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Rename {Play -> GoToBeatmap}Button
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@ -25,7 +25,6 @@ using osu.Game.Overlays.BeatmapListing.Panels;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Resources.Localisation.Web;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using DownloadButton = osu.Game.Beatmaps.Drawables.Cards.Buttons.DownloadButton;
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using DownloadButton = osu.Game.Beatmaps.Drawables.Cards.Buttons.DownloadButton;
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using PlayButton = osu.Game.Beatmaps.Drawables.Cards.Buttons.PlayButton;
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namespace osu.Game.Beatmaps.Drawables.Cards
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namespace osu.Game.Beatmaps.Drawables.Cards
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{
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{
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@ -144,7 +143,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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Origin = Anchor.BottomCentre
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},
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},
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new PlayButton(beatmapSet)
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new GoToBeatmapButton(beatmapSet)
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{
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{
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Anchor = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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Origin = Anchor.BottomCentre
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@ -12,12 +12,12 @@ using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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{
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{
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public class PlayButton : BeatmapCardIconButton
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public class GoToBeatmapButton : BeatmapCardIconButton
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{
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{
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private readonly APIBeatmapSet beatmapSet;
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private readonly APIBeatmapSet beatmapSet;
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private readonly Bindable<DownloadState> downloadState = new Bindable<DownloadState>();
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private readonly Bindable<DownloadState> downloadState = new Bindable<DownloadState>();
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public PlayButton(APIBeatmapSet beatmapSet)
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public GoToBeatmapButton(APIBeatmapSet beatmapSet)
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{
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{
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this.beatmapSet = beatmapSet;
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this.beatmapSet = beatmapSet;
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