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Use !FrameworkEnvironment.UseSDL3 instead of removing warning altogether

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Dean Herbert 2024-11-20 16:28:11 +09:00
parent c852cf9b8e
commit b4077fc8a2
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@ -268,8 +268,16 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
private void updateScreenModeWarning() private void updateScreenModeWarning()
{ {
if (RuntimeInfo.OS == RuntimeInfo.Platform.macOS) // Can be removed once we stop supporting SDL2.
if (!FrameworkEnvironment.UseSDL3)
{
if (windowModeDropdown.Current.Value == WindowMode.Fullscreen)
windowModeDropdown.SetNoticeText(LayoutSettingsStrings.FullscreenMacOSNote, true);
else
windowModeDropdown.ClearNoticeText();
return; return;
}
if (windowModeDropdown.Current.Value != WindowMode.Fullscreen) if (windowModeDropdown.Current.Value != WindowMode.Fullscreen)
{ {