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Merge branch 'master' into fix-mod-reselection
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commit
b2ab46e312
@ -14,24 +14,20 @@ namespace osu.Game.Rulesets.Mania.Tests
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/// </summary>
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public class ScrollingTestContainer : Container
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{
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private readonly ScrollingDirection direction;
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[Cached(Type = typeof(IScrollingInfo))]
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private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
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public ScrollingTestContainer(ScrollingDirection direction)
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{
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this.direction = direction;
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scrollingInfo.Direction.Value = direction;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
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return dependencies;
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public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
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}
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private class ScrollingInfo : IScrollingInfo
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public class TestScrollingInfo : IScrollingInfo
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{
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public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
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}
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}
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}
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@ -46,15 +46,20 @@ namespace osu.Game.Rulesets.Mania.Tests
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Spacing = new Vector2(20),
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Children = new[]
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{
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createNoteDisplay(ScrollingDirection.Down),
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createNoteDisplay(ScrollingDirection.Up),
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createHoldNoteDisplay(ScrollingDirection.Down),
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createHoldNoteDisplay(ScrollingDirection.Up),
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createNoteDisplay(ScrollingDirection.Down, 1, out var note1),
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createNoteDisplay(ScrollingDirection.Up, 2, out var note2),
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createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1),
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createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2),
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}
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};
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AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2));
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AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0));
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AddAssert("hold note 1 facing downwards", () => verifyAnchors(holdNote1, Anchor.y2));
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AddAssert("hold note 2 facing upwards", () => verifyAnchors(holdNote2, Anchor.y0));
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}
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private Drawable createNoteDisplay(ScrollingDirection direction)
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private Drawable createNoteDisplay(ScrollingDirection direction, int identifier, out DrawableNote hitObject)
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{
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var note = new Note { StartTime = 999999999 };
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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@ -62,24 +67,24 @@ namespace osu.Game.Rulesets.Mania.Tests
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return new ScrollingTestContainer(direction)
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{
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AutoSizeAxes = Axes.Both,
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Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLowerInvariant()}")
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Child = new NoteContainer(direction, $"note {identifier}, scrolling {direction.ToString().ToLowerInvariant()}")
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{
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Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
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Child = hitObject = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
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}
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};
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}
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private Drawable createHoldNoteDisplay(ScrollingDirection direction)
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private Drawable createHoldNoteDisplay(ScrollingDirection direction, int identifier, out DrawableHoldNote hitObject)
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{
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var note = new HoldNote { StartTime = 999999999, Duration = 1000 };
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var note = new HoldNote { StartTime = 999999999, Duration = 5000 };
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note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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return new ScrollingTestContainer(direction)
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{
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AutoSizeAxes = Axes.Both,
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Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLowerInvariant()}")
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Child = new NoteContainer(direction, $"hold note {identifier}, scrolling {direction.ToString().ToLowerInvariant()}")
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{
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Child = new DrawableHoldNote(note)
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Child = hitObject = new DrawableHoldNote(note)
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{
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RelativeSizeAxes = Axes.Both,
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AccentColour = Color4.OrangeRed,
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@ -88,6 +93,12 @@ namespace osu.Game.Rulesets.Mania.Tests
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};
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}
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private bool verifyAnchors(DrawableHitObject hitObject, Anchor expectedAnchor)
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=> hitObject.Anchor.HasFlag(expectedAnchor) && hitObject.Origin.HasFlag(expectedAnchor);
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private bool verifyAnchors(DrawableHoldNote holdNote, Anchor expectedAnchor)
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=> verifyAnchors((DrawableHitObject)holdNote, expectedAnchor) && holdNote.NestedHitObjects.All(n => verifyAnchors(n, expectedAnchor));
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private class NoteContainer : Container
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{
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private readonly Container content;
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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private FillFlowContainer<ScrollingTestContainer> fill;
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public TestCaseStage()
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: base(columns)
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{
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@ -32,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new FillFlowContainer
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Child = fill = new FillFlowContainer<ScrollingTestContainer>
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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@ -54,8 +57,22 @@ namespace osu.Game.Rulesets.Mania.Tests
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AddStep("hold note", createHoldNote);
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AddStep("minor bar line", () => createBarLine(false));
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AddStep("major bar line", () => createBarLine(true));
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AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
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AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
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AddStep("flip direction", () =>
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{
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foreach (var c in fill.Children)
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c.Flip();
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});
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AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
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AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
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}
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private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
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private void createNote()
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{
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foreach (var stage in stages)
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@ -101,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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}
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}
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private Drawable createStage(ScrollingDirection direction, ManiaAction action)
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private ScrollingTestContainer createStage(ScrollingDirection direction, ManiaAction action)
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{
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var specialAction = ManiaAction.Special1;
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public ManiaScrollingInfo(ManiaConfigManager config)
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{
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config.BindWith(ManiaSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v);
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configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
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}
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}
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}
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