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Fix post-merge errors.
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@ -44,7 +44,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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if (countHit > drumRoll.RequiredGoodHits)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.Score = countHit >= drumRoll.RequiredGreatHits ? TaikoScoreResult.Great : TaikoScoreResult.Good;
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Judgement.TaikoResult = countHit >= drumRoll.RequiredGreatHits ? TaikoHitResult.Great : TaikoHitResult.Good;
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}
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else
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Judgement.Result = HitResult.Miss;
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@ -40,7 +40,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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if (Math.Abs(Judgement.TimeOffset) < tick.TickTimeDistance / 2)
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{
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Judgement.Result = HitResult.Hit;
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Judgement.Score = TaikoScoreResult.Great;
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Judgement.TaikoResult = TaikoHitResult.Great;
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}
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}
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