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Add new test and assertions to existing DialogOverlay test

This commit is contained in:
Dean Herbert 2021-05-19 17:00:52 +09:00
parent fc5987bf69
commit b33d5e7a7a

View File

@ -2,7 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Dialog;
@ -11,13 +13,20 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture]
public class TestSceneDialogOverlay : OsuTestScene
{
public TestSceneDialogOverlay()
private DialogOverlay overlay;
[SetUpSteps]
public void SetUpSteps()
{
DialogOverlay overlay;
AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay());
}
Add(overlay = new DialogOverlay());
[Test]
public void TestBasic()
{
TestPopupDialog dialog = null;
AddStep("dialog #1", () => overlay.Push(new TestPopupDialog
AddStep("dialog #1", () => overlay.Push(dialog = new TestPopupDialog
{
Icon = FontAwesome.Regular.TrashAlt,
HeaderText = @"Confirm deletion of",
@ -37,7 +46,9 @@ namespace osu.Game.Tests.Visual.UserInterface
},
}));
AddStep("dialog #2", () => overlay.Push(new TestPopupDialog
AddAssert("first dialog displayed", () => overlay.CurrentDialog == dialog);
AddStep("dialog #2", () => overlay.Push(dialog = new TestPopupDialog
{
Icon = FontAwesome.Solid.Cog,
HeaderText = @"What do you want to do with",
@ -70,6 +81,42 @@ namespace osu.Game.Tests.Visual.UserInterface
},
},
}));
AddAssert("second dialog displayed", () => overlay.CurrentDialog == dialog);
}
[Test]
public void TestDismissBeforePush()
{
AddStep("dismissed dialog push", () =>
{
overlay.Push(new TestPopupDialog
{
State = { Value = Visibility.Hidden }
});
});
AddAssert("no dialog pushed", () => overlay.CurrentDialog == null);
}
[Test]
public void TestDismissBeforePushViaButtonPress()
{
AddStep("dismissed dialog push", () =>
{
TestPopupDialog dialog;
overlay.Push(dialog = new TestPopupDialog
{
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton { Text = @"OK" },
},
});
dialog.PerformOkAction();
});
AddAssert("no dialog pushed", () => overlay.CurrentDialog == null);
}
private class TestPopupDialog : PopupDialog