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Add a taiko beatmap conversion test case
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osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/875945.osu
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osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/875945.osu
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osu.Game.Rulesets.Taiko/Tests/TaikoBeatmapConversionTest.cs
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osu.Game.Rulesets.Taiko/Tests/TaikoBeatmapConversionTest.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using NUnit.Framework;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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private bool isForCurrentRuleset;
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[TestCase(875945, false), NonParallelizable]
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public void Test(int beatmapId, bool isForCurrentRuleset)
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{
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this.isForCurrentRuleset = isForCurrentRuleset;
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base.Test(beatmapId);
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}
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protected override ConvertValue CreateConvertValue(HitObject hitObject) => new ConvertValue
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{
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StartTime = hitObject.StartTime,
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EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
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IsRim = hitObject is RimHit,
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IsCentre = hitObject is CentreHit,
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IsDrumRoll = hitObject is DrumRoll,
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IsSwell = hitObject is Swell,
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IsStrong = ((TaikoHitObject)hitObject).IsStrong
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};
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protected override ITestableBeatmapConverter CreateConverter() => new TaikoBeatmapConverter(isForCurrentRuleset);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everwhere.
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/// </summary>
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private const float conversion_lenience = 2;
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public double StartTime;
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public double EndTime;
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public bool IsRim;
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public bool IsCentre;
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public bool IsDrumRoll;
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public bool IsSwell;
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public bool IsStrong;
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public bool Equals(ConvertValue other)
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=> Precision.AlmostEquals(StartTime, other.StartTime)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& IsRim == other.IsRim
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&& IsCentre == other.IsCentre
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&& IsDrumRoll == other.IsDrumRoll
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&& IsSwell == other.IsSwell
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&& IsStrong == other.IsStrong;
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}
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}
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@ -112,6 +112,7 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scoring\TaikoScoreProcessor.cs" />
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<Compile Include="Scoring\TaikoScoreProcessor.cs" />
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<Compile Include="TaikoInputManager.cs" />
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<Compile Include="TaikoInputManager.cs" />
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<Compile Include="Tests\TaikoBeatmapConversionTest.cs" />
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<Compile Include="Tests\TestCaseInputDrum.cs" />
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<Compile Include="Tests\TestCaseInputDrum.cs" />
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<Compile Include="Tests\TestCasePerformancePoints.cs" />
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<Compile Include="Tests\TestCasePerformancePoints.cs" />
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<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
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<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
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<ItemGroup>
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<ItemGroup>
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<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
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<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\Testing\Beatmaps\875945-expected-conversion.json" />
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<EmbeddedResource Include="Resources\Testing\Beatmaps\875945.osu" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
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<Import Project="$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets" Condition="Exists('$(SolutionDir)\packages\SQLitePCLRaw.lib.e_sqlite3.linux.1.1.8\build\net35\SQLitePCLRaw.lib.e_sqlite3.linux.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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