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Use float types for cursor sizes (#5958)

Use float types for cursor sizes
This commit is contained in:
Dean Herbert 2019-09-06 15:45:44 +09:00 committed by GitHub
commit b3f61abd49
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 14 additions and 15 deletions

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private bool cursorExpand;
private Bindable<double> cursorScale;
private Bindable<float> cursorScale;
private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
cursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
@ -71,12 +71,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private void calculateScale()
{
float scale = (float)cursorScale.Value;
float scale = cursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
}
scaleTarget.Scale = new Vector2(scale);

View File

@ -58,8 +58,8 @@ namespace osu.Game.Configuration
Set(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
// Input
Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2, 0.01);
Set(OsuSetting.GameplayCursorSize, 1.0, 0.1f, 2, 0.01);
Set(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f);
Set(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f);
Set(OsuSetting.AutoCursorSize, false);
Set(OsuSetting.MouseDisableButtons, false);

View File

@ -124,7 +124,7 @@ namespace osu.Game.Graphics.Cursor
public class Cursor : Container
{
private Container cursorContainer;
private Bindable<double> cursorScale;
private Bindable<float> cursorScale;
private const float base_scale = 0.15f;
public Sprite AdditiveLayer;
@ -159,9 +159,8 @@ namespace osu.Game.Graphics.Cursor
}
};
cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
cursorScale.ValueChanged += scale => cursorContainer.Scale = new Vector2((float)scale.NewValue * base_scale);
cursorScale.TriggerChange();
cursorScale = config.GetBindable<float>(OsuSetting.MenuCursorSize);
cursorScale.BindValueChanged(scale => cursorContainer.Scale = new Vector2(scale.NewValue * base_scale), true);
}
}

View File

@ -35,16 +35,16 @@ namespace osu.Game.Overlays.Settings.Sections
Children = new Drawable[]
{
skinDropdown = new SkinSettingsDropdown(),
new SettingsSlider<double, SizeSlider>
new SettingsSlider<float, SizeSlider>
{
LabelText = "Menu cursor size",
Bindable = config.GetBindable<double>(OsuSetting.MenuCursorSize),
Bindable = config.GetBindable<float>(OsuSetting.MenuCursorSize),
KeyboardStep = 0.01f
},
new SettingsSlider<double, SizeSlider>
new SettingsSlider<float, SizeSlider>
{
LabelText = "Gameplay cursor size",
Bindable = config.GetBindable<double>(OsuSetting.GameplayCursorSize),
Bindable = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
KeyboardStep = 0.01f
},
new SettingsCheckbox
@ -95,7 +95,7 @@ namespace osu.Game.Overlays.Settings.Sections
}
}
private class SizeSlider : OsuSliderBar<double>
private class SizeSlider : OsuSliderBar<float>
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}