base(OverlayColourScheme.Purple)
{
BreadcrumbControl.AddItem(listing_string);
BreadcrumbControl.Current.ValueChanged += e =>

View File

@ -36,14 +36,14 @@ namespace osu.Game.Overlays
private List<APIUpdateStream> streams;
public ChangelogOverlay()
: base(OverlayColourScheme.Purple)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colour)
{
Waves.FirstWaveColour = colour.GreyVioletLight;
Waves.SecondWaveColour = colour.GreyViolet;
Waves.ThirdWaveColour = colour.GreyVioletDark;
Waves.FourthWaveColour = colour.GreyVioletDarker;
Children = new Drawable[]
{
new Box

View File

@ -84,14 +84,8 @@ namespace osu.Game.Overlays
}
public DirectOverlay()
: base(OverlayColourScheme.Blue)
{
// osu!direct colours are not part of the standard palette
Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
Waves.SecondWaveColour = OsuColour.FromHex(@"2280a2");
Waves.ThirdWaveColour = OsuColour.FromHex(@"005774");
Waves.FourthWaveColour = OsuColour.FromHex(@"003a4e");
ScrollFlow.Children = new Drawable[]
{
resultCountsContainer = new FillFlowContainer

View File

@ -6,7 +6,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osuTK.Graphics;
@ -18,12 +17,12 @@ namespace osu.Game.Overlays
[Resolved]
protected IAPIProvider API { get; private set; }
protected FullscreenOverlay()
[Cached]
private readonly OverlayColourProvider colourProvider;
protected FullscreenOverlay(OverlayColourScheme colourScheme)
{
Waves.FirstWaveColour = OsuColour.Gray(0.4f);
Waves.SecondWaveColour = OsuColour.Gray(0.3f);
Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
Waves.FourthWaveColour = OsuColour.Gray(0.1f);
colourProvider = new OverlayColourProvider(colourScheme);
RelativeSizeAxes = Axes.Both;
RelativePositionAxes = Axes.Both;
@ -41,6 +40,15 @@ namespace osu.Game.Overlays
};
}
[BackgroundDependencyLoader]
private void load()
{
Waves.FirstWaveColour = colourProvider.Light4;
Waves.SecondWaveColour = colourProvider.Light3;
Waves.ThirdWaveColour = colourProvider.Dark4;
Waves.FourthWaveColour = colourProvider.Dark3;
}
public override void Show()
{
if (State.Value == Visibility.Visible)

View File

@ -6,7 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using System;
@ -23,7 +22,6 @@ namespace osu.Game.Overlays.News
public Action ShowFrontPage;
public NewsHeader()
: base(OverlayColourScheme.Purple)
{
BreadcrumbControl.AddItem(front_page_string);

View File

@ -21,6 +21,11 @@ namespace osu.Game.Overlays
public readonly Bindable<string> Current = new Bindable<string>(null);
public NewsOverlay()
: base(OverlayColourScheme.Purple)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class OverlayColourProvider
{
private readonly OverlayColourScheme colourScheme;
public OverlayColourProvider(OverlayColourScheme colourScheme)
{
this.colourScheme = colourScheme;
}
public Color4 Highlight1 => getColour(1, 0.7f);
public Color4 Content1 => getColour(0.4f, 1);
public Color4 Content2 => getColour(0.4f, 0.9f);
public Color4 Light1 => getColour(0.4f, 0.8f);
public Color4 Light2 => getColour(0.4f, 0.75f);
public Color4 Light3 => getColour(0.4f, 0.7f);
public Color4 Light4 => getColour(0.4f, 0.5f);
public Color4 Dark1 => getColour(0.2f, 0.35f);
public Color4 Dark2 => getColour(0.2f, 0.3f);
public Color4 Dark3 => getColour(0.2f, 0.25f);
public Color4 Dark4 => getColour(0.2f, 0.2f);
public Color4 Dark5 => getColour(0.2f, 0.15f);
public Color4 Dark6 => getColour(0.2f, 0.1f);
public Color4 Foreground1 => getColour(0.1f, 0.6f);
public Color4 Background1 => getColour(0.1f, 0.4f);
public Color4 Background2 => getColour(0.1f, 0.3f);
public Color4 Background3 => getColour(0.1f, 0.25f);
public Color4 Background4 => getColour(0.1f, 0.2f);
public Color4 Background5 => getColour(0.1f, 0.15f);
public Color4 Background6 => getColour(0.1f, 0.1f);
private Color4 getColour(float saturation, float lightness) => Color4.FromHsl(new Vector4(getBaseHue(colourScheme), saturation, lightness, 1));
// See https://github.com/ppy/osu-web/blob/4218c288292d7c810b619075471eaea8bbb8f9d8/app/helpers.php#L1463
private static float getBaseHue(OverlayColourScheme colourScheme)
{
switch (colourScheme)
{
default:
throw new ArgumentException($@"{colourScheme} colour scheme does not provide a hue value in {nameof(getBaseHue)}.");
case OverlayColourScheme.Red:
return 0;
case OverlayColourScheme.Pink:
return 333 / 360f;
case OverlayColourScheme.Orange:
return 46 / 360f;
case OverlayColourScheme.Green:
return 115 / 360f;
case OverlayColourScheme.Purple:
return 255 / 360f;
case OverlayColourScheme.Blue:
return 200 / 360f;
}
}
}
public enum OverlayColourScheme
{
Red,
Pink,
Orange,
Green,
Purple,
Blue
}
}

View File

@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
@ -25,12 +24,8 @@ namespace osu.Game.Overlays
set => background.Height = value;
}
protected OverlayColourScheme ColourScheme { get; }
protected OverlayHeader(OverlayColourScheme colourScheme)
protected OverlayHeader()
{
ColourScheme = colourScheme;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
@ -89,11 +84,11 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
titleBackground.Colour = colours.ForOverlayElement(ColourScheme, 0.2f, 0.15f);
title.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.7f);
controlBackground.Colour = colours.ForOverlayElement(ColourScheme, 0.2f, 0.2f);
titleBackground.Colour = colourProvider.Dark5;
title.AccentColour = colourProvider.Highlight1;
controlBackground.Colour = colourProvider.Dark4;
}
protected abstract Drawable CreateBackground();

View File

@ -24,7 +24,6 @@ namespace osu.Game.Overlays.Profile
private DetailHeaderContainer detailHeaderContainer;
public ProfileHeader()
: base(OverlayColourScheme.Green)
{
BackgroundHeight = 150;

View File

@ -25,7 +25,6 @@ namespace osu.Game.Overlays
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private readonly BasicScrollContainer scrollFlow;
private readonly Box background;
private readonly Container tableContainer;
private readonly DimmedLoadingLayer loading;
@ -36,12 +35,14 @@ namespace osu.Game.Overlays
private IAPIProvider api { get; set; }
public RankingsOverlay()
: base(OverlayColourScheme.Green)
{
Children = new Drawable[]
{
background = new Box
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(0.1f),
},
scrollFlow = new BasicScrollContainer
{
@ -85,17 +86,6 @@ namespace osu.Game.Overlays
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colour)
{
Waves.FirstWaveColour = colour.Green;
Waves.SecondWaveColour = colour.GreenLight;
Waves.ThirdWaveColour = colour.GreenDark;
Waves.FourthWaveColour = colour.GreenDarker;
background.Colour = OsuColour.Gray(0.1f);
}
protected override void LoadComplete()
{
Country.BindValueChanged(_ =>

View File

@ -16,6 +16,11 @@ namespace osu.Game.Overlays.SearchableList
public abstract class SearchableListOverlay : FullscreenOverlay
{
public const float WIDTH_PADDING = 80;
protected SearchableListOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
}
public abstract class SearchableListOverlay<THeader, TTab, TCategory> : SearchableListOverlay
@ -35,7 +40,8 @@ namespace osu.Game.Overlays.SearchableList
protected abstract SearchableListHeader<THeader> CreateHeader();
protected abstract SearchableListFilterControl<TTab, TCategory> CreateFilterControl();
protected SearchableListOverlay()
protected SearchableListOverlay(OverlayColourScheme colourScheme)
: base(colourScheme)
{
Children = new Drawable[]
{

View File

@ -52,12 +52,8 @@ namespace osu.Game.Overlays
}
public SocialOverlay()
: base(OverlayColourScheme.Pink)
{
Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
Waves.SecondWaveColour = OsuColour.FromHex(@"b04384");
Waves.ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
Waves.FourthWaveColour = OsuColour.FromHex(@"6d214d");
Add(loading = new LoadingAnimation());
Filter.Search.Current.ValueChanged += text =>

View File

@ -16,15 +16,10 @@ namespace osu.Game.Overlays
protected override TabControl<string> CreateTabControl() => TabControl = new OverlayHeaderTabControl();
protected TabControlOverlayHeader(OverlayColourScheme colourScheme)
: base(colourScheme)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OverlayColourProvider colourProvider)
{
TabControl.AccentColour = colours.ForOverlayElement(ColourScheme, 1, 0.75f);
TabControl.AccentColour = colourProvider.Highlight1;
}
public class OverlayHeaderTabControl : OverlayTabControl<string>

View File

@ -29,6 +29,11 @@ namespace osu.Game.Overlays
public const float CONTENT_X_MARGIN = 70;
public UserProfileOverlay()
: base(OverlayColourScheme.Green)
{
}
public void ShowUser(long userId) => ShowUser(new User { Id = userId });
public void ShowUser(User user, bool fetchOnline = true)