mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 08:22:56 +08:00
Merge pull request #195 from peppy/hit-judgement
Add basic flow for hitobject judgement.
This commit is contained in:
commit
b27221e45e
@ -12,6 +12,7 @@ using osu.Game.Modes.Objects.Drawables;
|
|||||||
using osu.Game.Modes.Osu.Objects;
|
using osu.Game.Modes.Osu.Objects;
|
||||||
using osu.Game.Modes.Osu.Objects.Drawables;
|
using osu.Game.Modes.Osu.Objects.Drawables;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Modes;
|
||||||
|
|
||||||
namespace osu.Desktop.VisualTests.Tests
|
namespace osu.Desktop.VisualTests.Tests
|
||||||
{
|
{
|
||||||
@ -50,7 +51,7 @@ namespace osu.Desktop.VisualTests.Tests
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Depth = -i,
|
Depth = -i,
|
||||||
State = ArmedState.Armed,
|
State = ArmedState.Hit,
|
||||||
};
|
};
|
||||||
|
|
||||||
approachContainer.Add(d.ApproachCircle.CreateProxy());
|
approachContainer.Add(d.ApproachCircle.CreateProxy());
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.ComponentModel;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Transformations;
|
using osu.Framework.Graphics.Transformations;
|
||||||
using osu.Game.Modes.Objects.Drawables;
|
using osu.Game.Modes.Objects.Drawables;
|
||||||
@ -10,7 +11,7 @@ using OpenTK;
|
|||||||
|
|
||||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableHitCircle : DrawableHitObject
|
public class DrawableHitCircle : DrawableOsuHitObject
|
||||||
{
|
{
|
||||||
private OsuHitObject osuObject;
|
private OsuHitObject osuObject;
|
||||||
|
|
||||||
@ -39,7 +40,12 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
circle = new CirclePiece
|
circle = new CirclePiece
|
||||||
{
|
{
|
||||||
Colour = osuObject.Colour,
|
Colour = osuObject.Colour,
|
||||||
Hit = Hit,
|
Hit = () =>
|
||||||
|
{
|
||||||
|
((PositionalJudgementInfo)Judgement).PositionOffset = Vector2.Zero; //todo: set to correct value
|
||||||
|
UpdateJudgement(true);
|
||||||
|
return true;
|
||||||
|
},
|
||||||
},
|
},
|
||||||
number = new NumberPiece(),
|
number = new NumberPiece(),
|
||||||
ring = new RingPiece(),
|
ring = new RingPiece(),
|
||||||
@ -66,6 +72,38 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
UpdateState(State);
|
UpdateState(State);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
double hit50 = 150;
|
||||||
|
double hit100 = 80;
|
||||||
|
double hit300 = 30;
|
||||||
|
|
||||||
|
protected override void CheckJudgement(bool userTriggered)
|
||||||
|
{
|
||||||
|
if (!userTriggered)
|
||||||
|
{
|
||||||
|
if (Judgement.TimeOffset > hit50)
|
||||||
|
Judgement.Result = HitResult.Miss;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
double hitOffset = Math.Abs(Judgement.TimeOffset);
|
||||||
|
|
||||||
|
if (hitOffset < hit50)
|
||||||
|
{
|
||||||
|
Judgement.Result = HitResult.Hit;
|
||||||
|
|
||||||
|
OsuJudgementInfo osuInfo = Judgement as OsuJudgementInfo;
|
||||||
|
|
||||||
|
if (hitOffset < hit300)
|
||||||
|
osuInfo.Score = OsuScoreResult.Hit300;
|
||||||
|
else if (hitOffset < hit100)
|
||||||
|
osuInfo.Score = OsuScoreResult.Hit100;
|
||||||
|
else if (hitOffset < hit50)
|
||||||
|
osuInfo.Score = OsuScoreResult.Hit50;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Judgement.Result = HitResult.Miss;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateState(ArmedState state)
|
||||||
{
|
{
|
||||||
if (!IsLoaded) return;
|
if (!IsLoaded) return;
|
||||||
@ -73,7 +111,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
Flush(true); //move to DrawableHitObject
|
Flush(true); //move to DrawableHitObject
|
||||||
ApproachCircle.Flush(true);
|
ApproachCircle.Flush(true);
|
||||||
|
|
||||||
double t = HitTime ?? osuObject.StartTime;
|
double t = osuObject.EndTime + Judgement.TimeOffset;
|
||||||
|
|
||||||
Alpha = 0;
|
Alpha = 0;
|
||||||
|
|
||||||
@ -103,14 +141,27 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Disarmed:
|
case ArmedState.Idle:
|
||||||
Delay(osuObject.Duration + 200);
|
Delay(osuObject.Duration + 500);
|
||||||
FadeOut(200);
|
FadeOut(500);
|
||||||
|
|
||||||
explosion?.Expire();
|
explosion?.Expire();
|
||||||
explosion = null;
|
explosion = null;
|
||||||
break;
|
break;
|
||||||
case ArmedState.Armed:
|
case ArmedState.Miss:
|
||||||
|
ring.FadeOut();
|
||||||
|
circle.FadeOut();
|
||||||
|
number.FadeOut();
|
||||||
|
glow.FadeOut();
|
||||||
|
|
||||||
|
explosion?.Expire();
|
||||||
|
explosion = null;
|
||||||
|
|
||||||
|
Schedule(() => Add(explosion = new HitExplosion((OsuJudgementInfo)Judgement)));
|
||||||
|
|
||||||
|
FadeOut(800);
|
||||||
|
break;
|
||||||
|
case ArmedState.Hit:
|
||||||
const double flash_in = 30;
|
const double flash_in = 30;
|
||||||
|
|
||||||
flash.FadeTo(0.8f, flash_in);
|
flash.FadeTo(0.8f, flash_in);
|
||||||
@ -119,7 +170,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
|
|
||||||
explode.FadeIn(flash_in);
|
explode.FadeIn(flash_in);
|
||||||
|
|
||||||
Schedule(() => Add(explosion = new HitExplosion(Judgement.Hit300)));
|
Schedule(() => Add(explosion = new HitExplosion((OsuJudgementInfo)Judgement)));
|
||||||
|
|
||||||
Delay(flash_in, true);
|
Delay(flash_in, true);
|
||||||
|
|
||||||
|
56
osu.Game.Mode.Osu/Objects/Drawables/DrawableOsuHitObject.cs
Normal file
56
osu.Game.Mode.Osu/Objects/Drawables/DrawableOsuHitObject.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using osu.Game.Modes.Objects;
|
||||||
|
using osu.Game.Modes.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||||
|
{
|
||||||
|
public class DrawableOsuHitObject : DrawableHitObject
|
||||||
|
{
|
||||||
|
public DrawableOsuHitObject(OsuHitObject hitObject)
|
||||||
|
: base(hitObject)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo();
|
||||||
|
|
||||||
|
protected override void UpdateState(ArmedState state)
|
||||||
|
{
|
||||||
|
throw new NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class OsuJudgementInfo : PositionalJudgementInfo
|
||||||
|
{
|
||||||
|
public OsuScoreResult Score;
|
||||||
|
public ComboResult Combo;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum ComboResult
|
||||||
|
{
|
||||||
|
[Description(@"")]
|
||||||
|
None,
|
||||||
|
[Description(@"Good")]
|
||||||
|
Good,
|
||||||
|
[Description(@"Amazing")]
|
||||||
|
Perfect
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum OsuScoreResult
|
||||||
|
{
|
||||||
|
[Description(@"Miss")]
|
||||||
|
Miss,
|
||||||
|
[Description(@"50")]
|
||||||
|
Hit50,
|
||||||
|
[Description(@"100")]
|
||||||
|
Hit100,
|
||||||
|
[Description(@"300")]
|
||||||
|
Hit300,
|
||||||
|
[Description(@"500")]
|
||||||
|
Hit500
|
||||||
|
}
|
||||||
|
}
|
@ -5,7 +5,7 @@ using OpenTK;
|
|||||||
|
|
||||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
class DrawableSlider : DrawableHitObject
|
class DrawableSlider : DrawableOsuHitObject
|
||||||
{
|
{
|
||||||
public DrawableSlider(Slider h) : base(h)
|
public DrawableSlider(Slider h) : base(h)
|
||||||
{
|
{
|
||||||
@ -18,7 +18,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
Add(new CirclePiece
|
Add(new CirclePiece
|
||||||
{
|
{
|
||||||
Colour = h.Colour,
|
Colour = h.Colour,
|
||||||
Hit = Hit,
|
|
||||||
Position = h.Curve.PositionAt(i) - h.Position //non-relative?
|
Position = h.Curve.PositionAt(i) - h.Position //non-relative?
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Transformations;
|
using osu.Framework.Graphics.Transformations;
|
||||||
|
using osu.Game.Modes.Objects.Drawables;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Modes.Osu.Objects.Drawables
|
namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||||
@ -12,7 +13,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
private SpriteText line1;
|
private SpriteText line1;
|
||||||
private SpriteText line2;
|
private SpriteText line2;
|
||||||
|
|
||||||
public HitExplosion(Judgement judgement, ComboJudgement comboJudgement = ComboJudgement.None)
|
public HitExplosion(OsuJudgementInfo judgement)
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
Anchor = Anchor.Centre;
|
Anchor = Anchor.Centre;
|
||||||
@ -27,13 +28,13 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Text = judgement.GetDescription(),
|
Text = judgement.Score.GetDescription(),
|
||||||
Font = @"Venera",
|
Font = @"Venera",
|
||||||
TextSize = 20,
|
TextSize = 20,
|
||||||
},
|
},
|
||||||
line2 = new SpriteText
|
line2 = new SpriteText
|
||||||
{
|
{
|
||||||
Text = comboJudgement.GetDescription(),
|
Text = judgement.Combo.GetDescription(),
|
||||||
Font = @"Venera",
|
Font = @"Venera",
|
||||||
TextSize = 14,
|
TextSize = 14,
|
||||||
}
|
}
|
||||||
|
@ -49,8 +49,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
{
|
{
|
||||||
Hit?.Invoke();
|
return Hit?.Invoke() ?? false;
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -41,6 +41,7 @@
|
|||||||
<Reference Include="System.Xml" />
|
<Reference Include="System.Xml" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
|
||||||
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
|
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
|
||||||
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
|
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
|
||||||
<Compile Include="Objects\Drawables\DrawableSlider.cs" />
|
<Compile Include="Objects\Drawables\DrawableSlider.cs" />
|
||||||
|
@ -1,51 +0,0 @@
|
|||||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using osu.Game.Modes.Objects;
|
|
||||||
using OpenTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Modes
|
|
||||||
{
|
|
||||||
public class HitJudgementResolver
|
|
||||||
{
|
|
||||||
public JudgementResult CheckJudgement(HitObject h) => new JudgementResult { Combo = ComboJudgement.None, Judgement = Judgement.Hit300 };
|
|
||||||
}
|
|
||||||
|
|
||||||
public struct JudgementResult
|
|
||||||
{
|
|
||||||
public ComboJudgement Combo;
|
|
||||||
public Judgement Judgement;
|
|
||||||
public float TimeOffset;
|
|
||||||
public Vector2 PositionOffset;
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum ComboJudgement
|
|
||||||
{
|
|
||||||
[Description(@"")]
|
|
||||||
None,
|
|
||||||
[Description(@"Good")]
|
|
||||||
Good,
|
|
||||||
[Description(@"Amazing")]
|
|
||||||
Perfect
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum Judgement
|
|
||||||
{
|
|
||||||
[Description(@"Miss")]
|
|
||||||
Miss,
|
|
||||||
[Description(@"50")]
|
|
||||||
Hit50,
|
|
||||||
[Description(@"100")]
|
|
||||||
Hit100,
|
|
||||||
[Description(@"300")]
|
|
||||||
Hit300,
|
|
||||||
[Description(@"500")]
|
|
||||||
Hit500
|
|
||||||
}
|
|
||||||
}
|
|
@ -2,22 +2,26 @@
|
|||||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Diagnostics;
|
||||||
using osu.Framework;
|
using osu.Framework;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using OpenTK;
|
||||||
|
using Container = osu.Framework.Graphics.Containers.Container;
|
||||||
|
|
||||||
namespace osu.Game.Modes.Objects.Drawables
|
namespace osu.Game.Modes.Objects.Drawables
|
||||||
{
|
{
|
||||||
public abstract class DrawableHitObject : Container, IStateful<ArmedState>
|
public abstract class DrawableHitObject : Container, IStateful<ArmedState>
|
||||||
{
|
{
|
||||||
//todo: move to a more central implementation. this logic should not be at a drawable level.
|
//todo: move to a more central implementation. this logic should not be at a drawable level.
|
||||||
public Action<DrawableHitObject> OnHit;
|
public Action<DrawableHitObject, JudgementInfo> OnHit;
|
||||||
public Action<DrawableHitObject> OnMiss;
|
public Action<DrawableHitObject, JudgementInfo> OnMiss;
|
||||||
|
|
||||||
public Func<DrawableHitObject, bool> AllowHit;
|
|
||||||
|
|
||||||
public Container<DrawableHitObject> ChildObjects;
|
public Container<DrawableHitObject> ChildObjects;
|
||||||
|
|
||||||
public JudgementResult Result;
|
protected JudgementInfo Judgement;
|
||||||
|
|
||||||
|
public abstract JudgementInfo CreateJudgementInfo();
|
||||||
|
|
||||||
public HitObject HitObject;
|
public HitObject HitObject;
|
||||||
|
|
||||||
@ -41,36 +45,55 @@ namespace osu.Game.Modes.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected double? HitTime;
|
protected override void LoadComplete()
|
||||||
|
|
||||||
protected virtual bool Hit()
|
|
||||||
{
|
{
|
||||||
if (State != ArmedState.Disarmed)
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Judgement = CreateJudgementInfo();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Process a hit of this hitobject. Carries out judgement.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="judgement">Preliminary judgement information provided by the hit source.</param>
|
||||||
|
/// <returns>Whether a hit was processed.</returns>
|
||||||
|
protected bool UpdateJudgement(bool userTriggered)
|
||||||
|
{
|
||||||
|
if (Judgement.Result != null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (AllowHit?.Invoke(this) == false)
|
Judgement.TimeOffset = Time.Current - HitObject.EndTime;
|
||||||
|
|
||||||
|
CheckJudgement(userTriggered);
|
||||||
|
|
||||||
|
if (Judgement.Result == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
HitTime = Time.Current;
|
switch (Judgement.Result)
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
State = ArmedState.Hit;
|
||||||
|
OnHit?.Invoke(this, Judgement);
|
||||||
|
break;
|
||||||
|
case HitResult.Miss:
|
||||||
|
State = ArmedState.Miss;
|
||||||
|
OnMiss?.Invoke(this, Judgement);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
State = ArmedState.Armed;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool counted;
|
protected virtual void CheckJudgement(bool userTriggered)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
if (Time.Current >= HitObject.EndTime && !counted)
|
UpdateJudgement(false);
|
||||||
{
|
|
||||||
counted = true;
|
|
||||||
if (state == ArmedState.Armed)
|
|
||||||
OnHit?.Invoke(this);
|
|
||||||
else
|
|
||||||
OnMiss?.Invoke(this);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract void UpdateState(ArmedState state);
|
protected abstract void UpdateState(ArmedState state);
|
||||||
@ -78,7 +101,27 @@ namespace osu.Game.Modes.Objects.Drawables
|
|||||||
|
|
||||||
public enum ArmedState
|
public enum ArmedState
|
||||||
{
|
{
|
||||||
Disarmed,
|
Idle,
|
||||||
Armed
|
Hit,
|
||||||
|
Miss
|
||||||
|
}
|
||||||
|
|
||||||
|
public class PositionalJudgementInfo : JudgementInfo
|
||||||
|
{
|
||||||
|
public Vector2 PositionOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class JudgementInfo
|
||||||
|
{
|
||||||
|
public HitResult? Result;
|
||||||
|
public double TimeOffset;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum HitResult
|
||||||
|
{
|
||||||
|
[Description(@"Miss")]
|
||||||
|
Miss,
|
||||||
|
[Description(@"Hit")]
|
||||||
|
Hit,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -22,8 +22,6 @@ namespace osu.Game.Modes
|
|||||||
|
|
||||||
public abstract HitObjectParser CreateHitObjectParser();
|
public abstract HitObjectParser CreateHitObjectParser();
|
||||||
|
|
||||||
public virtual HitJudgementResolver CreateHitJudgement() => new HitJudgementResolver();
|
|
||||||
|
|
||||||
public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
|
public static void Register(Ruleset ruleset) => availableRulesets.TryAdd(ruleset.PlayMode, ruleset.GetType());
|
||||||
|
|
||||||
protected abstract PlayMode PlayMode { get; }
|
protected abstract PlayMode PlayMode { get; }
|
||||||
|
@ -75,12 +75,12 @@ namespace osu.Game.Modes.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onMiss(DrawableHitObject obj)
|
private void onMiss(DrawableHitObject obj, JudgementInfo judgement)
|
||||||
{
|
{
|
||||||
OnMiss?.Invoke(obj.HitObject);
|
OnMiss?.Invoke(obj.HitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onHit(DrawableHitObject obj)
|
private void onHit(DrawableHitObject obj, JudgementInfo judgement)
|
||||||
{
|
{
|
||||||
OnHit?.Invoke(obj.HitObject);
|
OnHit?.Invoke(obj.HitObject);
|
||||||
}
|
}
|
||||||
|
@ -90,7 +90,7 @@ namespace osu.Game.Screens.Play
|
|||||||
hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
|
hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
|
||||||
|
|
||||||
if (Autoplay)
|
if (Autoplay)
|
||||||
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Armed));
|
hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Hit));
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
@ -64,7 +64,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
|
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
|
||||||
<Compile Include="Modes\HitJudgementResolver.cs" />
|
|
||||||
<Compile Include="Modes\Objects\HitObjectParser.cs" />
|
<Compile Include="Modes\Objects\HitObjectParser.cs" />
|
||||||
<Compile Include="Overlays\DragBar.cs" />
|
<Compile Include="Overlays\DragBar.cs" />
|
||||||
<Compile Include="Overlays\MusicController.cs" />
|
<Compile Include="Overlays\MusicController.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user