diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs index f047c03f4b..1a1fde1990 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Objects /// /// Default size of a drawable taiko hit object. /// - public const float DEFAULT_SIZE = 0.45f; + public const float DEFAULT_SIZE = 0.475f; public override Judgement CreateJudgement() => new TaikoJudgement(); diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs index 6c17573b50..6e0f6a3109 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoStrongableHitObject.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Objects /// /// Scale multiplier for a strong drawable taiko hit object. /// - public const float STRONG_SCALE = 1.4f; + public const float STRONG_SCALE = 1 / 0.65f; /// /// Default size of a strong drawable taiko hit object. diff --git a/osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs index a106c4f629..f2452ad88c 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Default/CirclePiece.cs @@ -11,6 +11,7 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Taiko.Objects; using osuTK.Graphics; namespace osu.Game.Rulesets.Taiko.Skinning.Default @@ -24,8 +25,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default /// public abstract class CirclePiece : BeatSyncedContainer, IHasAccentColour { - public const float SYMBOL_SIZE = 0.45f; + public const float SYMBOL_SIZE = TaikoHitObject.DEFAULT_SIZE; public const float SYMBOL_BORDER = 8; + private const double pre_beat_transition_time = 80; private Color4 accentColour;