mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 14:37:30 +08:00
Store difficulty to reduce flickering
The computation usually finishes in a few milliseconds anyway.
This commit is contained in:
parent
f9a9ceb41c
commit
b40c31af3a
@ -51,6 +51,7 @@ namespace osu.Game.Skinning.Components
|
||||
private IBindable<StarDifficulty?>? difficultyBindable;
|
||||
private CancellationTokenSource? difficultyCancellationSource;
|
||||
private ModSettingChangeTracker? modSettingTracker;
|
||||
private StarDifficulty? starDifficulty;
|
||||
|
||||
public BeatmapAttributeText()
|
||||
{
|
||||
@ -80,7 +81,11 @@ namespace osu.Game.Skinning.Components
|
||||
|
||||
difficultyBindable?.UnbindAll();
|
||||
difficultyBindable = difficultyCache.GetBindableDifficulty(b.NewValue.BeatmapInfo, difficultyCancellationSource.Token);
|
||||
difficultyBindable.BindValueChanged(_ => updateText());
|
||||
difficultyBindable.BindValueChanged(d =>
|
||||
{
|
||||
starDifficulty = d.NewValue;
|
||||
updateText();
|
||||
});
|
||||
|
||||
updateText();
|
||||
}, true);
|
||||
@ -213,9 +218,7 @@ namespace osu.Game.Skinning.Components
|
||||
return computeDifficulty().ApproachRate.ToLocalisableString(@"F2");
|
||||
|
||||
case BeatmapAttribute.StarRating:
|
||||
return difficultyBindable?.Value is StarDifficulty starDifficulty
|
||||
? starDifficulty.Stars.ToLocalisableString(@"F2")
|
||||
: @"...";
|
||||
return (starDifficulty?.Stars ?? 0).ToLocalisableString(@"F2");
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
|
Loading…
Reference in New Issue
Block a user