diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs index 29dfff0e96..db322faf65 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorBlueprintContainer.cs @@ -62,7 +62,6 @@ namespace osu.Game.Screens.Edit.Compose.Components if (Composer != null) { - // For pooled rulesets, blueprints must be added for hitobjects already "current" as they would've not been "current" during the async load addition process above. foreach (var obj in Composer.HitObjects) AddBlueprintFor(obj.HitObject);