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Fix notifiation stack trace output on mania conversion failure

This commit is contained in:
Dean Herbert 2018-08-16 14:02:49 +09:00
parent f806286dda
commit b26c8e3b9e

View File

@ -55,15 +55,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
{
int iterations = 0;
while (condition() && iterations++ < max_rng_iterations)
while (condition())
{
if (iterations++ >= max_rng_iterations)
{
// log an error but don't throw. we want to continue execution.
Logger.Error(new ExceededAllowedIterationsException(new StackTrace(0)),
"Conversion encountered errors. The beatmap may not be correctly converted.");
return;
}
action();
if (iterations < max_rng_iterations)
return;
// Generate + log an error/stacktrace
Logger.Log($"Allowable iterations ({max_rng_iterations}) exceeded:\n{new StackTrace(0)}", level: LogLevel.Error);
}
}
/// <summary>
@ -71,5 +74,20 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// </summary>
/// <returns>The <see cref="Pattern"/>s containing the hit objects.</returns>
public abstract IEnumerable<Pattern> Generate();
/// <summary>
/// Denotes when a single conversion operation is in an infinitely looping state.
/// </summary>
public class ExceededAllowedIterationsException : Exception
{
private readonly string stackTrace;
public ExceededAllowedIterationsException(StackTrace stackTrace)
{
this.stackTrace = stackTrace.ToString();
}
public override string StackTrace => stackTrace;
}
}
}