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Move implementation to base

This commit is contained in:
Dean Herbert 2022-05-10 19:10:34 +09:00
parent 4d22f26266
commit b2a57c34bb
3 changed files with 2 additions and 8 deletions

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@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Development;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -40,8 +39,6 @@ namespace osu.Game.Tournament
private Bindable<WindowMode> windowMode;
private LoadingSpinner loadingSpinner;
protected override int ExceptionsBeforeCrash => DebugUtils.IsDebugBuild ? 0 : 1;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig, GameHost host)
{

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@ -13,7 +13,6 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Development;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -176,8 +175,6 @@ namespace osu.Game
private readonly List<OverlayContainer> visibleBlockingOverlays = new List<OverlayContainer>();
protected override int ExceptionsBeforeCrash => DebugUtils.IsDebugBuild ? 0 : 1;
public OsuGame(string[] args = null)
{
this.args = args;

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@ -189,13 +189,13 @@ namespace osu.Game
/// If the count hits zero, the game will crash.
/// Each second, the count is incremented until reaching the value specified.
/// </remarks>
protected virtual int ExceptionsBeforeCrash => 0;
protected virtual int UnhandledExceptionsBeforeCrash => DebugUtils.IsDebugBuild ? 0 : 1;
public OsuGameBase()
{
Name = @"osu!";
allowableExceptions = ExceptionsBeforeCrash;
allowableExceptions = UnhandledExceptionsBeforeCrash;
}
[BackgroundDependencyLoader]