mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 09:47:52 +08:00
Fix osu logo shockwave playing when transition is aborted
This is a very nice use-case scenario for TransformSequence.OnComplete
This commit is contained in:
parent
ed793328f1
commit
b40c897dbd
@ -250,15 +250,13 @@ namespace osu.Game.Screens.Menu
|
||||
case MenuState.TopLevel:
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 200, EasingTypes.Out);
|
||||
|
||||
osuLogo.ClearTransforms();
|
||||
osuLogo.MoveTo(buttonFlow.DrawPosition, 200, EasingTypes.In);
|
||||
osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
|
||||
|
||||
buttonArea.FadeIn(300);
|
||||
var sequence = osuLogo.ScaleTo(0.5f, 200, EasingTypes.In);
|
||||
|
||||
if (fromInitial && osuLogo.Scale.X > 0.5f)
|
||||
using (osuLogo.BeginDelayedSequence(200, true))
|
||||
osuLogo.Impact();
|
||||
sequence.OnComplete(o => o.Impact());
|
||||
|
||||
buttonArea.FadeIn(300);
|
||||
|
||||
Scheduler.AddDelayed(() => toolbar?.Show(), 150);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user