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Rewrite ChangelogOverlay.cs

This commit is contained in:
HoutarouOreki 2018-07-22 18:35:29 +02:00
parent 421c95156b
commit b3f789e19a

View File

@ -13,7 +13,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Changelog; using osu.Game.Overlays.Changelog;
namespace osu.Game.Overlays namespace osu.Game.Overlays
@ -21,13 +20,15 @@ namespace osu.Game.Overlays
public class ChangelogOverlay : WaveOverlayContainer public class ChangelogOverlay : WaveOverlayContainer
{ {
private readonly ChangelogHeader header; private readonly ChangelogHeader header;
public readonly ChangelogStreams Streams; private readonly ChangelogBadges badges;
private readonly ChangelogChart chart; private readonly ChangelogChart chart;
private APIChangelog changelogEntry; private readonly ChangelogContent content;
private readonly Color4 purple = new Color4(191, 4, 255, 255);
private APIAccess api; private APIAccess api;
protected readonly Color4 Purple = new Color4(191, 4, 255, 255); private bool isAtListing;
public ChangelogOverlay() public ChangelogOverlay()
{ {
@ -43,8 +44,6 @@ namespace osu.Game.Overlays
Width = 0.85f; Width = 0.85f;
Masking = true; Masking = true;
ChangelogContent content; // told by appveyor to convert to local variable..
EdgeEffect = new EdgeEffectParameters EdgeEffect = new EdgeEffectParameters
{ {
Colour = Color4.Black.Opacity(0), Colour = Color4.Black.Opacity(0),
@ -72,49 +71,22 @@ namespace osu.Game.Overlays
Children = new Drawable[] Children = new Drawable[]
{ {
header = new ChangelogHeader(), header = new ChangelogHeader(),
Streams = new ChangelogStreams(), badges = new ChangelogBadges(),
chart = new ChangelogChart(), chart = new ChangelogChart(),
content = new ChangelogContent() content = new ChangelogContent()
}, },
}, },
}, },
}; };
OnLoadComplete += d => // content.ShowListing();
{ // if (!Streams.IsHovered)
FetchChangelog(); // foreach (StreamBadge item in Streams.BadgesContainer.Children)
content.ShowListing(); // item.Activate(true);
}; // else
Streams.OnSelection = () => // foreach (StreamBadge item in Streams.BadgesContainer.Children)
{ // item.Deactivate();
if (Streams.SelectedRelease != null)
{
header.ChangelogEntry = Streams.SelectedRelease;
}
header.ShowReleaseStream();
content.ShowBuild(Streams.SelectedRelease);
chart.ShowChart(Streams.SelectedRelease);
};
header.OnListingActivated += () =>
{
Streams.SelectedRelease = null;
content.ShowListing();
if (!Streams.IsHovered)
foreach (StreamBadge item in Streams.BadgesContainer.Children)
item.Activate(true);
else
foreach (StreamBadge item in Streams.BadgesContainer.Children)
item.Deactivate();
chart.ShowChart();
};
content.OnBuildChanged = () =>
{
header.ChangelogEntry = content.CurrentBuild;
header.ShowReleaseStream();
};
} }
public void ActivateListing() => header.ActivateListing();
// receive input outside our bounds so we can trigger a close event on ourselves. // receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true; public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
@ -123,10 +95,10 @@ namespace osu.Game.Overlays
switch (action) switch (action)
{ {
case GlobalAction.Back: case GlobalAction.Back:
if (header.IsListingActivated()) if (isAtListing)
State = Visibility.Hidden; State = Visibility.Hidden;
else else
header.ActivateListing(); FetchAndShowListing();
return true; return true;
} }
@ -151,16 +123,30 @@ namespace osu.Game.Overlays
this.api = api; this.api = api;
} }
public void FetchChangelog() /// <summary>
/// Fetches and shows changelog listing.
/// </summary>
public void FetchAndShowListing()
{ {
var req = new GetChangelogLatestBuildsRequest(); var req = new GetChangelogLatestBuildsRequest();
req.Success += res => header.ShowListing();
{ badges.SelectNone();
Streams.BadgesContainer.Clear(); chart.ShowAllUpdateStreams();
foreach (APIChangelog item in res) req.Success += content.ShowListing;
Streams.BadgesContainer.Add(new StreamBadge(item)); api.Queue(req);
chart.ShowChart(); }
};
/// <summary>
/// Fetches and shows a specific build from a specific update stream.
/// </summary>
/// <param name="sentByBadges">If true, will select fetched build's update stream badge.</param>
public void FetchAndShowBuild(string updateStream, string version)
{
var req = new GetChangelogBuildRequest(updateStream, version);
header.ShowBuild(updateStream, version);
badges.SelectBadge(updateStream);
chart.ShowUpdateStream(updateStream);
req.Success += content.ShowBuild;
api.Queue(req); api.Queue(req);
} }
} }