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Use WaitingOnFrames instead
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parent
98d69c846c
commit
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@ -45,6 +45,20 @@ namespace osu.Game.Screens.Play
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});
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});
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DrawableRuleset.FrameStableClock.WaitingOnFrames.BindValueChanged(waiting =>
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{
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if (GameplayClockContainer is MasterGameplayClockContainer master)
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{
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if (master.UserPlaybackRate.Value > 1 && waiting.NewValue)
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master.UserPlaybackRate.Value = 1;
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}
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}, true);
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}
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protected override void StartGameplay()
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protected override void StartGameplay()
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{
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{
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base.StartGameplay();
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base.StartGameplay();
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@ -83,18 +97,6 @@ namespace osu.Game.Screens.Play
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SetGameplayStartTime(score.Replay.Frames[0].Time);
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SetGameplayStartTime(score.Replay.Frames[0].Time);
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}
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}
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protected override void Update()
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{
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base.Update();
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if (HUDOverlay.PlayerSettingsOverlay.PlaybackSettings.UserPlaybackRate.Value > 1
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&& score.Replay.Frames.Count > 0
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&& DrawableRuleset.FrameStableClock.CurrentTime >= score.Replay.Frames[^1].Time)
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{
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HUDOverlay.PlayerSettingsOverlay.PlaybackSettings.UserPlaybackRate.Value = 1;
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}
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}
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protected override Score CreateScore(IBeatmap beatmap) => score;
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protected override Score CreateScore(IBeatmap beatmap) => score;
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protected override ResultsScreen CreateResults(ScoreInfo score)
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protected override ResultsScreen CreateResults(ScoreInfo score)
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