mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 19:03:08 +08:00
Merge branch 'master' into fix-beatmap-info-wedge-async
This commit is contained in:
commit
b2cc7b9a5c
@ -1,6 +1,6 @@
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<configuration default="false" name="VisualTests (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
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@ -12,7 +12,7 @@
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@ -1,6 +1,6 @@
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<configuration default="false" name="osu! (netcoreapp2.0)" type="DotNetProject" factoryName=".NET Project">
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<configuration default="false" name="osu! (netcoreapp2.1)" type="DotNetProject" factoryName=".NET Project">
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<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
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@ -12,7 +12,7 @@
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<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
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<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.0" />
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<option name="PROJECT_TFM" value=".NETCoreApp,Version=v2.1" />
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<method />
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16
.vscode/launch.json
vendored
16
.vscode/launch.json
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@ -58,12 +58,12 @@
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"console": "internalConsole"
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},
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{
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"name": "VisualTests (Debug, netcoreapp2.0)",
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"name": "VisualTests (Debug, netcoreapp2.1)",
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"type": "coreclr",
|
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"request": "launch",
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"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.0/osu.Game.Tests.dll"
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"${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.1/osu.Game.Tests.dll"
|
||||
],
|
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"cwd": "${workspaceRoot}",
|
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"preLaunchTask": "Build tests (Debug, dotnet)",
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@ -71,12 +71,12 @@
|
||||
"console": "internalConsole"
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},
|
||||
{
|
||||
"name": "VisualTests (Release, netcoreapp2.0)",
|
||||
"name": "VisualTests (Release, netcoreapp2.1)",
|
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"type": "coreclr",
|
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"request": "launch",
|
||||
"program": "dotnet",
|
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"args": [
|
||||
"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.0/osu.Game.Tests.dll"
|
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"${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.1/osu.Game.Tests.dll"
|
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|
||||
"cwd": "${workspaceRoot}",
|
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"preLaunchTask": "Build tests (Release, dotnet)",
|
||||
@ -84,12 +84,12 @@
|
||||
"console": "internalConsole"
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},
|
||||
{
|
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"name": "osu! (Debug, netcoreapp2.0)",
|
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"name": "osu! (Debug, netcoreapp2.1)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
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"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.0/osu!.dll",
|
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"${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.1/osu!.dll",
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
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"preLaunchTask": "Build osu! (Debug, dotnet)",
|
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@ -97,12 +97,12 @@
|
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"console": "internalConsole"
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{
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|
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"name": "osu! (Release, netcoreapp2.1)",
|
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"type": "coreclr",
|
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"request": "launch",
|
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"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.0/osu!.dll",
|
||||
"${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.1/osu!.dll",
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build osu! (Release, dotnet)",
|
||||
|
10
.vscode/tasks.json
vendored
10
.vscode/tasks.json
vendored
@ -38,7 +38,7 @@
|
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"build",
|
||||
"--no-restore",
|
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"osu.Desktop",
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"/p:TargetFramework=netcoreapp2.0",
|
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"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
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"/verbosity:m"
|
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@ -54,7 +54,7 @@
|
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"build",
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"--no-restore",
|
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"osu.Desktop",
|
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"/p:TargetFramework=netcoreapp2.0",
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"/p:TargetFramework=netcoreapp2.1",
|
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"/p:Configuration=Release",
|
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"/p:GenerateFullPaths=true",
|
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"/m",
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@ -71,7 +71,7 @@
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"build",
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"--no-restore",
|
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"osu.Game.Tests",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
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"/p:TargetFramework=netcoreapp2.1",
|
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"/p:GenerateFullPaths=true",
|
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"/m",
|
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"/verbosity:m"
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@ -87,7 +87,7 @@
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"build",
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"--no-restore",
|
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"osu.Game.Tests",
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"/p:TargetFramework=netcoreapp2.0",
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"/p:TargetFramework=netcoreapp2.1",
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"/p:Configuration=Release",
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"/p:GenerateFullPaths=true",
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"/m",
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@ -106,7 +106,7 @@
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"problemMatcher": []
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},
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{
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"label": "Restore (netcoreapp2.0)",
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"label": "Restore (netcoreapp2.1)",
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"command": "dotnet",
|
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"args": [
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|
@ -1,6 +1,6 @@
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clone_depth: 1
|
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version: '{branch}-{build}'
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||||
image: Visual Studio 2017
|
||||
image: Visual Studio 2017 preview
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||||
configuration: Debug
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||||
cache:
|
||||
- C:\ProgramData\chocolatey\bin -> appveyor.yml
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||||
|
@ -1 +1 @@
|
||||
Subproject commit aebfa5bc5c634c1fd0c103e0c17518e5111a67c7
|
||||
Subproject commit b963ce82505bc953db0a0763679e1ec80a060811
|
@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
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<Import Project="..\osu.Game.props" />
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<PropertyGroup Label="Project">
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<TargetFrameworks>net471;netcoreapp2.0</TargetFrameworks>
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<TargetFrameworks>net471;netcoreapp2.1</TargetFrameworks>
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<OutputType>WinExe</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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@ -20,8 +20,6 @@
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<StartupObject>osu.Desktop.Program</StartupObject>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<!-- This can be removed after .NET Core SDK version 2.1.300; see https://docs.microsoft.com/en-us/ef/core/miscellaneous/cli/dotnet -->
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
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<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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@ -38,8 +36,4 @@
|
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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</ItemGroup>
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<ItemGroup>
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<!-- This can be removed after .NET Core SDK version 2.1.300; see https://docs.microsoft.com/en-us/ef/core/miscellaneous/cli/dotnet -->
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<DotNetCliToolReference Include="Microsoft.EntityFrameworkCore.Tools.DotNet" Version="2.0.0" />
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</Project>
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@ -22,7 +22,7 @@
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},
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"type": "mono",
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"request": "launch",
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"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
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"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Catch.Tests.exe",
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"cwd": "${workspaceRoot}",
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"preLaunchTask": "Build (Release, msbuild)",
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"runtimeExecutable": null,
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@ -30,12 +30,12 @@
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"console": "internalConsole"
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},
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{
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"name": "VisualTests (Debug, netcoreapp2.0)",
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"name": "VisualTests (Debug, netcoreapp2.1)",
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@ -43,12 +43,12 @@
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"console": "internalConsole"
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{
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@ -40,7 +40,7 @@
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"/m",
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@ -56,7 +56,7 @@
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"build",
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"--no-restore",
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@ -75,7 +75,7 @@
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@ -2,7 +2,7 @@
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@ -22,7 +22,7 @@
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@ -30,12 +30,12 @@
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@ -43,12 +43,12 @@
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@ -40,7 +40,7 @@
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@ -56,7 +56,7 @@
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@ -75,7 +75,7 @@
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@ -2,7 +2,7 @@
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<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
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<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
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10
osu.Game.Rulesets.Osu.Tests/.vscode/launch.json
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10
osu.Game.Rulesets.Osu.Tests/.vscode/launch.json
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@ -22,7 +22,7 @@
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@ -30,12 +30,12 @@
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||||
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@ -43,12 +43,12 @@
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||||
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@ -40,7 +40,7 @@
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@ -56,7 +56,7 @@
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|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
@ -22,7 +22,7 @@
|
||||
},
|
||||
"type": "mono",
|
||||
"request": "launch",
|
||||
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"program": "${workspaceRoot}/bin/Release/net471/osu.Game.Rulesets.Taiko.Tests.exe",
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, msbuild)",
|
||||
"runtimeExecutable": null,
|
||||
@ -30,12 +30,12 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Debug, netcoreapp2.0)",
|
||||
"name": "VisualTests (Debug, netcoreapp2.1)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Debug, dotnet)",
|
||||
@ -43,12 +43,12 @@
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "VisualTests (Release, netcoreapp2.0)",
|
||||
"name": "VisualTests (Release, netcoreapp2.1)",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"program": "dotnet",
|
||||
"args": [
|
||||
"${workspaceRoot}/bin/Debug/netcoreapp2.0/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
"${workspaceRoot}/bin/Release/netcoreapp2.1/osu.Game.Rulesets.Taiko.Tests.dll"
|
||||
],
|
||||
"cwd": "${workspaceRoot}",
|
||||
"preLaunchTask": "Build (Release, dotnet)",
|
||||
|
@ -40,7 +40,7 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Taiko.Tests.csproj",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
"/verbosity:m"
|
||||
@ -56,7 +56,7 @@
|
||||
"build",
|
||||
"--no-restore",
|
||||
"osu.Game.Rulesets.Taiko.Tests.csproj",
|
||||
"/p:TargetFramework=netcoreapp2.0",
|
||||
"/p:TargetFramework=netcoreapp2.1",
|
||||
"/p:Configuration=Release",
|
||||
"/p:GenerateFullPaths=true",
|
||||
"/m",
|
||||
@ -75,7 +75,7 @@
|
||||
"problemMatcher": []
|
||||
},
|
||||
{
|
||||
"label": "Restore (netcoreapp2.0)",
|
||||
"label": "Restore (netcoreapp2.1)",
|
||||
"type": "shell",
|
||||
"command": "dotnet",
|
||||
"args": [
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
|
||||
|
@ -65,11 +65,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
carousel.SelectionChanged = s => currentSelection = s;
|
||||
|
||||
AddStep("Load Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
|
||||
|
||||
bool changed = false;
|
||||
carousel.BeatmapSetsChanged = () => changed = true;
|
||||
AddUntilStep(() => changed, "Wait for load");
|
||||
loadBeatmaps(beatmapSets);
|
||||
|
||||
testTraversal();
|
||||
testFiltering();
|
||||
@ -84,6 +80,17 @@ namespace osu.Game.Tests.Visual
|
||||
testCarouselRootIsRandom();
|
||||
}
|
||||
|
||||
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets)
|
||||
{
|
||||
bool changed = false;
|
||||
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
|
||||
{
|
||||
carousel.BeatmapSetsChanged = () => changed = true;
|
||||
carousel.BeatmapSets = beatmapSets;
|
||||
});
|
||||
AddUntilStep(() => changed, "Wait for load");
|
||||
}
|
||||
|
||||
private void ensureRandomFetchSuccess() =>
|
||||
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
||||
|
||||
@ -423,7 +430,7 @@ namespace osu.Game.Tests.Visual
|
||||
for (int i = 1; i <= 50; i++)
|
||||
beatmapSets.Add(createTestBeatmapSet(i));
|
||||
|
||||
AddStep("Load 50 Beatmaps", () => { carousel.BeatmapSets = beatmapSets; });
|
||||
loadBeatmaps(beatmapSets);
|
||||
advanceSelection(direction: 1, diff: false);
|
||||
checkNonmatchingFilter();
|
||||
checkNonmatchingFilter();
|
||||
|
115
osu.Game.Tests/Visual/TestCaseLoaderAnimation.cs
Normal file
115
osu.Game.Tests/Visual/TestCaseLoaderAnimation.cs
Normal file
@ -0,0 +1,115 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Screens;
|
||||
using osu.Game.Screens.Menu;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseLoaderAnimation : OsuTestCase
|
||||
{
|
||||
private TestLoader loader;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// required to preload the logo in a headless run (so it doesn't delay the loading itself).
|
||||
Add(new OsuLogo());
|
||||
|
||||
bool logoVisible = false;
|
||||
AddStep("almost instant display", () => Child = loader = new TestLoader(250));
|
||||
AddUntilStep(() =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
AddAssert("logo not visible", () => !logoVisible);
|
||||
|
||||
AddStep("short load", () => Child = loader = new TestLoader(800));
|
||||
AddUntilStep(() =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
AddAssert("logo visible", () => logoVisible);
|
||||
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
|
||||
|
||||
AddStep("longer load", () => Child = loader = new TestLoader(1400));
|
||||
AddUntilStep(() =>
|
||||
{
|
||||
logoVisible = loader.Logo?.Alpha > 0;
|
||||
return loader.Logo != null && loader.ScreenLoaded;
|
||||
}, "loaded");
|
||||
AddAssert("logo visible", () => logoVisible);
|
||||
AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
|
||||
}
|
||||
|
||||
private class TestLoader : Loader
|
||||
{
|
||||
private readonly double delay;
|
||||
|
||||
public OsuLogo Logo;
|
||||
private TestScreen screen;
|
||||
|
||||
public bool ScreenLoaded => screen.IsCurrentScreen;
|
||||
|
||||
public TestLoader(double delay)
|
||||
{
|
||||
this.delay = delay;
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
Logo = logo;
|
||||
base.LogoArriving(logo, resuming);
|
||||
}
|
||||
|
||||
protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
|
||||
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(delay);
|
||||
|
||||
private class TestShaderPrecompiler : ShaderPrecompiler
|
||||
{
|
||||
private readonly double delay;
|
||||
private double startTime;
|
||||
|
||||
public TestShaderPrecompiler(double delay)
|
||||
{
|
||||
this.delay = delay;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
startTime = Time.Current;
|
||||
}
|
||||
|
||||
protected override bool AllLoaded => Time.Current > startTime + delay;
|
||||
}
|
||||
|
||||
private class TestScreen : OsuScreen
|
||||
{
|
||||
public TestScreen()
|
||||
{
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.DarkSlateGray,
|
||||
Alpha = 0,
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LogoArriving(OsuLogo logo, bool resuming)
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
Child.FadeInFromZero(200);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<PropertyGroup Label="Project">
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
|
||||
<TargetFrameworks>netcoreapp2.1;net471</TargetFrameworks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Project References">
|
||||
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
|
||||
|
@ -170,7 +170,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
downloadNotification.State = ProgressNotificationState.Completed;
|
||||
downloadNotification.State = ProgressNotificationState.Cancelled;
|
||||
Logger.Error(error, "Beatmap download failed!");
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
|
@ -36,6 +36,11 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public bool HasVideo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether or not this beatmap set has a storyboard.
|
||||
/// </summary>
|
||||
public bool HasStoryboard { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The different sizes of cover art for this beatmap set.
|
||||
/// </summary>
|
||||
|
@ -73,6 +73,7 @@ namespace osu.Game.Online.API
|
||||
throw new TimeoutException(@"API request timeout hit");
|
||||
|
||||
WebRequest = CreateWebRequest();
|
||||
WebRequest.Failed += Fail;
|
||||
WebRequest.AllowRetryOnTimeout = false;
|
||||
WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}");
|
||||
|
||||
|
@ -30,6 +30,9 @@ namespace osu.Game.Online.API.Requests
|
||||
[JsonProperty(@"video")]
|
||||
private bool hasVideo { get; set; }
|
||||
|
||||
[JsonProperty(@"storyboard")]
|
||||
private bool hasStoryboard { get; set; }
|
||||
|
||||
[JsonProperty(@"status")]
|
||||
private BeatmapSetOnlineStatus status { get; set; }
|
||||
|
||||
@ -65,6 +68,7 @@ namespace osu.Game.Online.API.Requests
|
||||
BPM = bpm,
|
||||
Status = status,
|
||||
HasVideo = hasVideo,
|
||||
HasStoryboard = hasStoryboard,
|
||||
Submitted = submitted,
|
||||
Ranked = ranked,
|
||||
LastUpdated = lastUpdated,
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Users;
|
||||
@ -16,6 +17,6 @@ namespace osu.Game.Online.Multiplayer
|
||||
public Bindable<GameType> Type = new Bindable<GameType>();
|
||||
public Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
|
||||
public Bindable<int?> MaxParticipants = new Bindable<int?>();
|
||||
public Bindable<User[]> Participants = new Bindable<User[]>();
|
||||
public Bindable<IEnumerable<User>> Participants = new Bindable<IEnumerable<User>>();
|
||||
}
|
||||
}
|
||||
|
@ -149,7 +149,7 @@ namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $"from {SetInfo.Metadata.Source}",
|
||||
Text = $"{SetInfo.Metadata.Source}",
|
||||
TextSize = 14,
|
||||
Shadow = false,
|
||||
Colour = colours.Gray5,
|
||||
@ -195,18 +195,18 @@ namespace osu.Game.Overlays.Direct
|
||||
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
|
||||
},
|
||||
},
|
||||
playButton = new PlayButton(SetInfo)
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5, Left = 10 },
|
||||
Size = new Vector2(30),
|
||||
Alpha = 0,
|
||||
},
|
||||
statusContainer = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 5, Left = 5 },
|
||||
Spacing = new Vector2(5),
|
||||
},
|
||||
playButton = new PlayButton(SetInfo)
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5, Left = 10 },
|
||||
Size = new Vector2(30),
|
||||
Alpha = 0,
|
||||
},
|
||||
});
|
||||
|
||||
if (SetInfo.OnlineInfo?.HasVideo ?? false)
|
||||
@ -214,24 +214,31 @@ namespace osu.Game.Overlays.Direct
|
||||
statusContainer.Add(new IconPill(FontAwesome.fa_film));
|
||||
}
|
||||
|
||||
if (SetInfo.OnlineInfo?.HasStoryboard ?? false)
|
||||
{
|
||||
statusContainer.Add(new IconPill(FontAwesome.fa_image));
|
||||
}
|
||||
|
||||
statusContainer.Add(new BeatmapSetOnlineStatusPill(12, new MarginPadding { Horizontal = 10, Vertical = 5 })
|
||||
{
|
||||
Status = SetInfo.OnlineInfo?.Status ?? BeatmapSetOnlineStatus.None,
|
||||
});
|
||||
|
||||
PreviewPlaying.ValueChanged += _ => updateStatusContainer();
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
statusContainer.FadeOut(120, Easing.InOutQuint);
|
||||
|
||||
updateStatusContainer();
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
|
||||
statusContainer.FadeIn(120, Easing.InOutQuint);
|
||||
updateStatusContainer();
|
||||
}
|
||||
|
||||
private void updateStatusContainer() => statusContainer.FadeTo(IsHovered || PreviewPlaying ? 0 : 1, 120, Easing.InOutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game.Overlays.Direct
|
||||
return;
|
||||
}
|
||||
|
||||
icon.Icon = playing ? FontAwesome.fa_pause : FontAwesome.fa_play;
|
||||
icon.Icon = playing ? FontAwesome.fa_stop : FontAwesome.fa_play;
|
||||
icon.FadeColour(playing || IsHovered ? hoverColour : Color4.White, 120, Easing.InOutQuint);
|
||||
|
||||
if (playing)
|
||||
|
@ -180,7 +180,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnWheel(InputState state)
|
||||
protected override bool OnScroll(InputState state)
|
||||
{
|
||||
if (HasFocus)
|
||||
{
|
||||
@ -192,7 +192,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnWheel(state);
|
||||
return base.OnScroll(state);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
@ -114,8 +115,9 @@ namespace osu.Game.Rulesets
|
||||
var assembly = Assembly.LoadFrom(file);
|
||||
loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset)));
|
||||
}
|
||||
catch (Exception)
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error(e, "Failed to load ruleset");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -182,9 +182,9 @@ namespace osu.Game.Screens.Edit
|
||||
LoadComponentAsync(currentScreen, screenContainer.Add);
|
||||
}
|
||||
|
||||
protected override bool OnWheel(InputState state)
|
||||
protected override bool OnScroll(InputState state)
|
||||
{
|
||||
if (state.Mouse.WheelDelta > 0)
|
||||
if (state.Mouse.ScrollDelta.X + state.Mouse.ScrollDelta.Y > 0)
|
||||
clock.SeekBackward(true);
|
||||
else
|
||||
clock.SeekForward(true);
|
||||
|
@ -123,15 +123,15 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
/// </summary>
|
||||
private float? localZoomTarget;
|
||||
|
||||
protected override bool OnWheel(InputState state)
|
||||
protected override bool OnScroll(InputState state)
|
||||
{
|
||||
if (!state.Keyboard.ControlPressed)
|
||||
return base.OnWheel(state);
|
||||
return base.OnScroll(state);
|
||||
|
||||
relativeContentZoomTarget = Content.ToLocalSpace(state.Mouse.NativeState.Position).X / Content.DrawSize.X;
|
||||
localZoomTarget = ToLocalSpace(state.Mouse.NativeState.Position).X;
|
||||
|
||||
Zoom += state.Mouse.WheelDelta;
|
||||
Zoom += state.Mouse.ScrollDelta.Y;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -30,43 +29,48 @@ namespace osu.Game.Screens
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
logo.BeatMatching = false;
|
||||
logo.Triangles = false;
|
||||
logo.Origin = Anchor.BottomRight;
|
||||
logo.Anchor = Anchor.BottomRight;
|
||||
logo.Position = new Vector2(-40);
|
||||
logo.Scale = new Vector2(0.2f);
|
||||
|
||||
logo.FadeInFromZero(5000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private OsuScreen loadScreen;
|
||||
private ShaderPrecompiler precompiler;
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
LoadComponentAsync(precompiler = new ShaderPrecompiler(loadIfReady), Add);
|
||||
LoadComponentAsync(loadScreen = showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro(), s => loadIfReady());
|
||||
}
|
||||
|
||||
private void loadIfReady()
|
||||
{
|
||||
if (ChildScreen == loadScreen) return;
|
||||
|
||||
if (loadScreen.LoadState != LoadState.Ready)
|
||||
return;
|
||||
|
||||
if (!precompiler.FinishedCompiling)
|
||||
return;
|
||||
|
||||
Push(loadScreen);
|
||||
logo.Delay(500).FadeInFromZero(1000, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void LogoSuspending(OsuLogo logo)
|
||||
{
|
||||
base.LogoSuspending(logo);
|
||||
logo.FadeOut(100);
|
||||
logo.FadeOut(logo.Alpha * 400);
|
||||
}
|
||||
|
||||
private OsuScreen loadableScreen;
|
||||
private ShaderPrecompiler precompiler;
|
||||
|
||||
protected virtual OsuScreen CreateLoadableScreen() => showDisclaimer ? (OsuScreen)new Disclaimer() : new Intro();
|
||||
|
||||
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
LoadComponentAsync(precompiler = CreateShaderPrecompiler(), Add);
|
||||
LoadComponentAsync(loadableScreen = CreateLoadableScreen());
|
||||
|
||||
checkIfLoaded();
|
||||
}
|
||||
|
||||
private void checkIfLoaded()
|
||||
{
|
||||
if (loadableScreen.LoadState != LoadState.Ready || !precompiler.FinishedCompiling)
|
||||
{
|
||||
Schedule(checkIfLoaded);
|
||||
return;
|
||||
}
|
||||
|
||||
Push(loadableScreen);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -80,16 +84,10 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
public class ShaderPrecompiler : Drawable
|
||||
{
|
||||
private readonly Action onLoaded;
|
||||
private readonly List<Shader> loadTargets = new List<Shader>();
|
||||
|
||||
public bool FinishedCompiling { get; private set; }
|
||||
|
||||
public ShaderPrecompiler(Action onLoaded)
|
||||
{
|
||||
this.onLoaded = onLoaded;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager manager)
|
||||
{
|
||||
@ -103,16 +101,17 @@ namespace osu.Game.Screens
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
|
||||
}
|
||||
|
||||
protected virtual bool AllLoaded => loadTargets.All(s => s.Loaded);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// if our target is null we are done.
|
||||
if (loadTargets.All(s => s.Loaded))
|
||||
if (AllLoaded)
|
||||
{
|
||||
FinishedCompiling = true;
|
||||
Expire();
|
||||
onLoaded?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -79,31 +79,6 @@ namespace osu.Game.Screens.Menu
|
||||
seeya = audio.Sample.Get(@"seeya");
|
||||
}
|
||||
|
||||
protected override void OnEntering(Screen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
Game.Beatmap.Value = beatmap;
|
||||
|
||||
if (menuVoice)
|
||||
welcome.Play();
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
|
||||
if (menuMusic)
|
||||
track.Start();
|
||||
|
||||
LoadComponentAsync(mainMenu = new MainMenu());
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
DidLoadMenu = true;
|
||||
Push(mainMenu);
|
||||
}, delay_step_one);
|
||||
}, delay_step_two);
|
||||
}
|
||||
|
||||
private const double delay_step_one = 2300;
|
||||
private const double delay_step_two = 600;
|
||||
|
||||
@ -113,6 +88,29 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
base.LogoArriving(logo, resuming);
|
||||
|
||||
if (!resuming)
|
||||
{
|
||||
Game.Beatmap.Value = beatmap;
|
||||
|
||||
if (menuVoice)
|
||||
welcome.Play();
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Manu.
|
||||
if (menuMusic)
|
||||
track.Start();
|
||||
|
||||
LoadComponentAsync(mainMenu = new MainMenu());
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
DidLoadMenu = true;
|
||||
Push(mainMenu);
|
||||
}, delay_step_one);
|
||||
}, delay_step_two);
|
||||
}
|
||||
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
logo.Colour = Color4.White;
|
||||
logo.Ripple = false;
|
||||
|
@ -24,8 +24,8 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private readonly Box leftBox;
|
||||
private readonly Box rightBox;
|
||||
private Box leftBox;
|
||||
private Box rightBox;
|
||||
|
||||
private const float amplitude_dead_zone = 0.25f;
|
||||
private const float alpha_multiplier = (1 - amplitude_dead_zone) / 0.55f;
|
||||
@ -42,27 +42,6 @@ namespace osu.Game.Screens.Menu
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBox = new Box
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = box_width,
|
||||
Alpha = 0,
|
||||
Blending = BlendingMode.Additive,
|
||||
},
|
||||
rightBox = new Box
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = box_width,
|
||||
Alpha = 0,
|
||||
Blending = BlendingMode.Additive,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -72,10 +51,34 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
// linear colour looks better in this case, so let's use it for now.
|
||||
Color4 gradientDark = colours.Blue.Opacity(0).ToLinear();
|
||||
Color4 gradientLight = colours.Blue.Opacity(0.3f).ToLinear();
|
||||
Color4 gradientLight = colours.Blue.Opacity(0.6f).ToLinear();
|
||||
|
||||
leftBox.Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark);
|
||||
rightBox.Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBox = new Box
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = box_width * 2,
|
||||
// align off-screen to make sure our edges don't become visible during parallax.
|
||||
X = -box_width,
|
||||
Alpha = 0,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = ColourInfo.GradientHorizontal(gradientLight, gradientDark)
|
||||
},
|
||||
rightBox = new Box
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = box_width * 2,
|
||||
X = box_width,
|
||||
Alpha = 0,
|
||||
Blending = BlendingMode.Additive,
|
||||
Colour = ColourInfo.GradientHorizontal(gradientDark, gradientLight)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
|
||||
|
@ -64,6 +64,8 @@ namespace osu.Game.Screens.Menu
|
||||
set { colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint); }
|
||||
}
|
||||
|
||||
public bool BeatMatching = true;
|
||||
|
||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => logoContainer.ReceiveMouseInputAt(screenSpacePos);
|
||||
|
||||
public bool Ripple
|
||||
@ -264,6 +266,8 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
if (!BeatMatching) return;
|
||||
|
||||
lastBeatIndex = beatIndex;
|
||||
|
||||
var beatLength = timingPoint.BeatLength;
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Multi.Components
|
||||
private readonly Bindable<RoomStatus> statusBind = new Bindable<RoomStatus>();
|
||||
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
|
||||
private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
|
||||
private readonly Bindable<User[]> participantsBind = new Bindable<User[]>();
|
||||
private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
|
||||
|
||||
public readonly Room Room;
|
||||
|
||||
|
@ -12,28 +12,23 @@ namespace osu.Game.Screens.Multi.Components
|
||||
private const float text_size = 30;
|
||||
private const float transition_duration = 100;
|
||||
|
||||
private readonly OsuSpriteText count, slash, max;
|
||||
private readonly OsuSpriteText count, slash, maxText;
|
||||
|
||||
public int Count
|
||||
{
|
||||
set => count.Text = value.ToString();
|
||||
}
|
||||
|
||||
private int? max;
|
||||
public int? Max
|
||||
{
|
||||
get => max;
|
||||
set
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
slash.FadeOut(transition_duration);
|
||||
max.FadeOut(transition_duration);
|
||||
}
|
||||
else
|
||||
{
|
||||
slash.FadeIn(transition_duration);
|
||||
max.Text = value.ToString();
|
||||
max.FadeIn(transition_duration);
|
||||
}
|
||||
if (value == max) return;
|
||||
max = value;
|
||||
|
||||
updateMax();
|
||||
}
|
||||
}
|
||||
|
||||
@ -56,12 +51,29 @@ namespace osu.Game.Screens.Multi.Components
|
||||
TextSize = text_size,
|
||||
Font = @"Exo2.0-Light"
|
||||
},
|
||||
max = new OsuSpriteText
|
||||
maxText = new OsuSpriteText
|
||||
{
|
||||
TextSize = text_size,
|
||||
Font = @"Exo2.0-Light"
|
||||
},
|
||||
};
|
||||
|
||||
updateMax();
|
||||
}
|
||||
|
||||
private void updateMax()
|
||||
{
|
||||
if (Max == null)
|
||||
{
|
||||
slash.FadeOut(transition_duration);
|
||||
maxText.FadeOut(transition_duration);
|
||||
}
|
||||
else
|
||||
{
|
||||
slash.FadeIn(transition_duration);
|
||||
maxText.Text = Max.ToString();
|
||||
maxText.FadeIn(transition_duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
@ -33,7 +34,7 @@ namespace osu.Game.Screens.Multi.Components
|
||||
private readonly Bindable<GameType> typeBind = new Bindable<GameType>();
|
||||
private readonly Bindable<BeatmapInfo> beatmapBind = new Bindable<BeatmapInfo>();
|
||||
private readonly Bindable<int?> maxParticipantsBind = new Bindable<int?>();
|
||||
private readonly Bindable<User[]> participantsBind = new Bindable<User[]>();
|
||||
private readonly Bindable<IEnumerable<User>> participantsBind = new Bindable<IEnumerable<User>>();
|
||||
|
||||
private OsuColour colours;
|
||||
private Box statusStrip;
|
||||
@ -214,7 +215,7 @@ namespace osu.Game.Screens.Multi.Components
|
||||
|
||||
participantsBind.ValueChanged += p =>
|
||||
{
|
||||
participantCount.Count = p.Length;
|
||||
participantCount.Count = p.Count();
|
||||
participantInfo.Participants = p;
|
||||
participantsFlow.ChildrenEnumerable = p.Select(u => new UserTile(u));
|
||||
};
|
||||
|
@ -225,6 +225,7 @@ namespace osu.Game.Screens
|
||||
logo.Anchor = Anchor.TopLeft;
|
||||
logo.Origin = Anchor.Centre;
|
||||
logo.RelativePositionAxes = Axes.None;
|
||||
logo.BeatMatching = true;
|
||||
logo.Triangles = true;
|
||||
logo.Ripple = true;
|
||||
}
|
||||
|
@ -364,7 +364,7 @@ namespace osu.Game.Screens.Play
|
||||
Background?.FadeTo(1f, fade_out_duration);
|
||||
}
|
||||
|
||||
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
|
||||
protected override bool OnScroll(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
|
||||
|
||||
private void initializeStoryboard(bool asyncLoad)
|
||||
{
|
||||
|
@ -50,11 +50,11 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
content.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
button.FadeColour(expanded ? buttonActiveColour : Color4.White, 200, Easing.OutQuint);
|
||||
updateExpanded();
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 buttonActiveColour;
|
||||
private Color4 expandedColour;
|
||||
|
||||
protected PlayerSettingsGroup()
|
||||
{
|
||||
@ -130,9 +130,13 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
button.Colour = buttonActiveColour = colours.Yellow;
|
||||
expandedColour = colours.Yellow;
|
||||
|
||||
updateExpanded();
|
||||
}
|
||||
|
||||
private void updateExpanded() => button.FadeColour(expanded ? expandedColour : Color4.White, 200, Easing.InOutQuint);
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected override bool OnHover(InputState state) => true;
|
||||
|
@ -92,6 +92,6 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{timeSpan.Duration().TotalMinutes:N0}:{timeSpan.Duration().Seconds:D2}";
|
||||
private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{Math.Floor(timeSpan.Duration().TotalMinutes)}:{timeSpan.Duration().Seconds:D2}";
|
||||
}
|
||||
}
|
||||
|
@ -59,9 +59,9 @@ namespace osu.Game.Tests.Visual
|
||||
Clock.ProcessFrame();
|
||||
}
|
||||
|
||||
protected override bool OnWheel(InputState state)
|
||||
protected override bool OnScroll(InputState state)
|
||||
{
|
||||
if (state.Mouse.WheelDelta > 0)
|
||||
if (state.Mouse.ScrollDelta.Y > 0)
|
||||
Clock.SeekBackward(true);
|
||||
else
|
||||
Clock.SeekForward(true);
|
||||
|
Loading…
Reference in New Issue
Block a user