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Add new test and assertions to existing DialogOverlay
test
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@ -2,7 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Dialog;
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@ -11,13 +13,20 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestFixture]
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[TestFixture]
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public class TestSceneDialogOverlay : OsuTestScene
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public class TestSceneDialogOverlay : OsuTestScene
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{
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{
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public TestSceneDialogOverlay()
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private DialogOverlay overlay;
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[SetUpSteps]
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public void SetUpSteps()
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{
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{
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DialogOverlay overlay;
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AddStep("create dialog overlay", () => Child = overlay = new DialogOverlay());
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}
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Add(overlay = new DialogOverlay());
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[Test]
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public void TestBasic()
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{
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TestPopupDialog dialog = null;
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AddStep("dialog #1", () => overlay.Push(new TestPopupDialog
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AddStep("dialog #1", () => overlay.Push(dialog = new TestPopupDialog
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{
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{
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Icon = FontAwesome.Regular.TrashAlt,
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Icon = FontAwesome.Regular.TrashAlt,
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HeaderText = @"Confirm deletion of",
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HeaderText = @"Confirm deletion of",
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@ -37,7 +46,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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},
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},
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}));
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}));
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AddStep("dialog #2", () => overlay.Push(new TestPopupDialog
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AddAssert("first dialog displayed", () => overlay.CurrentDialog == dialog);
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AddStep("dialog #2", () => overlay.Push(dialog = new TestPopupDialog
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{
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{
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Icon = FontAwesome.Solid.Cog,
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Icon = FontAwesome.Solid.Cog,
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HeaderText = @"What do you want to do with",
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HeaderText = @"What do you want to do with",
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@ -70,6 +81,42 @@ namespace osu.Game.Tests.Visual.UserInterface
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},
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},
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},
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},
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}));
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}));
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AddAssert("second dialog displayed", () => overlay.CurrentDialog == dialog);
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}
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[Test]
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public void TestDismissBeforePush()
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{
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AddStep("dismissed dialog push", () =>
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{
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overlay.Push(new TestPopupDialog
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{
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State = { Value = Visibility.Hidden }
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});
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});
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AddAssert("no dialog pushed", () => overlay.CurrentDialog == null);
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}
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[Test]
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public void TestDismissBeforePushViaButtonPress()
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{
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AddStep("dismissed dialog push", () =>
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{
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TestPopupDialog dialog;
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overlay.Push(dialog = new TestPopupDialog
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{
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton { Text = @"OK" },
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},
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});
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dialog.PerformOkAction();
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});
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AddAssert("no dialog pushed", () => overlay.CurrentDialog == null);
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}
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}
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private class TestPopupDialog : PopupDialog
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private class TestPopupDialog : PopupDialog
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