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Use float types for cursor sizes (#5958)
Use float types for cursor sizes
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commit
b3f61abd49
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private bool cursorExpand;
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private Bindable<double> cursorScale;
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private Bindable<float> cursorScale;
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private Bindable<bool> autoCursorScale;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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this.beatmap.BindTo(beatmap);
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this.beatmap.ValueChanged += _ => calculateScale();
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cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
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cursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
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cursorScale.ValueChanged += _ => calculateScale();
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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@ -71,12 +71,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private void calculateScale()
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{
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float scale = (float)cursorScale.Value;
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float scale = cursorScale.Value;
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if (autoCursorScale.Value && beatmap.Value != null)
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{
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// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
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scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
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scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
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}
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scaleTarget.Scale = new Vector2(scale);
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@ -58,8 +58,8 @@ namespace osu.Game.Configuration
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Set(OsuSetting.AudioOffset, 0, -500.0, 500.0, 1);
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// Input
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Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2, 0.01);
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Set(OsuSetting.GameplayCursorSize, 1.0, 0.1f, 2, 0.01);
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Set(OsuSetting.MenuCursorSize, 1.0f, 0.5f, 2f, 0.01f);
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Set(OsuSetting.GameplayCursorSize, 1.0f, 0.1f, 2f, 0.01f);
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Set(OsuSetting.AutoCursorSize, false);
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Set(OsuSetting.MouseDisableButtons, false);
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@ -124,7 +124,7 @@ namespace osu.Game.Graphics.Cursor
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public class Cursor : Container
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{
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private Container cursorContainer;
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private Bindable<double> cursorScale;
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private Bindable<float> cursorScale;
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private const float base_scale = 0.15f;
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public Sprite AdditiveLayer;
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@ -159,9 +159,8 @@ namespace osu.Game.Graphics.Cursor
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}
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};
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cursorScale = config.GetBindable<double>(OsuSetting.MenuCursorSize);
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cursorScale.ValueChanged += scale => cursorContainer.Scale = new Vector2((float)scale.NewValue * base_scale);
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cursorScale.TriggerChange();
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cursorScale = config.GetBindable<float>(OsuSetting.MenuCursorSize);
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cursorScale.BindValueChanged(scale => cursorContainer.Scale = new Vector2(scale.NewValue * base_scale), true);
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}
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}
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@ -35,16 +35,16 @@ namespace osu.Game.Overlays.Settings.Sections
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Children = new Drawable[]
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{
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skinDropdown = new SkinSettingsDropdown(),
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new SettingsSlider<double, SizeSlider>
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = "Menu cursor size",
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Bindable = config.GetBindable<double>(OsuSetting.MenuCursorSize),
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Bindable = config.GetBindable<float>(OsuSetting.MenuCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsSlider<double, SizeSlider>
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = "Gameplay cursor size",
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Bindable = config.GetBindable<double>(OsuSetting.GameplayCursorSize),
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Bindable = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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@ -95,7 +95,7 @@ namespace osu.Game.Overlays.Settings.Sections
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}
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}
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private class SizeSlider : OsuSliderBar<double>
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private class SizeSlider : OsuSliderBar<float>
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{
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public override string TooltipText => Current.Value.ToString(@"0.##x");
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}
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