1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-12 16:02:55 +08:00

Merge pull request #25595 from smoogipoo/fix-bad-slider-lengths

Fix taiko and mania using the incorrect slider length when converting beatmaps
This commit is contained in:
Dean Herbert 2023-11-30 16:59:48 +09:00 committed by GitHub
commit b2e1a63cd7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 68 additions and 16 deletions

View File

@ -174,9 +174,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
switch (original)
{
case IHasDistance:
case IHasPath:
{
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
var generator = new PathObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = generator;
var positionData = original as IHasPosition;

View File

@ -22,13 +22,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <summary>
/// A pattern generator for IHasDistance hit objects.
/// </summary>
internal class DistanceObjectPatternGenerator : PatternGenerator
internal class PathObjectPatternGenerator : PatternGenerator
{
/// <summary>
/// Base osu! slider scoring distance.
/// </summary>
private const float osu_base_scoring_distance = 100;
public readonly int StartTime;
public readonly int EndTime;
public readonly int SegmentDuration;
@ -36,17 +31,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public DistanceObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
convertType = PatternType.None;
if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
convertType = PatternType.LowProbability;
var distanceData = hitObject as IHasDistance;
var pathData = hitObject as IHasPath;
var repeatsData = hitObject as IHasRepeats;
Debug.Assert(distanceData != null);
Debug.Assert(pathData != null);
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
@ -60,8 +55,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
SpanCount = repeatsData?.SpanCount() ?? 1;
StartTime = (int)Math.Round(hitObject.StartTime);
double distance = pathData.Path.ExpectedDistance.Value ?? 0;
// This matches stable's calculation.
EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.Difficulty.SliderMultiplier);
EndTime = (int)Math.Floor(StartTime + distance * beatLength * SpanCount * 0.01 / beatmap.Difficulty.SliderMultiplier);
SegmentDuration = (EndTime - StartTime) / SpanCount;
}

View File

@ -109,9 +109,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
switch (obj)
{
case IHasDistance distanceData:
case IHasPath pathData:
{
if (shouldConvertSliderToHits(obj, beatmap, distanceData, out int taikoDuration, out double tickSpacing))
if (shouldConvertSliderToHits(obj, beatmap, pathData, out int taikoDuration, out double tickSpacing))
{
IList<IList<HitSampleInfo>> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
}
}
private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasDistance distanceData, out int taikoDuration, out double tickSpacing)
private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasPath pathData, out int taikoDuration, out double tickSpacing)
{
// DO NOT CHANGE OR REFACTOR ANYTHING IN HERE WITHOUT TESTING AGAINST _ALL_ BEATMAPS.
// Some of these calculations look redundant, but they are not - extremely small floating point errors are introduced to maintain 1:1 compatibility with stable.
@ -182,7 +182,11 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
int spans = (obj as IHasRepeats)?.SpanCount() ?? 1;
double distance = distanceData.Distance * spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
double distance = pathData.Path.ExpectedDistance.Value ?? 0;
// Do not combine the following two lines!
distance *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
distance *= spans;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);

View File

@ -15,12 +15,14 @@ using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Taiko;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
using osuTK;
@ -1156,5 +1158,35 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.That(((IHasComboInformation)playable.HitObjects[17]).ComboIndexWithOffsets, Is.EqualTo(9));
}
}
[Test]
public void TestSliderConversionWithCustomDistance([Values("taiko", "mania")] string rulesetName)
{
using (var resStream = TestResources.OpenResource("custom-slider-length.osu"))
using (var stream = new LineBufferedReader(resStream))
{
Ruleset ruleset;
switch (rulesetName)
{
case "taiko":
ruleset = new TaikoRuleset();
break;
case "mania":
ruleset = new ManiaRuleset();
break;
default:
throw new ArgumentOutOfRangeException(nameof(rulesetName), rulesetName, null);
}
var decoder = Decoder.GetDecoder<Beatmap>(stream);
var working = new TestWorkingBeatmap(decoder.Decode(stream));
IBeatmap beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
Assert.That(beatmap.HitObjects[0].GetEndTime(), Is.EqualTo(3153));
}
}
}
}

View File

@ -0,0 +1,19 @@
osu file format v14
[General]
Mode: 0
[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:7
ApproachRate:10
SliderMultiplier:1.7
SliderTickRate:1
[TimingPoints]
29,333.333333333333,4,1,0,100,1,0
29,-10000,4,1,0,100,0,0
[HitObjects]
256,192,29,6,0,P|384:192|384:192,1,159.375