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Merge pull request #25595 from smoogipoo/fix-bad-slider-lengths
Fix taiko and mania using the incorrect slider length when converting beatmaps
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commit
b2e1a63cd7
@ -174,9 +174,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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switch (original)
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switch (original)
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{
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{
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case IHasDistance:
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case IHasPath:
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{
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{
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var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
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var generator = new PathObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
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conversion = generator;
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conversion = generator;
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var positionData = original as IHasPosition;
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var positionData = original as IHasPosition;
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@ -22,13 +22,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// <summary>
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/// <summary>
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/// A pattern generator for IHasDistance hit objects.
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/// A pattern generator for IHasDistance hit objects.
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/// </summary>
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/// </summary>
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internal class DistanceObjectPatternGenerator : PatternGenerator
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internal class PathObjectPatternGenerator : PatternGenerator
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{
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{
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/// <summary>
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/// Base osu! slider scoring distance.
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/// </summary>
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private const float osu_base_scoring_distance = 100;
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public readonly int StartTime;
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public readonly int StartTime;
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public readonly int EndTime;
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public readonly int EndTime;
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public readonly int SegmentDuration;
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public readonly int SegmentDuration;
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@ -36,17 +31,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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private PatternType convertType;
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private PatternType convertType;
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public DistanceObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
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public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
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: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
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: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
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{
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{
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convertType = PatternType.None;
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convertType = PatternType.None;
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if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
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if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
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convertType = PatternType.LowProbability;
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convertType = PatternType.LowProbability;
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var distanceData = hitObject as IHasDistance;
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var pathData = hitObject as IHasPath;
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var repeatsData = hitObject as IHasRepeats;
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var repeatsData = hitObject as IHasRepeats;
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Debug.Assert(distanceData != null);
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Debug.Assert(pathData != null);
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
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@ -60,8 +55,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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SpanCount = repeatsData?.SpanCount() ?? 1;
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SpanCount = repeatsData?.SpanCount() ?? 1;
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StartTime = (int)Math.Round(hitObject.StartTime);
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StartTime = (int)Math.Round(hitObject.StartTime);
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double distance = pathData.Path.ExpectedDistance.Value ?? 0;
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// This matches stable's calculation.
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// This matches stable's calculation.
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EndTime = (int)Math.Floor(StartTime + distanceData.Distance * beatLength * SpanCount * 0.01 / beatmap.Difficulty.SliderMultiplier);
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EndTime = (int)Math.Floor(StartTime + distance * beatLength * SpanCount * 0.01 / beatmap.Difficulty.SliderMultiplier);
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SegmentDuration = (EndTime - StartTime) / SpanCount;
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SegmentDuration = (EndTime - StartTime) / SpanCount;
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}
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}
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@ -109,9 +109,9 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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switch (obj)
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switch (obj)
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{
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{
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case IHasDistance distanceData:
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case IHasPath pathData:
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{
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{
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if (shouldConvertSliderToHits(obj, beatmap, distanceData, out int taikoDuration, out double tickSpacing))
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if (shouldConvertSliderToHits(obj, beatmap, pathData, out int taikoDuration, out double tickSpacing))
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{
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{
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IList<IList<HitSampleInfo>> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
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IList<IList<HitSampleInfo>> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
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@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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}
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}
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}
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}
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private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasDistance distanceData, out int taikoDuration, out double tickSpacing)
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private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasPath pathData, out int taikoDuration, out double tickSpacing)
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{
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{
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// DO NOT CHANGE OR REFACTOR ANYTHING IN HERE WITHOUT TESTING AGAINST _ALL_ BEATMAPS.
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// DO NOT CHANGE OR REFACTOR ANYTHING IN HERE WITHOUT TESTING AGAINST _ALL_ BEATMAPS.
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// Some of these calculations look redundant, but they are not - extremely small floating point errors are introduced to maintain 1:1 compatibility with stable.
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// Some of these calculations look redundant, but they are not - extremely small floating point errors are introduced to maintain 1:1 compatibility with stable.
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@ -182,7 +182,11 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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// The true distance, accounting for any repeats. This ends up being the drum roll distance later
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// The true distance, accounting for any repeats. This ends up being the drum roll distance later
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int spans = (obj as IHasRepeats)?.SpanCount() ?? 1;
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int spans = (obj as IHasRepeats)?.SpanCount() ?? 1;
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double distance = distanceData.Distance * spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
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double distance = pathData.Path.ExpectedDistance.Value ?? 0;
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// Do not combine the following two lines!
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distance *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
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distance *= spans;
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
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TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
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@ -15,12 +15,14 @@ using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK;
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@ -1156,5 +1158,35 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.That(((IHasComboInformation)playable.HitObjects[17]).ComboIndexWithOffsets, Is.EqualTo(9));
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Assert.That(((IHasComboInformation)playable.HitObjects[17]).ComboIndexWithOffsets, Is.EqualTo(9));
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}
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}
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}
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}
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[Test]
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public void TestSliderConversionWithCustomDistance([Values("taiko", "mania")] string rulesetName)
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{
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using (var resStream = TestResources.OpenResource("custom-slider-length.osu"))
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using (var stream = new LineBufferedReader(resStream))
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{
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Ruleset ruleset;
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switch (rulesetName)
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{
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case "taiko":
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ruleset = new TaikoRuleset();
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break;
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case "mania":
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ruleset = new ManiaRuleset();
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(rulesetName), rulesetName, null);
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}
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var decoder = Decoder.GetDecoder<Beatmap>(stream);
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var working = new TestWorkingBeatmap(decoder.Decode(stream));
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IBeatmap beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
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Assert.That(beatmap.HitObjects[0].GetEndTime(), Is.EqualTo(3153));
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}
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}
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}
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}
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}
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}
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19
osu.Game.Tests/Resources/custom-slider-length.osu
Normal file
19
osu.Game.Tests/Resources/custom-slider-length.osu
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@ -0,0 +1,19 @@
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osu file format v14
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[General]
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Mode: 0
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[Difficulty]
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HPDrainRate:6
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CircleSize:7
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OverallDifficulty:7
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ApproachRate:10
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SliderMultiplier:1.7
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SliderTickRate:1
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[TimingPoints]
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29,333.333333333333,4,1,0,100,1,0
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29,-10000,4,1,0,100,0,0
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[HitObjects]
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256,192,29,6,0,P|384:192|384:192,1,159.375
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