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Fix test going offscreen in headless execution
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@ -159,7 +159,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddStep("Add slider", () =>
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{
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slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) };
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slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300, 200) };
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PathControlPoint[] points =
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{
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@ -183,9 +183,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddStep("move mouse to handle", () => InputManager.MoveMouseTo(Editor.ChildrenOfType<SelectionBoxDragHandle>().Skip(1).First()));
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AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
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moveMouse(new Vector2(350, 400));
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moveMouse(new Vector2(350, 350));
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moveMouse(new Vector2(350, 300));
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moveMouse(new Vector2(300, 300));
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moveMouse(new Vector2(300, 250));
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moveMouse(new Vector2(300, 200));
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AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left));
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AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore);
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